Stellaris

Stellaris

APSR: Anomalies, Planetary and Space Resources
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Opdatering: 17. juli 2020 kl. 9:44

Changes in patch 2.07


1 New
1.1 Added an excavation of the relic "Communication Cube" on the resource "Ideal Place".

2 Changes
2.1 Bonuses in all four branches of improvements (Economy, Science and Development, Attacking Power, Defense), what buying for Ancient Knowledge, have been completely reworked.
2.2 Changed the start window of the mod with the choice of the generation method.
2.3 Changed the name of the empire, which may appear after the project "Aincrad".

3 Bugs fixed
3.1 The picture of the 2nd stage of the Galactic Resort has been fixed.
3.2 Correction of typos in the text.

Opdatering: 16. maj 2020 kl. 1:13

Changes in patch 2.06.7

Updated for version 2.7

1 Changed
1.1 Improved the end of the Aincrad project

1 Bugs fixed
2.1 Fixed a bug with districts due to an update

Opdatering: 18. apr. 2020 kl. 0:04

Changes in patch 2.06.6


1 Changed
1.1 Changed the bonus from the Throne Hall - now it gives a bonus to diplomatic weight and the number of envoys. Bonuses for genocidal empires remained the same.

1 Bugs fixed
2.1 Changed the code that runs at start with the origin "Venerators of the Ancients". Now in 2.6.3 mining, energy and farming districts will appear.

Opdatering: 30. mar. 2020 kl. 11:01

Changes in patch 2.06.5


1 Changed
1.1 Changed the origin of "Venerators of the Ancients". Now, at the start of a game with this origin, the game will begin on a Unique or Ancient world with a random resource.
1.2 Battle of the Capitals mode changed for the new 2.6 patch.

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Everything big always starts from small. From an idea, that arises in one or even several people. From an idea, which under fire of enthusiasm becomes a plan, goes into a project and ends with a real embodiment. More than two years ago an idea became a project, which later formed into a full-fledged modification. Our modification - APSR.

At the start, our mod added only a couple of simple planetary resources, intended for diversity of gameplay. But now... now our mod - is a full story, written and translated by a team of talented and hardworking players. Those, who loves Stellaris and his texts, stories and realities. Exactly players, who did all this not for the sake of some material gain, but for the sake of the same players, the same people who came here to have pleasure, fun, joy!

Two years have passed since the release of the modification. All these two years you have been with us, strongly supported and helped, whether it was finding flaws, bugs or even joining to the team! We are immensely grateful You for your contribution to the common cause.

We promise even further delight you by quality updates, development, improvements, transfers and padding for ever-changing Stellaris.

Ahead we have a very responsible job - creation and realization the main plot of modification, organically blends into the universe of the game, complementing it, and giving answers to some questions from events, occurred in galaxy many thousands of years ago.

Stay with us, and we will be further delight you by an interesting game.

- APSR team 2 years afloat!

Opdatering: 18. mar. 2020 kl. 8:52

quickfix

Opdatering: 18. mar. 2020 kl. 8:23

Changes in patch 2.06.4


1 New
1.1 Added the spawn of a terraforming modifier for worlds cleared from Praetorians.
1.2 A new development branch to "Throne Hall" has been added specifically for genocidal empires (Fanatic Purifiers, Devouring Swarm, Exterminator).
1.3 Added compatibility with the modification "Achievement Mod" in the form of special achievements.
1.4 The civic "Venerators of the Ancients" is changed to the same Source.

1 Changed
1.1 The bonus from improvement №17 in the "Improvements: Science and Leaders" has been reduced - the speed of technology research has been reduced from 20% to 15%.
1.2 The bonus has been changed in the "Improvements: Attacking Power" for genocidal empires(Fanatic Purifiers, Devouring Swarm, Exterminator): from System Claim Cost to reduce War Exhaustion.
1.3 Many corrections have been made to English localization (great thanks to Æios!).
1.4 Resource "Throne Hall" renamed to "Great Hall", "Ethernium" renamed to "Eternium".

