Conan Exiles

Conan Exiles

Less Building Placement Restrictions - v7.5.2
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Update: Jun 17, 2020 @ 12:03am

Version is 7.1.6

Arrow and Overlap Stuff
  • Moved the arrow for all Pillars to higher up the Pillar to allow it to be visible when placing pillars into the ground

  • Added more arrows and overlap exceptions as appropriate for Dude's Delightful Decorations mod

  • Added arrows and overlap exceptions as appropriate for an upcoming mod, Cathedrals

  • Added arrows and overlap exceptions as appropriate for an upcoming mod, Asghaard's Desert Town

  • Added arrows as appropriate for the More Roofs by Accident mod

  • Added arrows and overlap exceptions as appropriate for the Northern Timber mod

Fixes
  • Fixed the DataCMD command so that it's working again.

  • Hard edited the static mesh for the Sandstone Doorframe so that it has proper navmesh.

    Funcom is aware it's missing navmesh, but I figured I would go ahead and fix it so that Followers will hopefully navigate those door frames easier now in certain situations. Only the Sandstone Doorframe is affected in terms of the vanilla buildings. I will remove it once Funcom fixes it on their end, but there shouldn't be any mod conflicts or anything with regards to it anyways.

Update: Jun 1, 2020 @ 7:25am

Version is 7.1.5

Arrow and Overlap Stuff
  • Added/adjusted more arrow directionals and overlap exceptions as appropriate for the Northern Timber Mod.

  • Added more arrow directionals to the vaulted ceilings for Dude's Delightful Decorations Modd

Fence Foundations and Overlap Stuff
  • Added several new overlap exceptions to Fence Foundations to offer a wider build variety (in particular, when overlapping a fence foundation with a doorframe, creating a multitude of options in creating a "window" using the dooframe). Here is the full list of overlap exceptions

    • Door Frames
    • Fences
    • Walls
    • Wall Windows
    • Crenelated Fences
    • Pillars
    • Gate Frames (one way, Gate Frames don't have an overlap exception for Fence Foundations because otherwise it would make Gate Frame placement more difficult).

Changes
  • Temporarily removed the changes done to the Thatch Sloped Wedge Inverted Roof made in two versions back.

    The changes weren't that helpful due to the fact the parent/child relationship of the other Inverted Roofs weren't being carried over from the parent (Thatch version). Funcom has internally fixed this, so until they push that change to live, I've temporarily removed the changes until then.

  • Updated the text found in the "Click For Help," located in the Admin Panel for LBPR

  • Set the "Allow Placeables and Buildings Near or on Beds" toggle to "OFF" for default and updated the text, and tooltip text.

    This change was done because of two issues. One, common spawn issues players have is because they block their own spawnpoints with decorations. Than they blame the mod or Funcom for that issue. The second, is that it causes the snappables in the LBPR - Additional Features mod to malfunction. They will act like they can be free placed, and than be destroyed on placement as they are meant to be snapped to a building. Therefore, this setting is now a use at your own risk.

Update: May 11, 2020 @ 3:33am

Version is 7.1.4

Arrow and Overlap Stuff
  • Added more arrow directionals and overlap exceptions as appropriate for the Lemurian Architect Mod.

  • Added arrow directionals to the vaulted ceilings for the Arena and Architects of Argos DLC's.

Changes
  • In the last official patch, Funcom disabled the Unreal Engine 4 KE CMD system and replaced it with a new system specific to mods. This caused the KE * LBPRConfig to command to break in LBPR, along with any other mod that used the KE CMD system. This update adds in the new system. The new CMD to bring up the toggle window is as follows:

    DataCmd LBPRConfig

    The PDF's have been updated to reflect this change as well. That said, we still recommend using MCP over DataCmd, but it's there if you want it.

  • In the previous update, I changed the rotation capabilities of the parent blueprint of the Sloped Wedge Inverted Roof class. However, what I didn't realize is that all the other Wedge Inverted Roofs (Tier 2, Tier 3, and DLC's) aren't picking up the parent sockets correctly. As such, they are missing their bottom socket entirely, and I cannot fix it on my end so that the DLC's pick up the socket choices that are supposed to be there.

Update: May 7, 2020 @ 8:00am

Version is 7.1.3

Arrow and Overlap Stuff
  • Added more arrow directionals and overlap exceptions as appropriate for the Dude's Delightful Decorations mod

  • Added more arrow directionals and overlap exceptions as appropriate for the Age of Calamitous Mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Northern Timber Mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Lemurian Architect Mod.

  • Added arrow directionals and overlap exceptions as appropriate for the new DLC, Architects of Argos.

Arrow Directionals - Pillars
  • Added Arrows to all known Pillars across vanilla, DLC, and modded.

    Should help a little bit when upgrading, but I've been told it helps specifically with Wedges. Doesn't hurt to add arrow directionals to Pillars, so went ahead and did.

Changes
  • Modified the Inverted Triangle Sloped Roofs to allow two more rotations than vanilla. It doesn't help a ton, but if done correctly, this will allow some easier placement in some situations where two adjacent Triangle Sloped Roofs have a gap that is meant to slot in the Inversed Triangle Sloped Roof, but doesn't seem to want to.

