Garry's Mod

Garry's Mod

NPC Groups
Showing 41-50 of 67 entries
< 1  2  3  4  5  6  7 >
Update: Oct 24, 2014 @ 2:42pm

Added Missing CVars
Fixed spawn positions of Antlion Swarm

Update: Oct 24, 2014 @ 12:40pm

Fixed undo message/tag for Claw Scanners
Added Monk group
Added Antlion Swarm
Added Antlion HP multiplier
Added NPC health variants (standard, randomized, multiplied)
Added Toggle for Combine Squad Hunters
Added Toggle for Antlion Swarm/pack Workers
Added Toggle for Zombie Swarm Zombines

Update: Sep 16, 2014 @ 1:50pm

Added Vort Squadmate Spawn CVar
Added Accuracy CVar for Barney
Added Accuracy CVar for Alyx
Added Wake Radius CVar for Alyx
Added Wake Radius CVar for Barney
Added Claw Scanner group
Added Claw Scanner Spawner group
Added Claw Scanner acts as scout for strider CVar
Added Prison Squad
Added HP override CVar for Prospekt Combine
Added Stalker group
Added Stalker beam power CVar
Added HP override CVar for Stalkers
Added Neutral CP Spawners
Added Neutral Rebel Spawners
Added Neutral Combine Spawners
Added Hostile Partisan Spawners
Added Combine Elite Soldiers AR2 Alt ammo drop CVar
Added Combine Soldier Tactical Variance CVar

Update: Aug 28, 2014 @ 12:47am

Added Vort armour recharging CVar
Added Vort regen HP CVar
Added vital ally regen HP CVar
Changed Barney in the Rebel Officer group to spawn with a random expression

Update: Aug 25, 2014 @ 11:50pm

Added Energy ball number CVar for Combine Elites
Added Zombie Torso Randomizer CVar
Added Rebel Medic Randomizer CVar
Added Rebel Ammo Giver Randomizer CVar
Changed Antlion Guardian from a reskin to an ACTUAL Guardian
Added Antlion Guard Barking CVar
Added Antlion Guard 'Indoor Behavior' CVar

Update: Aug 21, 2014 @ 2:49am

Added 'Activate()' command to all NPCs to prevent crashes and to fix problems with initialization
Added 'Seagull' group
Added 'Crow' group
Added 'Pidgeon' group

Update: Aug 20, 2014 @ 11:28pm

Added 'Rollermine spawn buried' CVar
Updated Rollermine groups to use buried CVar
Fixed 'Combine Scout' undo message
Added NPC wake radius CVar - Human
Added NPC wake radius CVar - CP
Added NPC wake radius CVar - Manhack
Added NPC wake radius CVar - Rollermine
Added NPC wake radius CVar - Scanner
Added NPC wake radius CVar - Combine
Added NPC wake radius CVar - Hunter
Added NPC wake radius CVar - Synth
Added NPC wake radius CVar - Crab
Added NPC wake radius CVar - Zombie
Added NPC wake radius CVar - Vort
Added NPC wake radius CVar - Antlion
Added 'City Scanner' group
Added 'City Scanner Spawner' group
Added Antlion burrow when eludes CVar
Added Antlion alert range CVar

Update: Aug 20, 2014 @ 4:26pm

Added 'squad wake' option - if one NPC wakes when it sees you, do all of them wake?
Reduced the amount of 'if' functions related to squad toggle from many to one per entity file
Reduced the amount of 'if' functions related to citizen's random models from 4-5 to one per entity file
Fixed undo message for Partisans
Fixed undo message for Coward Partisans
Fixed undo message for Hostile Partisans
Fixed undo message for Partisan Spawner
Fixed undo message for Rollermines
Fixed undo message for Strider pack
Optimizations related to GetConVar
Massive code cleanup

Update: Aug 20, 2014 @ 5:01am

Fixed Hunter spawner not undoing itself
Fixed Neutral Police child not removing on undo
Fixed Neutral Police child not sharing disposition settings
Fixed Strider pack Claw Scanner child not removing on undo
Fixed Fast Zombie swarm
Fixed Zombie swarm
Removed City Scanner from CP squad
Poison zombies now spawn with a random amount of crabs on them

Update: Aug 19, 2014 @ 3:07pm

NPCs now spawn with random yaw angles
Fixed fade CVar (hopefully, tell me if it works!)
Added 'Poison Headcrab' group
Added 'Poison Zombie' group
Added 'Poison Zombie Spawner' group
Added 'Hostile Rebel Spawner' group
Added health override CVar for headcrabs
Added health override CVar for poison zombies
Added squad toggle CVars for each NPCG squad