Crusader Kings II

Crusader Kings II

Princes of Darkness
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Update: Nov 11, 2018 @ 10:42am

Update: Jun 12, 2018 @ 9:17pm

Version 0.4.3
- Compatiable with CK2 2.8.3
- Gehenna: Black Death now has a game rule with 4 options: Normal, Deadly, Weak, Off
- Immortal_age set for Cappadocian, Baali, Ravnos, Salubri (karde)
- Reworked Baghdad setup (karde)
- New Event Art, mostly placed in Blood Magick and Attacks (emeryville)
- Removed chancellor death caused by noble
- Removed options for vassal building in Autobuild PoD submod
- Corrected localisation errors
- Fix for Giovanni Objective declaring their religion a heresy (karde)
- Fix for improper vampire usurping
- Fix for non-vampires embracing great people
- Fix for non-vampires embracing or ghouling interesting people
- Vampires slowly turn their demesne provinces to their religion
- Update Great People gfx (Selene)
- Small chance to learn disciplines not known via diablerie
- Player may now learn Disciplines via decisions using favor, prestige and gold!
- Tremere Thaumaturgy Rituals!
- Targeted Rituals: Bind the Accusing Tongue, Bureaucratic Condemnation, Scapegoat, Corrupt Body, Acedia
- Personal Rituals: Burning Blade, Bone of Lies, Soul of the Homunculus, Court of Hallowed Truth
- Fix to allow imperial law to be enacted
- Fix to Plot: Gain Favor
- Fix to Embrace Dynasties not working
- Fix to torpored vamps breaching the Masquerade
- Fixes to plots
- Fix to True Brujah getting traits
- Elders should no longer usurp all weak vampiric titles
- 1230 Final Character Work: Now over 400 canon characters for 1230 setup! (karde)
- John Cabot is no longer cloned, Vasco da Gama can now properly enjoy unlife
- Attack sequences for imprisonment and plots now consider 3rd Gen and combat rating
- New tremere characters and Carna dynasty (karde)
- New gangrel characters and Kurru dynasty (karde)
- New malkavian characters and Plague dynasty (karde)
- New nosferatu characters and dynasties (karde)
- New setites characters and dynasties (karde)
- New assamite characters and dynasties (karde)
- Immortal age set on vampires in histories (karde)
- First fan-submitted character added, Jan van Rousche (karde)
- Coat of Arms (Hastur) for Ventrue, Toreador, Ravnos, Tremere, Anarch, Brujah,
- Koldun, Gangrel, TalMaheRa, Tzimisce, Setites, Assamites, Lasombra, Camarilla
- Alexander, Tubal-cain, Yorak, Vollgirre, Tinia, True Brujah, Twilight

Update: May 22, 2018 @ 1:45pm

Version 0.4.2.1
- Failed imprison attempts now result in an event chain allowing the player to attack the vampire or let them escape
- Players targeting an Elder with a kill plot now get progress reports that provide breakthroughs which trigger the plot faster
- Martial added to age and generation traits to give them greater impact
- Temporis discipline added ranks 1-5 with stat boosts
- Temporis added to True Brujah instead of celerity
- Tzimisce with Proud, Lustful, Hedonist, Seducer, Seductress no longer use vicissitude portraits
- Auspex users can now properly be terrified that every vampire practices diablerie
- All True Brujah are now really of the True Brujah clan (karde)
- All of the following clans have had immortal_age added to their characters : Ventrue, Toreador, Tzimisce, Lasombra, Brujah (karde)
- Fix for missing Nosferatu and Ravnos decisions icons. (karde)
- Minor Tzimisce changes. Myka Vykos and Vladimir Rustovitch are now fair (both of them would never use vicissitude on themselves at this point of time). Myka is now properly Via Peccati, and Vladimir via regalis. Noriz is now Djavakhi lineage rather than Yorak's. (karde)
- New 1230 count level characters who become important with time (karde)
- New religions based on modern bookmark (karde)
- Holy sites added for religions (karde)
- New traits for clans suchs as True Brujah, Samedi, Harbingers of Skulls, Daughters of Cacophony, Nagaraja, Kyasid (karde)
- Changes to siring events to add proper traits and religion for new clans (karde)