Update: Apr 12, 2020 @ 10:01pm

Version is 7.1.2

Arrow and Overlap Stuff
  • Added more arrow directionals and overlap exceptions as appropriate for the Arena Pier Mod.

  • Fixed several arrow and overlap entries for the Limestone Mod.

  • Fixed several arrow and overlap entries for the Age of Calamitous Mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the LBPR - Additional Improvements Add-On Mod (for a future update).

  • Added arrow directionals and overlap exceptions as appropriate for the Dark Desires Mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Dudes Delightful Decorations Mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Northern Timber Mod.

  • Added arrow directionals and overlap exceptions as appropriate for the StraysCraftsII Mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Thrall War Decorations Mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Zara's Blood, Bath, and Beyond Mod.

Arrow and Overlaps - Stairs
  • Per a long standing community request, I have set overlap exceptions for all stairs across all Vanilla, DLC, and known building Mods so that they can overlap into foundations and ceilings.

  • I also gave them arrow directionals for funsies, even though they aren't really needed. I thought it might help make it easier to upgrade them, or help with the occasional difficult placement type of situation. It certainly doesn't hurt to add them so, why not.

Update: Mar 15, 2020 @ 3:15am

Version is 7.1.1

Bug Fix and Changes
  • Fixed allowing Followers to be able to place in the occasional dungeon/cave (such as the Scorpion's Den) where the game still blocks via Collision.

  • Once again updated the Text for the Collision Admin Toggle to try and better explain what it does.

Update: Mar 10, 2020 @ 5:04am

Version is 7.1.0

Arrow and Overlap Stuff
  • Added more arrow directionals and overlap exceptions as appropriate for the Northern Timber mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Mythos: Greystone Building Pieces mod.

  • Added arrow directionals and overlap exceptions as appropriate for the Zara's Blood, Bath, and Beyond mod.

  • Adjusted the arrow placement for the Oak Ceilings and Foundations in AoC so that it faces the same direction as the wood flow.

  • Adjusted the arrow placement for the Northern Timber Foundation so that it faces the same direction as the wood flow.

Changes
  • The latest update made it so the game no longer checks for collision in dungeons and caves. I've updated the text on the Collision toggle to reflect the only thing it does now. Which is allow building deep below the surface of the ground.

  • The latest update made it so the game no longer checks for the first of two Follower overlaps check, which this mod has long ago had turned off/toggable. Pending any reversals of this change, I've for now hidden the Follower Overlap toggle option as it no longer does anything.

Additions
  • Added a toggle to allow climbing while in dungeons. This is turned off by default.

    Only recommended to use if you plan on building bases or structures inside dungeon areas.

Update: Feb 28, 2020 @ 3:00am

Version is 7.0.9

Bug Fixes and Changes
  • Small UI Update to make the Save and Cancel text easier to see

Arrow and Overlap Stuff
  • Added more arrow directionals and overlap exceptions as appropriate for the Northern Timber mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Arena Pier mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the LBPR - Additional Improvements Add-On mod.

  • ]Added more arrow directionals and overlap exceptions as appropriate for the Amunets Dungeon Asset mod.

  • ]Added more arrow directionals and overlap exceptions as appropriate for the Mythos: Greystone Building Pieces mod.

  • Created an overlap exception for ceilings so that they can overlap awnings.

  • Adjusted the arrrow location for the Stable Ceiling by 90 degrees so that it flows with the wood direction

  • Added arrow directionals and overlap exceptions as appropriate for an upcoming mod that will soon release in it's first public alpha testing phase, the LBPR - Advanced Modular Building Kit

Additions
  • Added a new feature to allow Admin's to dictate if everybody, or only admin's can use full building overlaps

Update: Jan 30, 2020 @ 1:31pm

Version is 7.0.8

Bug Fixes
  • Compatibility update with the latest official update

Arrow and Overlap Stuff
  • Added more arrow directionals and overlap exceptions as appropriate for the Northern Timber mod.

Update: Jan 28, 2020 @ 7:27pm

Version is 7.0.7

Arrow and Overlap Stuff
  • Adjusted the rotation of the arrow for the Warrior Mutator Tier 1 Wood Foundation by 90 degrees.

  • Added several overlap exceptions for Ladders that require sockets

    Best if used with the LBPR - Additional Imprvoments -Add-On mod

  • Added overlap exceptions for the Ladders in the LBPR - Additional Imprvoments -Add-On mod

  • Added more arrow directionals and overlap exceptions as appropriate for the Northern Timber mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Mythos: Greystone Building Pieces mod.

  • Added arrow directionals and overlap exceptions as appropriate for the Black Iceblock Building Kit mod.

  • Added overlap exceptions as appropriate for the Pillars found in the Shadows of Skelos - Extended mod.

  • Added arrow directionals and overlap exceptions as appropriate for the Syren's Pretties mod.

  • Added more arrow directionals and overlap exceptions as appropriate for the Stygian Building Kit mod.

Changes
  • Changed the text of the LBPR Toggle Options slightly. Instead of Pets and Thralls, it's been updated to "Followers" to reflect how Funcom labels the grouping of Pets, Thralls, and Mounts.

    The PDF's have been been updated to show the new text as well. A Spanish Translation of the PDF has also been provided as is linked in the description as well as on Discord.