Garry's Mod

Garry's Mod

gmDoom
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Update: May 3, 2013 @ 7:03pm

Bug Fixes
  • Re-added a missing Lua script.

Update: May 3, 2013 @ 1:25pm

Update: May 3, 2013 @ 12:34pm

Bug Fixes
  • Caught a crash that occurred on maps compiled without vvis and maps compiled with leaks.

Optimizations
  • Modified the way visibility/audibility information for a map is stored, which should use less memory and have faster lookups.

Lua
  • Added hook "DOOM.CanMonsterHearSound". Arguments are ( mobjListener, entEmitter, entTarget ). Return a boolean to override the results of the audibility test.
  • Added bool BSP:IsClusterAudible( iSrcCluster, iDestCluster )
  • Added bool BSP:IsClusterVisible( iSrcCluster, iDestCluster )
  • Added bool BSP:HasVisInfo()
  • BSP.GetPAS and BSP.GetPVS now return a table containing a series of range-defining tables with the keys "firstcluster" and "lastcluster".

Mapping
  • Added inputs "disable", "enable", "goto", and "settarget" for monsters.
  • Added outputs "onarrival", "ondamaged", "ondeath", "onhalfhealth", "ontargetacquired", "onrespawned", and "onwake" for monsters.
  • Added keyvalue "blind" for monsters.

Miscellaneous
  • Fist and Chainsaw no longer change the view angles when hitting non-NPC/non-Player entities.

Update: Apr 28, 2013 @ 4:12pm

Bug Fixes
  • Fixed mobjs not complying with MF_NOCLIP.

Update: Apr 28, 2013 @ 2:00pm

Miscellaneous
  • Changed the autoaim trace test mask.

Update: Apr 28, 2013 @ 12:18pm

Bug Fixes
  • Fixed autoaim targeting some NPCs that should be untargetable.

Update: Apr 28, 2013 @ 11:57am

Bug Fixes
  • Difficulty now reflects the value of the cvar doom_skill when the session begins.

Miscellaneous
  • Adjusted the position of MT_BOSSBRAIN's death explosions.

Update: Apr 28, 2013 @ 11:37am

Bug Fixes
  • Caught a Lua error that occurred for users without an installed IWAD, which was introduced by the addition of on-demand texture loading.

Update: Apr 28, 2013 @ 10:54am

Bug Fixes
  • Fixed the Berserk item failing to restore player health.

Update: Apr 28, 2013 @ 10:23am

Lua
  • Added boolean field "loaded" to TexRect objects.
  • Added "DOOM.OnMatSysReloaded" hook.

Optimizations
  • Texture loading is now performed on-demand.

Bug Fixes
  • Fixed a bug in flat generation that kept the first pixel from being written.