Update: May 22, 2018 @ 12:53pm

Update: May 16, 2018 @ 9:29pm

Version 0.4.2

Completed 1230 Character Setup. Canon Vampires to play as or interact act with across the whole map on 1230 bookmark! (karde)

Completed Dynasties for every major vampire lineage back to Caine (karde)

1230 Player Objectives for every major clan and sect. Player Objectives are hard to get but shape the world with their impact. (karde)

Holy Sites for most Vampire clans (karde)

Tzimisce vicissitude portraits (emeryville)

New Event Artwork (emeryville)

New Holding Artwork (emeryville)

Completed CoAs for all CWOD vampire dynasties (Hastur, sparc)

Optimizated run-speed via updated events and population control

Tons of fixes

New Political Plots: 7 new plots for player, AI uses via events

New WoD themed Kill Plots: No more vanilla kill plots. Now use Diablerie, Haven, Delegated and Personal attacks against your foes.

AI Balance Work and Events: Lots of work put to balance AI plotting, factions and revolts. No more stagnant large Empires!

Vanilla Factions tweaked for Vampires and WoD

Mortal Ruler Influence System: Gain bonuses or negatives based on controlling powerful mortal families over time
Interesting Mortals added: Interesting mortals are now generated using templates for both the player and AI. AI get better mortal spawns based on their title rank. Player gets them via random event.

Great People added! Great People are historic figures that will spawn in a time and location as a game progresses. If a player does not embrace them they will be embraced by vampire clans and sires interested in their personality type.

Examples are: Fibonacci, Joan of Arc, Geoffrey Chaucer, Gilles de Rais, the Borgias, Edward Longshanks... Saints, Sinners, Tyrants, Philosophers, Courtesans, Writers and more! Over 70 in this update.

Mentor and Childe event system added: Choose to mentor new childer and mold them as they become vampires.

New events will flesh out how they view you, their new unlife and fit into the world around you.

Shadow Inquisition Narrative Events added for 1230 bookmark. Shadow Inquisition rises and begins a campaign against the Kindred.

Anarch Revolt Narrative Events added for 1230 bookmark. Anarchs revolt against an unjust system, becoming harder to handle as time moves on.

Gehenna: Black Death Events added for 1230 bookmark. The first Gehenna type event will shake up the world as the mortal population plummets.

Camarilla and Sabbat Narrative Events added for 1230 bookmark. Dynamically form a Camarilla and Sabbat with each 1230 playthrough. If you are powerful enough you may be the main instigator to form the Camarilla. Founders get special founder traits for each group.

Update: Mar 24, 2018 @ 4:25pm

Version 0.4.1.2

Further fixes to avatar for players without graphical DLC.

- 11 new characters with difficult starts and interesting motivations (credit karde)
- Fix for Tunis, Tripolitania, Tangiers, Algers, Marrakech and Alexandria getting hit by dominate and forgeting counties (credit karde)
- One Rome, Many Suitors: 13 new characters for Italia with a focus on duke level setup. Viva l'Italia!
- increase rate of torpor awakening
- more holding art (credit emeryville)
- update fix for troops from sparc
- update government preferences for vampires (sparc)
- changed rival dueling for vampires
- fixed error in ghoul asking for embrace event
- more vanilla death events changed
- fix to mass vampire comes back
- fix to typos in mercenary troops
- fix to event art filenames
- removed imperial administration law needing revoke title law 2
- fix for loading saves changing inheritance laws and causing massive opinion penalties with vassals each time
- AI elder vampires now have a chance to learn one of the 8 most common disciplines at rank 1 every decade.
List is: Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, and Presence

Update: Mar 22, 2018 @ 6:27pm

Minor update to Sidhe Infantry which will end CtD for players without Saxon Unit DLC.

Update: Mar 16, 2018 @ 10:54pm

Version 0.4.1

Had issues with the Steam upload and split the mod into three parts.

Ghoul Events Added: Ghouls now have chances to spawn random events that their Domitor will receive. Ghoul events are more likely to happen at certain ages or situations.

