Total War: WARHAMMER II

Total War: WARHAMMER II

Lucky's Overhaul
Showing 131-140 of 151 entries
< 1 ... 12  13  14  15  16 >
Update: Apr 1, 2018 @ 3:31pm

  • Lizardmen lord skill 'Spawning of Xhotl' skill now correctly unlocks at lvl 10
  • Trentch Craventail's quest armour 'The Lucky Skullhelm' re-added to his skill tree

Update: Apr 1, 2018 @ 9:21am

  • Empire Crossbowmen are now a core unit instead of restricted
  • Orc Boyz & Savage Orc Boyz & their archer versions are now core units instead of restricted
  • Dwarf Warriors, Quarellers & Rangers unit cap increase by 2 from their respective military buildings
  • Fixed Forgfire level unlock
  • Dryad vanguard skill now gives poison attacks instead (Since they already have vanguard by default)
  • Added new regeneration skill to for bloodknights
  • Blessing of Slaanesh now reduces movement speed by 75% instead of 100%
  • Archaeon plague of rust skill now correctly locks enfeebling foe and vice versa
  • Aspiring champions can now be correctly recruited from the lvl 3 barracks
  • Handgunner/thunderder dmg/ap ratio adjusted to reduced overall damage
  • Trollhammer Tropedo base damage increased, bonus vs large increased
  • Warrior Priests/Arch Lectors now have magical attacks as standard
  • Stormvermin & rat ogre upkeep cost reduced
  • Ethereal units physical resistance reduced by 5%
  • Cairn Waith/Hexwraith ap damage reduced by 15
  • Fixed Bretonnian officers for certain units

Update: Mar 28, 2018 @ 3:22pm

  • Additional army penalties removed (again)

Update: Mar 28, 2018 @ 8:59am

  • Fixed Wood Elf armoury and fletcher building providing a negative income, now is a force upkeep penalty
  • Added swordmaster cap increase to Tower of Hoeth
  • Slightly increased growth from main settlement chain for Chaos & Beastmen

Update: Mar 26, 2018 @ 11:10am

  • Imperial academy turn reduction bug for greatswords/cannon fixed. Had to restore it to only being provincewide
  • Agonising Poison upgrade for Corsairs upkeep increase reduced from 75-35%
  • Beastmen weapons building bonus now applies to all armies

Update: Mar 25, 2018 @ 12:52pm

  • Dwarven artillery range increased. Accuracy very slightly increase
  • Temple Guard unit size increased to 80, +2MA/MD, +2K HP
  • Orc Boys/Savage Orc Unit cap increased to 6/7/8

Update: Mar 25, 2018 @ 8:41am

  • All dwarf unit upkeep reduced by 50
  • Waaagh! compositions will now contain less elite units
  • All rebel armies no longer contain elite units
  • Several rogue army spawns toned down in unit quality
  • Hellstorm Rocket Battery projecile explosion radius halved
  • Black Orks unit size reduced from 100-80, -4 melee defence -1K HP
  • Saurus (unshield) unit cap increased for first barracks level
  • Skaven Weapons Team building bought down a tier

Update: Mar 24, 2018 @ 7:41am

  • All Chaos military building chains provide a greater upkeep reduction for the relevant units
  • Chaos main settlement chain income increased by 400 per level
  • Clan Angrund now receive a 100% bonus to post-battle loot for all armies
  • Crooked Moon now get +4 armour-piercing damage for all goblin & squig units in all armies
  • Aura of Despair icon fixed
  • Beastmen foe-seeker skill now correctly targets enemy units, duration correct
  • Beastmen deadly onslaught duration corrected

Update: Mar 23, 2018 @ 9:57am

  • Skarsnik/Night Goblin Warboss red line duplicates have been buffed significantly with a couple offering new effects
  • Almost all skills that provide additional ammunition have had the amount they provide reduced by betwee 5-10%
  • Replaced High Elf Starfire Shards skill for Lothern Sea Guard due to bug - apologies if this means you miss a skill in any current HE campaigns
  • Deleted lvl 31 for lords

Update: Mar 22, 2018 @ 5:23pm

  • Casket of souls detonation radius halved for each projectile
  • Miscast damage reduced from 7.5K to 3K
  • Skink industry building chain income levels increase
  • Lizardmen public order lvl 2 income reduced by 100
  • Lizardmen public order lvl 3 income reduced by 150
  • Fixed several recruitment bonuses not applying factionwide
  • Toned down special high elf garrisons
  • Corrected double Tomb Prince error with major other colony
  • Generic Tomb King's skills now lock correctly