Garry's Mod

Garry's Mod

NPC Groups
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Update: Jul 2, 2021 @ 3:03pm

Added reworked options panels. Check them out.
Reworked rebels to support weapon override functionality.
Added toggle to remove crossbows from rebels due to cleanup bug.
Removed Rocketeer & Crossbow rebels due to Rebel + override doing the same thing.
Reworked all undo/removal functions.
Rebel Officers will now behave a bit more like rebels due to reasons you don't need to look too deep into.
WIP updates to all variable names. Errata my be present.

Update: Aug 24, 2019 @ 2:55pm

Added Crossbow Rebels
Added Crossbow to Rebel weapon tables
Fixed issue with Rollermine spawner not removing children
Fixed misnamed relationship tables for Fast Headcrabs & Poison Zombies
Added checkbox to choose if Alyx spawns with Shotgun (Episodic) or her gun (HL2)
Fixed more instances of my old god-awful white space abuse.

Update: Jun 27, 2019 @ 5:43pm

Added .357 to Rebel weapon spawn tables ( https://streamable.com/jzqkb )
Fixed Fast Zombie Spawner positions spawning them inside each other

Update: Apr 17, 2019 @ 10:49pm

Fixed Coward Partisan error

Update: Feb 21, 2019 @ 2:29am

Updated spawn patterns of birds, manhacks, headcrabs
Fixed Rebel Squads
Fixed Hunter Packs
Fixed several other minor typo-related errors

Update: Feb 20, 2019 @ 10:49pm

All groups should be fixed now. Spot checking needed.

Update: Feb 20, 2019 @ 9:26pm

Updated another batch of files

Update: Feb 15, 2019 @ 5:17am

Updated 22 more files.

Update: Feb 15, 2019 @ 1:50am

Updated the first 44/202 entity files. More to follow, as this is merely a stop-gap fix to get some of the updates out the door.

Update: Dec 1, 2018 @ 10:12am

Fixed friendly behavior of single Combine Soldier spawner
Fixed Turrets giving an error on death
Removed Zombification function, as someone else did one that works much better