Event list:

Ghoul provides gift of gold to domitor.
Ghoul provides gift of an item to domitor.
Ghoul requests gold from domitor for a chance to increase influence (technology).
Ghouls are jealous of each other.
Ghoul kidnapped.
Ghoul commits suicide.
Ghoul is killed defending domitor from assassination attempt/hunter attack/lupine attack.
Ghoul begins to lose control of the beast.
Young Ghoul attempts rebellion.
Ghoul is injured; option to heal via vampire blood from domitor.
Ghoul requests domitor ghoul their spouse.
Old Ghoul feels weak and requests vampire blood.
Ghoul/Revenant Courtier Requests Embrace from Liege Event

Ghoul event GFXs and more added (credit emeryville)

Added Event where Mass Vampire returns to Sire to supplicate for recognition as their childe

Added Plot defense triggers for defensive disciplines, age, and generation
Placed these into most common death causes including vanilla kill plots

New art for Castle, Temple and City holding icons: Western, Desert and Mongol (credit emeryville)

City Buildings:
Population buildings added to select cities that unlock other influence building.
Disciplines: Dementation allows you or your spy master to cause insanity.
Added Serpentis 5: Divine Form. Divine Form makes you taller, stronger, tougher and inspires awe. It also gives a unique nickname, 'the Unliving God'.
Clan eminence influence building grants supernatural levies.
Civic Ward (Bribed Bureaucrat, Influenced Politician, Ghouled Mayor, Controlled City Hall, Conditioned Civilian Administration )
University (Bribed Student, Influenced Professor, Ghouled Dean, Controlled University, Conditioned Student Body )
Hospital (Bribed Orderly, Influenced Nurse, Ghouled Doctor, Controlled Hospital, Conditioned Hospital Staff )
Orphanage (Bribed Orphan, Influenced Bully, Ghouled Matron, Controlled Orphanage, Conditioned Orphans )
Prison (Requires Controlled Night Watch, Bribed Prisoner, Influenced Guard, Ghouled Warden, Conditioned Prison Gang )
Guild Ward (Bribed Apprentice, Influenced Journeyman, Ghouled Guild Master, Controlled Guilds )
Papillion Ward (The Rack. Requires Controlled Tavern + Brothel)
Slums (Bribed Beggar, Influenced Landlord, Ghouled Slumlord, Controlled Slum )
Abattoir Ward (Slaughter house. Requires Animalism. Bribed Drover, Influenced Meat Cutter, Ghouled Butcher, Conditioned Butcher's Guild )
Asylum (Requires Malkavian. Bribed Inmate, Influenced Orderly, Ghouled Superintendent, Controlled Asylum, Conditioned Inmates )

Castle Buildings:
Farms (Requires Plains. Bribed Serf, Influenced Kulak, Ghouled Publican, Conditioned Farmers )
Forests (Requires Forests. Bribed Woodsman, Influenced Lumberjack, Ghouled Sawboss, Conditioned Lumberjacks )
Mines (Requires Mountains. Bribed Miner, Influenced Mine Foreman, Ghouled Mine Boss, Conditioned Miners )
Caravan (Requires Dessert. Bribed Caravaner, Influenced Caravan Guard, Ghouled Merchant, Conditioned Cravan )
Nightmare Stables for each clan and upgrade at Cavalry 5
Flesh Lab - Basic Flesh Lab, Small Flesh Lab, Ghouled Assistant, Large Flesh Lab, Masterful Flesh Lab
Gargoyle Rookery (Requires Thaumaturgy, Tremere) Minimal Rookery, Small Rookery, Ghouled Assistant, Large Rookery, Masterful Rookery
Necropolis (Requires Mortis or Necromancy) Bribed Gravedigger, Influenced Undertaker, Ghouled Sexton, Controlled Necropolis, Zombies
Oubliette (Requires Obtenebration): Tiny Oubliette, Small Oubliette, Large Oubliette, Master of Shades
Leper Colony (Requires Nosferatu) Bribed Leper, Influenced Nun, Ghouled Leper Headman, Controlled Leper Colony, Conditioned Lepers
Blood Cult (Setites) - Meager Cult, Small Priesthood, Ghouled Demagogue, Large Cult, Conditioned Cultists
Blood Cult (Malkavian) - Meager Cult, Small Priesthood, Ghouled Demagogue, Large Cult, Conditioned Cultists
Flesh Chapel (Requires Vicissitude)- Basic Flesh Chapel, Small Flesh Chapel, Ghouled Assistant, Large Flesh Chapel, Masterful Flesh Chapel

Castle and Temple Eminence buildings updated to match special troops for Tremere and Tzimisce.

