Dota 2
ANIME OVERTHROW (GOJO SATORU + AI BOTS ADDED)
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Opdatering: 5. maj 2023 kl. 22:13

V5.1 Adjustments and Buffs

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- Hamon: Now does bonus 3% damage per current target health.
- Yuri: Fixed interaction with unit filtering on bullet reach the target. Now linken proc checks when bullet hit after unit filtering.
1. [R] Added mark for death (particle), increased prepare time from 2 to 3 seconds. Now applies stun for 1.5 seconds. Damage increased, min damage from "200 300 400" >> "200 600 1000", max damage "600 900 1200" >> "600 1200 1800", save zone for max damage "500" >> "500 400 300". Cooldown rescale 60 55 50 >> 50 50 40.
2. [D] Scepter Spit damage "300" > "700"
3. [Q] Damage "80 150 220 290" >> "200 300 400 500"
- Sniper Mask:
1. [R] Damage "900 1200 1500" > "1000 1500 2500"
2. [W] Min Damage "40 60 80 100" >> "100 150 200 250" , Max Damage "160 240 320 400" >> "200 300 400 500", Fly speed increased "3000" >> "5000", width increased "100" >> "128"
- Darkness: Old scepter replaced to shard, new scepter added.
0. BAT 1.7 >> 2.0, Agi gain 1.7 >> 0.8, Movespeed 295 >> 305
1. [R] Bonus strangth "20 40 60" >> "50 60 70"
2. [E] Proc Chance "17" >> "10 15 20 25", Proc Damage "70 120 170 220" >> "180 240 300 360"
3. [W] Cooldown "40 34 28 22" >> "22", Damage Block "14 26 38 50" >> "30 50 70 90"
4. [Q] Enemies AS Bonus "60 80 100 120" >> "200 300 400 500"
- Goblin Slayer
1. [R] Bonus Armor "12 18 24" >> "25", Bonus Movespeed "20 40 60" > "35", Attack Speed scaler "1.6" >> "1.6 1.8 2.0", radius "250" >> "250 275 300", Cooldown "90 80 70" >> "70 60 50"
2. [D] Leather Suit Ranged Attack Block damage "50"% >> "75"%
3. [E] Damage Per Sec "40 80 120 160" >> "160 200 240 280", Miss Chance "25 35 45 55" >> "55", Cooldown "20 17 14 11" >> "11"
4. [W] Damage "120 160 200 240" >> "210 330 550 670"
5. [Q] Damage "80 140 200 260" >> "260 380 600 720"
- Cu Chulainn aka Lancer Ga Shinda
1. [R] Damage "600 750 900" >> "900 1200 1500", fly speed "2800" >> "1800", Cooldown "90" >> "80 70 60", Cast Range "800" >> "1500"
- Sakuya: Some fixes on particles, fixed stop time benefits out of stop time. Scepter replaced to shard, added new scepter.
1. [E] Radius "425" > "600 700 800 900", Duration "1.5" >> "1.5 1.7 1.9 2.1", Cooldown "35 30 25 20" >> "25"
2. [W] Knives count "10 12 16 18" >> "7 9 11 13", Cast Duration "2.2 2 1.8 1.6" >> "0.5", Knife Damage "35 45 55 65" >> "120 160 200 240", Cooldown "35 30 25 20" >> "20 16 12 8", Cast Point "0.3" >> "0.1"
3. [Q] Damage "150 200 250 300" >> "250 400 550 700"
- Guts Pepeger
1. [R] Movespeed Bonus "25"% >> "25 50 75", Bonus Base Damage "40 90 140" >> "100 200 300", Duration "7.5" > "6.66", Cooldown "120 90 60" >> "66.6"
2. [E] Width "96" >> "128", Damage "45 70 95 105" >> "100 150 200 250"
3. [W] Damage "90 140 190 240" >> "180 240 300 360", Damage (Scepter) "250 300 350 400" >> "360 480 600 720"
4. [Q] Damage "60 120 180 220" >> "120 200 280 360", Recoil Damage Buff "100 150 200 250"% >> "250 350 450 550"%
- Crazy Камень
1. [R] Damage Per miss health "2 3 4" >> "10 15 20", Health Miss Step "10 9 8" >> "6", Resistance "2 3 4" >> "5"
2. [E] Stone Duration "1.2 1.5 1.8 2.1" >> "2.5", debuff duration "8 12 16 20" >> "7"
3. [W] Damage Scaler from miss pct health "6.5 9 11.5 14" >> "20 30 40 50", Radius "250" >> "350 400 450 500", Cooldown "25" >> "25 23 21 19"
4. [Q] Damage "24 42 60 78" >> "100 140 180 220"
- DIO: Fixed Stop Time buff out of stop time
1. [R] Cooldown "80" > "70"
2. [E] Duration "3 4 5 6" >> "3.5", Reduction Debuff "-25 -30 -35 -40" >> "-40", Cooldown "60" >> "30 25 20 15"
3. [W] Damage "1 3 5 7"% >> "2 3 4 5"%
- SAME TYPE STANDO??? Fixed Stop Time buff out of stop time
1. [R] Duration "2.5" >> "2.5 2.6 2.7"
2. [W] Proc Damage "50 80 110 140" >> "90 150 210 270", Proc Chance "24" >> "24 26 28 30", Bash Duration "1.5" >> "0.5"
3. [Q] Damage "24 42 60 78" >> "60 80 100 120"
- Shinichi The Sasakich: Added Scepter, Added Shard, some mech changes, description fix, rus descriptions removed, some particle fixes and etc
1. [R] Now does basic attack + "500 1000 1500" Pure damage, hp treshold changed 20% >> 10%, Cooldown reduction after kill removed. Cooldown Changed "60 50 40", Cast Point 0.6
2. [E] Duration "20" >> "10", Cooldown "40" > "30"
3. [W] Mech changed scaler damage "0 0.5 1 1.5" >> "1.2 1.4 1.6 1.8", Damage "50 100 150 200" >> "300 500 700 900", Cooldown "12 10 8 6" >> "8". Cast Range "2500" >> "2000"
4. [Q] Mech changed a bit, damage "30 70 110 150" >> "50 100 150 200", Cast Range "1100" >> "1200", Slow Chance "45" >> "25", Slow "-15" >> "-25", Slow Duration "2.5" >> "3.0", Cooldown "4 3.5 3 2.5" >> "4 3 2 1"
- Leonidas
1. [E] Spear Now Dodgable because it's basic ability
- Saito
1. [???] New Ability for Players with PING ISSUE
- Gon
1. [R] Now Always can controll self but without 25 talent still can auto-aggro
- AE86
1. [F] A bit fixed gas loss, more not knocks enemies, instead of that root them for 1 second.
- Yato
1. BAT 1.7 >> 1.0
- Saitama
1. Base Movespeed 100 >> 250
- Some heroes changed self attribute

