Arma 3
AH-64D Official Project
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Update: Jun 20, 2021 @ 1:38pm

All changes can be found here : https://github.com/AH-64D-Apache-Official-Project/AH-64D/wiki/V2.0.0-Changes

- Full CBA compatibility for keybinds setup (by Mattysmith22)
- New flight model integration (SFM+) (by BradMick)
- Improved FCR scripts
- Major FPS improvements
- Added A3TI full compatibility
- Added Target Point Tracking feature (LCtrl + T)
- Rewrite of the Longbow radar script - scripted radar now turns on using the vanilla radar controls (LCtrl + R)
- Removed Hellfire trajectory script - missiles now use vanilla ArmA III missile logic
- Rework of the ECM script - now only one warning per missile
- Rework of the ECM jamming values (IR 60%, RF 70%, UNK 70%)
- Fixed AGM-114 Hellfire max altitude launch
- Changed default loadout for the FCR variant
- Fixed a bug which causes the engines to turn off when a player gets in cargo
- Adjusted landing light strength and direction
- Integration of the vanilla pylon system (requires ACE to configure pylon mid-mission)
- Integration of community made aircraft textures
- Vanilla garage implementation
- Fixed AGM-114 Hellfire variants textures
- Fixed Laser & M230 stability
- Added compatibility for LESH towing
- Added EL/AZ limits and others HAD messages
- Added C-Scope priority by range
- Fixed a multiplayer bug where the CPG seat would not always turn on MPDs when JIP

Update: Oct 12, 2020 @ 12:32pm

- Improved AFM based on old logic (by BradMick)
- Fixed alternate sensor icon
- Added propper 3D M130 flares dispenser on tail
- Firing the M230 should no longer shake screen for all clients (by Rosd6)

Update: Oct 4, 2020 @ 8:09am

- Fixed ACRE intercom preventing racks radio PTTs usage
- Added targeting informations toggle - prior future CBA update (by mattysmith22)
- Fixed headtracking toggle option appearing in action menu outside the aircraft
- Fixed config inheritance and code cleaning in CfgVehicles (by mattysmith22)
- Fixed AGM-144 max altitude launch (by Rosd6)
- Fixed AFM rotor brake not applying (by AngusLogan)
- Fixed animations reset when players JIP (by AngusLogan)
- Fixed skin locality issue (by AngusLogan)
- Updated AFM, damping, mixing and CG location (by Keplager)
- Fixed 300 rounds magazine upon rearming (by Rosd6)
- Added IHADSS alternate sensors for CPG & PLT (by mattysmith22)

Update: Jun 7, 2020 @ 7:23am

- Added PiP values for longer ranges to Video Options (by Keplager)
- Fixed IHADSS overlay (by mattysmith22)
- TGT, Nr and Np are now scaled more correctly (by mattysmith22)
- Fixed bug where JIP would cause you to fall out the sky by resetting the ECU (by mattysmith22)
- Extracted out settings to a header file, generally cleaned things up (by mattysmith22)
- Fixed ENG control (by mattysmith22)
- PNVS Optics layer fix when getting out
- Added A3TI full compatibility (CPG FLIR & PLT PNVS)
- Fixed PNVS color (MPD grey source logic)

Update: May 8, 2020 @ 3:54am

- Datalink not being automatically enabled (by Keplager)
- Fixed FCR in both multiplayer & singleplayer (by Keplager)
- User actions allowing for players to try and access waypoints with a negative index (by mattysmith22)
- Targeting being limited on FCR page by the scale in TSD (by Keplager & mattysmith22)
- Removed F_VirtualMan entity
- Resolve missing sound files issues in CfgSoundShaders
- Reduced burst limit cooldown to 1 second instead of 3 seconds
- Expanded M151 & M229 area of effect
- Jammers critical error fix (by mattysmith22)
- Minor AFM update (by Keplager)
- Reduced RKTs smoke clouds
- Fixed some more ASE related scripts errors

Update: Apr 12, 2020 @ 6:11am

- Added serverkey and V2 signatures
- Complete weapon sounds overhaul based on JSRS shaders
- Removed MSL & RKTs offset
- Fixed rotor blur shadow
- A3 Sensors compatibility and restored FCR variant of the aircraft (by Keplager)
- Fixed AGM-114 SAL1 & SAL2 tracking (by Keplager)
- Changed default loadout for the FCR variant
- Fixed 3D floor holes for both PLT & CPG
- Minor 3D adjustement to the ORT

Update: Apr 6, 2020 @ 12:32pm

- Corrected sonic cracks heard from CPG optic when headsdown
- Fixed TADS animation when shut down or lack of power
- Further tweak to AGM-114 family and M230
- Couple minor sound tweak
- Restored full auto on M230, limited by burst limiter setting (WPN page) just like in the real aircraft, hence no more burst sounds
- Ability to lock on TADS target, compatible with most ACQ submodes, meaning you don't necessarily need to shoot the laser and hook it to get a good shot
- Added randomization in RKTs flight path
- Fixed M255, M257, M151 & M261 submunitions
- Changed default loadout based on real AH-64D operation
- Minor external model 3D adjustements
- Fixed 3D holes in CPG & PLT seats
- Fixed turning off engine when player gets in cargo
- Updated some cockpit switches sound
- AGM-114 SAL2 cannot track targets without laser designation anymore
- Monocle is finally fixed
- IHADSS flight data will no longer appear in external view
- Corrected a bug where the CPG would loose all IHADSS data while heads down when disabling the laser
- Added clickable floodlight button for both CPG and PLT
- Added clickable anticollision lights button on PLT side
- Added PLT & CPG animated fire test switches and 3D sound compatibility
- Added CPG BRT and NVS switch animation
- Adjusted landing light strenght and direction
- Added avionics sound upon aircraft power up
- Code cleaning

Update: Mar 6, 2019 @ 6:57pm

- Removed NAV fixes on the A3 map, now TSD only.
- Fixed waypoint script error on the editor.
- Tweaked 30mm rounds max speed.
- Reduced AGM-114 area of effect.
- Reduced M230 damage.

Update: Mar 2, 2019 @ 7:12pm

- Couple more performance tweaking.

Update: Mar 2, 2019 @ 10:27am

- Fixed aircraft weight after rearming - by Zeitsev.
- Removed "fza_ah64d_b2e" for further FCR fixes, performances and code improvements.
- Minor AFM tweaking - by Zeitsev.