Localization for City, Clan, Temple Eminence buildings added.

Shadow Inquisition added. Shadow Inquisition Dynasties and Coat of Arms Added: House Murnau, Order of the Poor Knights of the Passion of the Cross of Acre, Red Order, Sisters of St. John and Oculi Dei.
Shadow Inquisition has a 5% to 10% chance of appearing in any European province.

New Nosferatu unit texture (credit emeryville).
Improved blood spatter on mass vampire texture.

New special troops: Cavalry of all clans, sects, traditions and kiths.

Canon Characters; Marcus Licinius, Zarathustra, Panfilo, Anicius, Qarakh, Deverra, Arnulf the Goth, Alessandro de Garcia,
Natalya Svyatoslav, Robin of Nottingham, Gisheler, Camilla, Melusine d'Anjou, John of York, Bladdud, Archbishop Adrian, Marcus Verus,
Lucius Trebus Rufus, Shutatarra, Abd al Hadi, Shamit Ibn Yasir, Darshuf, Seterpenre, Kahina, Maatkare, Andreas Aesgyptus, Radulfr,
Eon de l'Etoile, Gaius Marcellus, Saviarre, Geoffrey du Temple, Darvag Grozny, Myca Vykos, Symeon, Karl the Blue, Ulfsdottir,
Vera, Selina, Antoine le Fanu, Lucretia Giovanni, Dionysius, Herleva, Kyprios, Hektor, Periander, Cocceius, Lucretia von Hardtz,
Lucius Cornelius Scipio, Melitta Wallenberg, Armin Brenner, Eirik Longtooth, Absalon, Rutor, Fortinbras,
Giovanni: Claudius, Ambrogino, Pietro, Markus Musa and Ignazio
Baali: Azaneal, Cybele, Arishat, Sahar-Hannibaal and Mary the Black

Tremere emprire is now a tributary of the Fiefs of the Black Cross

Goratrix is now the Duke of Dauphine.

Combat balancing:
Assigned new combat value to all special troop types
Lowered morale bonus given by nightmare and domination by half.
Lowered command bonus given per point of martial of commander.
Lowered threshold for charge tactics to take place, they can now take place after day 1.
Lowered all tactics time to 2 days. Now tactics will switch much faster and simulate faster paced battles.
Lowered pursue attack for all troops.
Moved vampire infantry units to heavy infantry type to use and benefit from vanilla charge and advance tactics.
Moved werewolves to heavy cavalry type to simulate their brutal charges.
Vanilla retinues removed.
Tweaked retinue settings in defines to make number of counties weight less.

Added several mercenary companies. Changed restrictions on several Requiem mercenary companies to make them available in Masquerade.

FIXES
Fixed county assignment in Normandy and Toulouse.
Fixed hunting mortal now decreases blood thirst in addition to granting blood of the mortal temporary modifier.
Revenant child acquires Revenant trait and loses mortal 3 days after reaching adulthood. Fixes child portrait issue.
Praxis reduced cost to 1 gold and build time of 1 day to remove exploit for gold by building destruction. Praxis is just a place holder to deal with a
game engine mechanic that was causing holdings to disappear.
Influence points and growth rate added to influence buildings.
Changed Tzimisce unit model. Fixed Assamite unit model blades.
Canon revenant families finally get their coats of arms and disciplines.
The impact of martial upon levy size has been reduced.
Fixed Jerusalem province
Fixed bracket error near Vicissitude 1 in train vampire disciplines file.
Karde's fixes for empire level titles and their war bugs.
Removed Infidel Revocation Law. In order to stop vampire flood late in the game due to the AI using 'Create new vassal' button the Infidel Revocation Law is now set to never be available.

Update: Mar 16, 2018 @ 10:21pm

Update: Mar 16, 2018 @ 8:57pm