Dota 2
ANIME OVERTHROW (GOJO SATORU + AI BOTS ADDED)
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Opdatering: 18. dec. 2021 kl. 11:42

<font color='#09a800B7'> V3.6 GIORNO GIOVANNA REWORK (GOLD EXPERIENCE) / FIXES / CHANGES </font>

- Test fix for "maphack"
- Rework GE, to Giorno Giovanna, Lorable, Unique, SAS, Dope, Cumming, Benefic, just check in lobby, all includes without preludes. Kiss, lucky.
- Fixed cooldowns on SP Q, TW Q, CD Q
- All heroes magic resistance upped from -25% to 0%
- Enchanted mango now can stack up 100 times.
- Red Spear cost increased by 1500.
- All portraits test fixed.
- Custom mech bugs are fixed, like D4C not retuned damage at all.
- D4C Ulty now return any type of damage. Duration rescaled, chance rescaled. Damage rescaled.
- Pucci Stone 2 bug fixed, now dublicates on his heroes.
- Illya reflection status damage fixed, now damage applier will be showed as illya cover ability if damage were rbm.
- Mirror Alice counter fixed, earlier count attack was more than 3 by random.
- Channeling mech fixes.
- Something other??? forget...

Opdatering: 15. dec. 2021 kl. 8:47

AFTER GABEN UPDATE FIXES:
- Fixed error in panorama
- All mages upped by setuping default magic resistance for all heroes from 25% to -25%, buy magic defence artifacts, rbmers...
- Removed Gold Experience for a while, because gaben's bugs...
- Stone Free... mistake so nvm..
- Some Other fixes

Opdatering: 12. dec. 2021 kl. 17:07

Fix

Opdatering: 12. dec. 2021 kl. 3:21

Some Hotfixes

Opdatering: 12. dec. 2021 kl. 0:04

<font color='#09a800B7'> V3.5c FIXES/CHANGES </font>

- Chests drop fixes, not existed items removed.
- Marisa hex duration and cooldown rescaled, ultimate hit radius reduced from 300 to 150
- Enterprise rebalanced values, reduced tactical cv cooldown to 10 sec, now it's static cooldown, ultimate chance and amplification reduced, fixed item refresh mech, now refresh item by sakuya's mech, dropped items and etc counts for random chance.
- Hex recipe changed, stats upped by x2, sheep speed caped from 140 to 100, duration reduced to 2.5, cost increased by recepite change.
- Mirror Alice now againt pierce magic immunity, stun duration per damage tick increased from 0.1 to 0.25
- Vergil fixed infinity Trigger.
- Cooldown Freeze on fountains now work only on Ultimates and Items

Opdatering: 11. dec. 2021 kl. 6:21

Freeze hotfix

Opdatering: 11. dec. 2021 kl. 4:26

<font color='#09a800B7'> V3.5b PERFOMANCE/FIXES/CHANGES/NERFS AND UPS </font>

<font color='#f96854B7'> Support Creator and Benefits[www.patreon.com] </font>
<font color='#0000FF'> Discord[discord.gg]</font>

P.S And another "[]" to you :3

- A bit changed 2vs8 map
- Removed Black King Bar
- Rebuild Spiral power, cost cheaper, again grant bonus resist
- Some fixes for vergil JCE particles, changed combo for Perfect Judgment Nut End to more simplier - added combo cooldown timer.
- Ryuko R, cooldown increased, duration increased, Q more not passes vs magic immune enemies
- Kaneki a bit nerfed E
- The world E rescaled, upped.
- Krul R nerfed crit damage, cooldown reduced to 8 6 4, stun duration reduced from 0.75 to 0.5, scepter knock distance reduced from 2000 to 500
- Okita R rescaled, cooldown increased to 70, distance nerfed to fixed 800, damage per slash increased from 1.1 to 1.5 2.0 2.5
- Kongou skills damage type changed to physical as before
- Kizaru Q upped, cooldown increased from 6 to 90, damage to "400\1200\2000\2800", R - increased damage from 100 to 150\200\250, count of iterations from 2\4\6 to "6\12\18"
- Midoriya Finger reduced hp cost from 7.5 + 2.5 percent to 5 + 1.5, disarm duration base reduced from 5 to 1, bonus duration reduced from 2.5 to 1, legs break disarm duration reduced to 1, ultimate cooldown and talent reduced from 30 to 15, fixed Cover damage done hp losing, now losing hp only if rbm attacking, hp loss becomes before damage, earlier it's were bugged and did after damage.
- Saitama changed 25L talent to +50ms, reduced BAT from 3.0 to 1.7 default, damage base upped to 70-80, removed ultimate, reduced base ms to 250.
- Mirror alice, passive damage return reduced from 50 + 50% for rbm attacks to 20 + 20% as blade mail, active return reduced from 100% to 80% as blade mail.
- Time Shiled, upped damage block from 134\67 to 140\70, melee\range.
- Perfomance fixes for cooldown freeze.
- Small code changes.

