Divinity: Original Sin 2

Divinity: Original Sin 2

Candle in the Dark (Custom Adventure Classic)
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Update: Apr 10, 2018 @ 10:00am

v1.11
- Players and NPCs can no longer go out of bounds by way of teleportation skills.
- Fixed Elsa being in the Companion faction rather than the Hero faction.
- Fixed area transition placing some party members in the void when entering the castle.
- Floor Grate in Gravekeeper's Basement should not block sight or projectiles anymore.
- Wolves should no longer cannibalise themselves to heal.
- Hot Pool in the Castle actually has water in it now.
- Specific Chest in the Castle can no longer be picked up.
- Ending Dialogue tweaked slightly.
- Howl of Terror increased cooldown from 3 to 4 turns.
- Fixed Global Warming not turning surfaces into clouds, however the caster must be standing in one to do so.
- Enemy name "Wind Child" changed to "Strange Child".
- Swapped large doors in the Castle with smaller doors as they were previously causing enemy vision issues.
- Fixed Slither Trader dialogue options causing an incorrect loop back.
- Gravekeeper's Mansion floor no longer blocks surfaces from being seen.
- Added an additional dialogue option if you asked Barkeeper Jard for the Mayor's location before.

Update: Apr 8, 2018 @ 10:22am

v1.10 (Release)
- Made some changes to the Village to look more visually acceptable.
- Overhauled the area design and encounters in the Forest.
- Slight visual changes to the Graveyard.
- Corpses added near Bazial as a display of his power.
- New NPCs with mini quests added: Kalyson (Bird) and Pavel (Dog)
- Three new unique equipment added: Eagle's Eye (Ring), Zweihander and Hunter's Companion
- Extra enemies added to the Lycan Forest
- Slither Cave is now darker, but with torches.
- Added spell: Global Warming
- Fixed Peddler selling enemy loot in his standard treasure table.
- Pard and Thea now reacts to Werewolf Form.
- Slight XP adjustments to account for greater number of enemies.
- Enemies now use some of the new spells.
- Enemy armor looted now is properly coloured.
- Terrain for all areas tweaked.
- Visual effect of Ice Shard changed.
- Companions should no longer gain illegal attribute points when loading a save every new level.
- Howl of Terror magic damage nerfed by 30%.