Total War: WARHAMMER II

Total War: WARHAMMER II

Lucky's Overhaul
Viser 21-30 af 151 forekomster
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Opdatering: 16. maj 2019 kl. 12:49

Ver 4.15

  • Updated for Amethyst Wizard. Included all necessary changes

    Additional Bugfixes & Balance Changes

  • Warsphinx added to tomb kings red army skills
  • Legendary red skink chief now uses updated LSO skill tree
  • Doomflayers -4K HP -20 AP -10 BVI
  • Doomwheel +5K HP
  • Trolls/Stone Trolls +20 AP
  • Globadier ammunition +5

Opdatering: 9. maj 2019 kl. 15:32

Ver 4.14
  • Fixed all the weird occupation issues - thanks for all the reports
  • Halved gold income from treasure hunting quests
  • lowered greenskin raid income a little more
  • Increased all military recruitment/support building costs for greenskins by 500 teef per level
  • Lizardmen Walls lvl 1 temple guard replaced with suarus warriors, lvl 2 bastildon replace with stegadon
  • Temple of Horned Rat clanrats garrison unit replaced by night runners
  • Skaven plague chain now provides +1 factionwide recruit rank for plague priests instead of +2 provincewide
  • Skaven assassins chain assasin recruit xp reduced from 2-1

Opdatering: 8. maj 2019 kl. 3:35

Ver 4.13
  • Goblin Tribes can no longe recruit boars
  • Backstabba hero success chance reduced to correct value of 5%
  • Death Globadiers now recruitable from armoury

Opdatering: 7. maj 2019 kl. 15:15

Ver 4.12
  • Goblin & Orc tribes will no longer show up in diplomacy menu, back to all being under greenskin tribes. Necessary due to issues with ROR & Confederation
  • Changed Chaos Rebellions from beastmen back to warriors of chaos until I can work out what I've done wrong with it
  • Fixed Azhag's Spell lore choice first skill not firing correctly
  • Dixed Spider Tech giving only fear and not terror as well
  • Foxed Wyrmhunter not going stubborn to
  • kharibdysses
  • Added Kroxigor garrison to skinks lvl 4 building
  • Added Terradon garrison to terradon lvl 2 building

Opdatering: 7. maj 2019 kl. 15:08

  • Ignore this update

Opdatering: 6. maj 2019 kl. 12:27

Ver 4.11
  • Added new logo with version number to ensure people have the right version when bringing up bugs
  • Fixed all(?) string localisation issues for greenskin dialogue
  • Fixed Balefire Ability to correctly dmg one model rather than all
  • Removed most elite units from rebels
  • Quarellers, Rangers (Xbow) +2s reload time
  • Deleted warning technology (As description is also on unlock techs)
  • Fixed Spacing issue on small chaotic formations (like skinks/goblins)


Opdatering: 5. maj 2019 kl. 11:15

  • Nerfed Greenskin raid bonus (misread values originally)
  • Added Madcap Mushrooms skill to Goblin Big Bosses

Opdatering: 5. maj 2019 kl. 10:19

  • Fixed Missing skill link for Orc Warboss
  • Fixed wrong skill colours for new DLC lords
  • Trisky Traps 2nd stage added that gives +15 melee attack, +25% weapon damage
  • Mad Cap Muhsrooms now gives additional +10% wep strength, +10% missile strength
  • Get back ere added 3s wind up time
  • Weapon Teams can now climb walls

Opdatering: 5. maj 2019 kl. 8:12

  • Fixed missing diplomacy strings for goblin tribes (Some may sound like an orc, afraid I can't change that, just pretend they have a really deep voice :P)
  • Jezzails -20 ranged AP dmg, penetration lowered
  • Fixed spelling error for Bat-winged Looney Follower
  • Ikit Claw's Brass Orb upgrade now correctly replaces Brass Orb
  • Ancient Salamander Upkeep Corrected
  • Warpstone Tokens skill now also reduced spell cooldown by 13%
  • Spider Venom contact effect now has correct red border instead of green

Opdatering: 4. maj 2019 kl. 18:03

  • Many campaign replenishment rate sources in the game reduced by 5% (excluding events + post-battle options)
  • Greenskin Farm replenishment rate reduced from 5/10/15 to 3/4/5 in line with other farms
  • Lowered Boss Tent public order bonus from +3/6/8 to +2/4/6
  • Fightin' Pit now gives -1 local recruitment instead of -2
  • Edict Camp Rukus: -20 growth, -2 public order, tax penalty replace with -1 local recruitment
  • Edict Give it ere: Added +15% raiding income (all armies)
  • Slaughter Captives: Leadership bonus increased from +4 to +5, added +25 experience gain, reduced duration from 5-4 turns
  • Eat Captives: Added +2 fightiness whilst in enemy territory (2 turns)