Opdatering: 4. maj 2023 kl. 22:05

V5.0 DOUBLE HERO RELEASE

- New Hero Leonidas I from Fate Series
- New Hero Saito Hajime from Fate Series
- Saito Has Arcana Skin (Available for High Supporters as others)
- Returned previous patch buffs.
- Fixed Delay Damage properties for Sakuya\Guts\Star\Za Warudo\Vergil etc.
- All COMBO abilities for heroes from Fate Series now have a static cooldown and unrefreshable, basic cooldown time ~150s
- Okita, Lancer Combo abilities cast time reduced 2.0 > 1.0
- Artoria Combo total casting + channel time reduced, increased length travel.
- Some Minor core mech changes
- Other u can check ingame, thank for supporting - Try this new tool too https://boosty.to/eyeoflie/donate

Opdatering: 3. maj 2023 kl. 5:08

Revert update before fix 0 damage

Opdatering: 1. maj 2023 kl. 16:23

**V4.8f Fix And Up**
- Fix Kaneki stacks buff from previous patch
- Yato buffs [Q][W][E] Now does pure damage, 25L talent changed from Quadro to Xixtet sides, added Scepter, and Shard upgrades. Tips added.
- Illya berserker, reduced BAT from 2.0 to 1.0, Now if Heracles dies, ability goes on cooldown 10s if existed cooldown less than 10. Night vision of Heracles increased from 800 to 1800, base damage increased from 45/45 to 75/145
- Bounty runes now grant gold by formula : "150 + Game Time Now (Min) * 30"
- Creeps now grant XP by forumula : "Base Dota value * (1 + Game Time Now (Min) * 0.1)
- Hero Kills now grant gold by formula : 300 + ( Game Time Now (Min) * 50 ) + ( Level Difference Target and Killer * 50 )
- Attention: In HUD(GUI/UI) can show wrong numbers, but work fine.
- Added special checker for legal game without cheats, for prevent wrong shuffling teams when players not enough, IN TESTS, be carefull.

Opdatering: 28. apr. 2023 kl. 7:13

- Test fix gold abuse
- Car fix

Opdatering: 28. apr. 2023 kl. 4:03

- AE86 Drift damage changed to physical again, now has base dmg and base dmg per lvl + some scale from attack, fine work amplifier items
- Fuel spend now scales with lvl and ms, at first lvls fuel +- not spends anymore, but still can.
- Aghanim replaced to Shard, new aghanim lowers cooldown for [E] and provide Flying throught cliffs while buff active.
- Now when AE86 drift, she get buff which show her in FOG for 2 seconds (On minimap too)
- Fixed chest items, hood removed
- Fix top bar when chest item is picked
- Fix tips for AE86
- Uzume R damage reduction -60%>-20%, [Q] Cooldown reduced to flat 12 from 34 max, [E] Damage uuped by 25% on all lvls
- Kaneki Hunger stacks now granted by 1/2/3/4 per kill
- Ichigo BAT Reduced from 1.5 to 1.0
- Maki, fix Base Damage from 25 to 45+, agi per lvl from 1.4 to 2.4, Added shard: Adds attack damage to [Q] and work with scale from talent.

Opdatering: 27. apr. 2023 kl. 10:59

SomeFixes

Opdatering: 26. apr. 2023 kl. 11:21

- A bit nerfed AE86, now now provide outgoing dmg per ms, reduced a bit ulty bonus ms, magic resist reduced to 15%, fuel per ms increased to 0.01 from 0.005, now drift damage only 25% of damage to creeps.
- Now TP scroll again in to slot, grant 999 charges instead.
- Boombox now again neutral item
- Test fix for map again

Opdatering: 26. apr. 2023 kl. 7:02

- Roflo maps fix gridnav
- Overlord fix knocking out of map
- AE86 Now requires 0.005 mana per movespeed fuel while moving, manacosts for skills are removed, Q mana regen reslaced from 2.5 to 4/6/8/10. Increased base manaregen from 1 to 20. Now AE not moves while taunted or feared, just staying on place.
- Lancelot fixed 25L talent CC immune interuption self animation, bonus feature with haste rune not touched: will be as feature.
- Marisa 10R-L talents fixed, if not applies auto then autofix will be after 10 seconds.

Opdatering: 25. apr. 2023 kl. 16:13

- Fix for infinity AE86 invis, now AE86 each time drift is considered aka using spell with cooldown 3 seconds, drift hasn't cooldown, but magic proc which trigger invis break, magic gauge, magick stick, and etc ability events will be counted with cd 3 sec.
- Fix Ryuko duel
- Fix Ichigo souls gain