Team Fortress 2

Team Fortress 2

tr_cornerstab (& stair/drop/under) [rc3c]
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Update: May 5, 2018 @ 7:28pm

[rc3c] Changes:
Fixed bug where bots will not respawn as the right class when the target boards are shot. Only bots that are currently dead will have to die again to change class.
Fixed OCD-inducing cosmetic issues

Update: Apr 30, 2018 @ 7:52pm

Oops. I forgot to include the new 100ms texture.

Update: Apr 30, 2018 @ 7:46pm

[rc3b] Changes:
Added an option for 100ms lag simulation
Fixed a bug where bots would get stuck on corners
Got bored and added a few decorative rooms
Reskinned some textures to better match the TF2 artstyle
(Not much new in terms of gameplay changes, hence the minor version bump)

Update: Apr 25, 2018 @ 5:45am

[rc3a] Changes:
Added lag simulation

Update: Apr 17, 2018 @ 6:37am

[rc3] Changes:
Added expert's arena
Added 3rd exit in spawn
Improved spawn rhythm
Extensive re-texturing
Added nature, mountains, ambience
Changed skybox

Update: Apr 5, 2018 @ 10:16pm

Oops. Forgot to build cubemaps and add a third-person spectator point.

Update: Apr 5, 2018 @ 9:37pm

Update: Apr 5, 2018 @ 9:23pm

[rc2] Changes:
Overhauled dropstab area, added a ramp for an even higher drop
Better aesthetics and lighting
-Added cosmetic side rooms
-Changed lighting to a more realistic model
-New textures for stairstab area

Update: Mar 20, 2018 @ 4:53am

[rc1] New features:
Spawn 6 different classes
Stairstab, dropstab, and understab training area
New textures
No seperate .nav needed -- it's now packed into the .bsp file
Descriptive mission briefing

Known issues:
Snipers will not head towards the trigger_hurt pit, as they will seek sniping spots. Snipers will be outright removed in the next version.