Stellaris

Stellaris

APSR: Anomalies, Planetary and Space Resources
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Update: Apr 30, 2021 @ 4:53am

Changes in patch 2.09.1


1 Bugs fixed
1.1 Fixed a bug with buying improvements in the Communication Cube

Update: Apr 20, 2021 @ 5:45am

Changes in patch 2.09


1 New
1.1 The mechanics for the Energy, Mining, Food, Foundry and Factory planetary complexes have been completely redesigned to match the new game changes.
1.2 Added the ability to replace some special buildings if player unlock a synthetic elevation.
1.3 Added a faint purple aura to the images of special buildings.
1.4 Added a new excavation for Largesium, in addition to the previous one (chance of new and old excavation appearing 50/50).

2 Changes
2.1 The names of all planetary complexes, as well as the texts associated with them, have been changed.
2.2 Changed the balance of Scientific, Cultural, Recycling planetary complex and Talisman.

3 Bugs fixed
3.1 Fixed bugs related to patch 3.0
3.2 Fixed several old bugs that are now showing up in the logs.

Update: Feb 21, 2021 @ 11:29pm

Changes in patch 2.08.4


3 Bugs fixed
3.1 Fixed a bug when the window "you have activated all terminal codes" appeared.
3.2 Fixed the appearance of messages about receiving new terminal codes if all possible codes have already been received.
3.3 Fixed localization bugs.

Update: Jan 29, 2021 @ 10:52pm

Changes in patch 2.08.3


1 New
1.1 Added a special explanation to the description of the "Encrypted Terminal" relic, which appears if the mod was turned on after the start of the game.
1.2 Added a check if the mod was enabled from the beginning of the game. If not, the game will offer to create special planets in the beginning of the new game year.

2 Changes
2.1 Planetary Solution "Research Focus" is now created instantly.
2.2 Changed the balance of the appearance of codes for the Terminal - reduced the chance by clearing planetary blockers, increased the chance by curators after 50-100 years.
2.3 Changed the balance in technologies for improving resource productivity - now they will appear later.
2.4 A start message about planets no longer comes and a special section does not appear in the journal if "do not generate special planets with resources" is selected during generation.
2.5 The appearance of a special section in the journal, which contains information about the found special planets, has been changed - now it appears not at the beginning of the game, but after finding one of the special planets.
2.6 Changed technologies icons for the Abyss.

3 Bugs fixed
3.1 Fixed incorrect work of some jobs.

Update: Nov 26, 2020 @ 9:29am

Changes in patch 2.08.2


1 Bugs fixed
1.1 Fixed minor bugs in the modification
1.2 Added missing images for planetary modifiers "Research Focus"
1.3 Thanks to our Sponsor, some localization errors have been fixed. Thank Nicolas!

Update: Oct 30, 2020 @ 11:50am

Changes in patch 2.08.1


1 New
1.1 Added the ability to study upgrades for each resource
1.2 Added settings option in start message for resource upgrades

2 Bugs fixed
2.1 Fixed some minor localization bugs

Update: Oct 30, 2020 @ 11:48am

Bugged update (thanks Steam!)

Update: Sep 25, 2020 @ 11:00am

Changes in patch 2.08


1 New
1.1 Added relic "Encrypted Terminal", which allows you to activate a 4-digit code and receive a reward. Possible codes can be obtained by researching anomalies, clearing planetary blockers, and from the Curators.
1.2 Added an new excavation text for relic "Communication Cube" on the resource "Underground Computer System".
1.3 Added an new excavation text for relic "Communication Cube" on the resource "Torsion Coil".
1.4 Added an new excavation text for relic "Communication Cube" on the resource "Galactic Resort".
1.5 Added compatibility with the "Legendary Wolds" mod.

2 Changes
2.1 Added text in the description in mod buildings, explaining what is Ancient Knowledge (that purple triangle).
2.2 Changed start message with modification settings.
2.3 Jobs from mod now receive a bonus from the corresponding technologies and buildings (for example, + 10% to the production of minerals by miners).
2.4 The cleaning time for unusable planetary deposits "Contaminated area" has been reduced from 1000 to 500 days.
2.5 Work has been done to optimize the code responsible for the placement of points of special planets.

3 Bugs fixed
3.1 Fixed a bug where Colossus weapons could not be used on Unique and Ancient worlds.
3.2 Fixed some of the English localization (thanks Nick).

Also Patreon was created for modification: https://www.patreon.com/apsr

Update: Jul 31, 2020 @ 9:21am

Changes in patch 2.07.2

1.1 Fixed spawn of planetary deposit "Production Reserve" at the game start.
1.2 Fixed incorrect display of special characters in texts.
1.3 Fixed some bugs in new functions.
1.4 Fixed texts.

Update: Jul 24, 2020 @ 10:23pm

Changes in patch 2.07.1


1 Bugs fixed
1.1 Fixed a bug in the planetary decision "Organization of special laboratories" - now it can be activated when the number of scientific buildings is more than 3.
1.2 Icons of planetary deposits "Production reserve", "Production optimization", "Special laboratory" have been changed.
1.3 Fixed work by edict "Study of the Ancients".
1.4 Corrected some of the English localization.