Opdatering: 8. dec. 2021 kl. 21:29

<font color='#09a800B7'> V3.5a IMPROVEMENTS/CHANGES/FIXES </font>

<font color='#f96854B7'> Support Creator and Benefits[www.patreon.com] </font>
<font color='#0000FF'> Discord[discord.gg]</font>

P.S And another "JunMoXiao" to you :3

- Midoriya fixed damage and hp cost and casttime while using ultimate
- Raven E cooldown increased by 1 second.
- Test fix for Archer\Marisa\Etc point aoe calculation quadrants
- Redstone a bit nerfed from 20 to 15, lvl 2 from 40 to 30%, cost decreased by 2500.
- Fix CD freeze last charge for new charge mech
- Fixed Alucidator and Dual swords, now crit not requires cooldown or manacost and work as daedalus, silence applies only when attack reach enemy and chance procced, cooldown starts only if chance procced
- Mirror Alice fixes, earlier it's not blocked\returned damage, now works as should be.
- Tanya removed Vietnam msg for downs
- Vergil: Fixed damage showing now it's real values, changed status effect rendering to more visible and lorable, fixed bug when without 20L talent and trigger u could AOE hit enemies if they in same position, fixed illusion dublicated trigger gauge and active trigger, changed Judgement Cut End particles to more sas, scepter got improvement by secret hidden combo.
- Other 55 fixes for nullify errors.

Opdatering: 7. dec. 2021 kl. 15:36

<font color='#09a800B7'> V3.5 MAP CHANGE/IMPORTANT FIXES AND IMPROVEMENTS </font>

<font color='#f96854B7'> Support Creator and Benefits[www.patreon.com] </font>
<font color='#0000FF'> Discord[discord.gg]</font>

P.S And another "JunMoXiao" to you :3

- Small changes on solo map
- 2vs8 Fully changed as promised
- Fix "stuck" when u double tp on some fountains.
- RedStone rebuilded mech, all into in ALT note on item, for clowns (now does damage from original damage (before resists), and can crit, earlier copied damage after all resists and cann't crit), reduced copy % from 50% to 20%, RedStone 2, copy from 50 to 40%, cost rescaled. (Now not trying apply damage if your done damage is 0 (for prevention super block from mirror))
- Scepters, reduced stock time for basic ftom 450 to 350s, for scepter 2, from 900 to 700.
- Naruto fixed tip for rasenshuriken, reduced bonus aoe from 1000 to 500, damage fixed (but still big), particle aoe showing fixed, lerp functions fixed, cooldown increased to 100/90/80, duration reduced from 3-4-5 to 3. Duration hold increased to 10s.
- Shiva a bit nerfed, but increased slow duration
- Red Spear (Gay Bolg) - increased active crit for spells from 160% to 225%, passive crit increased from 130% to 160%
- Mirror Alice (fixed super block magic), now return 50+50% to rbm attackers by passive, reduced total reflection addition from active ability from 180% to 100%
- Grail1-2-3, Rescaled because heal/amp/etc mech get fixed.
- Boombox removed cooldown, global sound now emits on unit.
- New global function applificator, fixed all diminishly functions, added new supporting for spelllifesteal\lifesteal amplifications, fixed custom lifesteals and amplifications, fully stacked with any dota stuff.
- Akame bumbing more not bypasses block
- Darkness E more not bypasses block
- GS E more not bypasses block, QWE Damage types changed to magical.
- Guts fixed modelswap with HEX
- Raiden mech slasher, fixed "height" checker when "action"
- Vergil trigger now illusion dublicated and "similar copy", gauge bar now can be seen only by vergil team.
- Hamon, fixed "data update" if u purchased when dead and hamon not worked.
- GOLD\XP\GP aura more not can be seen by "enemies" for detect real player from illusions.
- Ruby death learn R, fix???
- Time Shield fixed aura buff removement by death.
- Fixed Vietnam?
- Raven replaced to AGI, stats rescaled. Bat reduced to 1.5, bkb cooldown from 3rd skill increased, duration increased.

Opdatering: 4. dec. 2021 kl. 4:30

Fixed Maps Game Points, scales, sizes and runes...