2 Fixed bugs
2.1 Fixed a bug when some of the bonuses from the building of the 4th level of the resource "Underground computing complex" did not work.
2.2 Fixed a bug when the bonus from the building (for machine empire) of the Galactic Resort resource development did not work.
2.3 Fixed a localization error when there was no message text when excavations appeared at the Galactic Trade Center.
2.4 Fixed restarting the plot of the resource "Talisman" for the same empire.
2.5 Fixed a bug with repeated sound at the 7th stage of the Abyss excavation.

Opdatering: 27. jan. 2020 kl. 8:45

Changes in patch 2.06.3

1 Modified
1.1 A note has been added to the planetary deposits "Exploration of the planet".
1.2 Modifiers have been added to three technologies of experiments with Ethernium.
1.3 Many corrections have been made to English localization (great thanks to Æios!).

2 Bugs fixed
2.1 Fixed missing line of English localization "mod_job_apsr18_geologist_machine_add".

Opdatering: 29. dec. 2019 kl. 9:16

Changes in patch 2.06.2

1 Bugs fixed
1.1 The localization error "MAX_RECURSIVE_DEPTH" in the anomaly of the Underground Computing Complex has been fixed.
1.2 Fixed a bug with the incessant sounds of the AI ​​crisis that sound when some messages appear.
1.3 Fixed a bug where the Unique or Ancient World could appear in a system with a destroyed Dyson Sphere.
1.4 Fixed mistakes in the English localization.

Opdatering: 10. dec. 2019 kl. 11:19

Changes in patch 2.06.1


1 New
1.1 Added compatibility with mod "Districts Overhaul 2" by RevansSchatten.

2 Modified
2.1 Changed some planet images to better display in Planetary Diversity - Planet View.
2.2 Added button "Generate all resources" in the start window.

3 Bugs fixed
3.1 Fixed some errors in the English translation.

Opdatering: 29. nov. 2019 kl. 0:11

Changes in patch 2.06


1 New
1.1 Two new types of planets are added - Unique and Ancient World. The ancient world has two options for appearance.
1.2 For the Unique World, new deposits have been added, appearing in a random order when exploring the territories of the planet.
1.3 For the Ancient World, new deposits have been added, appearing in a random order when exploring the territories of the planet.
1.4 Added a new result from activate the relic "Communication Cube".

2 Modified
2.1 Changed the time of the appearance of the excavation of the Communication Cube on the planet with the Torsion coil.
2.2 In addition with the addition of new types of planets, the conditions for the application of the following planetary solutions have been changed:
- "Nu-Baol Life-Seeding";
- "Arcology Project";
- "Create Resort World";
- "Create Penal Colony";
- "Create Thrall-World".
2.3 The trigger condition "colonizeable_planet" has been changed to take into account new types of planets when building megastructures.
2.4 The study of dangerous (red) technologies for the use of the resource will now lead to more frequent failures in the work of Communication Cube.
2.5 Changed the display of the response when you click "How many Ancient Knowledge do we have?" in the improvement section selection window.
2.6 The description of the relic "Communication Cube" has been changed - now there is displayed the opinion of scientists about the amount of accumulated Ancient Knowledge.
2.7 The terraforming of Valuable Worlds has been changed - now the planet is terraformed into Unique and Ancient worlds.

3 Bugs fixed
3.1 Fixed missing English localization strings "apsr22_anomaly" and "apsr22_anomaly_desc".
3.2 Fixed incorrect display of the description of the improvement in the section Improvements: Defense.
3.3 Fixed incorrect description of two improvements in the section Improvements: Science and Leaders.
3.4 Fixed a bug when the plot of the planet with the resource "Talisman" did not start.
3.5 Fixed a bug when did not appear the excavation of Communication Cube on the planet with the resource "Talisman".
3.6 Fixed some non-critical errors in the code.
3.7 Fixed some errors in the English translation.