Sid Meier's Civilization V

Sid Meier's Civilization V

JFD's Civilizations - Prussia (Frederick) for Vox Populi
Showing 1-8 of 8 entries
Update: Oct 26, 2019 @ 8:56am

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v9
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UA: Army with a State
- Renamed from Hohenfriedberg March.
- Removed Golden Age Points from kill.
- XP bonus now only applies to land units.
- Added +15% production of land units per worked specialist.
- Added +1 Great General Point per specialist, increasung by +1 in Medieval, Industrial, Atomic.

UB: Kriegsschule
- Removed +10% Science and Culture during Golden Ages.
- Increased XP from 25 to 40 (15 more than Military Academy).

Events: The Black Eagle
- Renamed from An Army With A Nation.

Update: Sep 2, 2019 @ 3:12am

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v8
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Events: An Army With A Nation
- Updated to be the same as the latest Germany's in the latest version of community events (as of 02/09/19). Details as follows.
- Choice 1: Free great person. Now requires Renaissance instead of Medieval.
- Choice 3: Now enables the faith purchase of Teutonic Chapters (Order clone), instead of free Orders in every city. Choice was previously broken.
- Choice 4: Text now correctly states that Musicians gain +1 Culture and +1 Gold, instead of +1 Culture and +4 Gold.
- Choice 4: Text now correctly states that Opera Houses gain +1 Culture and Tourism, should be +2 Culture Tourism.
- Choice 5: Text now correctly states that Academies gain +2 Science, Culture, and Gold, instead of +3.

Misc
- Now actually fixed default civ event (Brave New World) showing up when playing Prussia.

Update: Jul 21, 2019 @ 1:22am

Minor text fix (save game compatible).

Update: Jul 20, 2019 @ 9:51pm

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v7
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UB: Kriegsschule
- Fixed missing -1 Distress.

UB: Teutonic Order (replaces Heroic Epic) (requires 4UC)
- Now the 2nd UB. Requires at least v47 of 4UC.

UB: Hanse (replaces Custom House) (requires 4UC)
- No longer the 2nd UB.

Misc
- Added icons for all of Prussia's promotions, credit to Asterix Rage.
- Fixed default civ event (Brave New World) showing up when playing Prussia.
- Added support for LeeS' Civ Linked Generals.

Update: Jul 20, 2018 @ 1:39am

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v6
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UA: Hohenfriedberg March
- Removed bonus yields to military training buildings.
- Golden age from great general birth replaced with golden age points from kills (400% of the killed unit's combat strength).
- New: Melee and Gunpowder Units gain the Prussian Discipline promotion (15% combat strength, 15% more when stacked with a Great General).

UB: Kriegsschule
- Stechschritt promotion renamed to Fine Goosestep.
- Promotion no longer grants Golden Age Points from kill.
- Science and Culture yield reduced to 2/2 from 5/4.
- Now grants +10% Science and Culture during Golden Ages.

UU: Gardekorps
- Renamed from Landwehr (name conflicted with a 4UC addition).

Update: Apr 15, 2018 @ 1:21am

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v4
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UA: Hohenfriedberg March
- Now grants +2 science, culture, and great general points to all military training buildings.
- Golden Age is now full length instead of half length.
- Removed +50% production when building military training buildings (not enough space for UA text in UI, it never felt that useful anyway).

UU: Death's Head Hussar
- Now starts with the +1 movement promotion.
- Combat strength increased from 30 to 35.
- Damage to adjacent on move increased to 5 from 2.

Update: Apr 5, 2018 @ 8:05pm

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v3
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UB: Kriegsschule
- Slight update to the icon.

UU: Death's Head Hussar
- Fixed text error which stated that its unique promotion does 5 damage when the unit moves, rather than the correct value of 2 damage.

Misc
- Fixed a mysterious mod load order error with More Unique Components.
- Civ event text changed slightly (for flavour only).

Update: Mar 7, 2018 @ 4:29am

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v2 (changes from JFD's release)
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UA: Hohenfriedberg March
- Renamed from Konigratzer March (both are famous Prussian military marches, but Hohenfriedberg is more directly attributed to Frederick)
- Golden Age points from combat replaced with Golden Age when a Great General is born (does not increase cost of next Golden Age, half the length of a regular Golden Age).
- Additional XP increased from 50% to 100%. (Prussian units should now always be 1 to 2 levels higher than normal when built)
- Additional XP now applies to Policies as well (Autocracy's Elite Forces).
- Added +50% Production for Military Training Buildings. (Prussia's bonuses scale well but is weak early, this is primarily to help the AI's early game)

UU: Death's Head Hussar (only gifted by city state)
- Added purchase cooldown.
- Now always deals 2HP of damage when moving (previously was a 50% chance to deal 5HP damage).
- If Enlightenment Era for VP is installed, is available earlier at Fortification.
- If 4UC mod for VP is installed, replaces Cuirassier.

UU: Landwehr (replaces Fusilier, or Line Infantry if Enlightenment Era)
- Added purchase cooldown.
- Free Stalwart promotion.
- 4 more combat strength than its replacement.

UB: Kriegsschule (replaces Military Academy)
- 1 Scientist slots.
- Gun and Melee units trained in the city gain the Stechschritt (piercing step in English, referring to the goose Step) promotion (+10% combat strength per adjacent gun or melee unit, +1 Movement, Golden Age Points from kill).
- Costs less production, 1000 instead of 1250.
- Available earlier, at Metallurgy (or Fortification if Enlightenment Era for VP is installed) instead of Military Science.
- Yields 5 Science and 4 Culture, instead of 1 Science of the Military Academy.

Events
- Now uses CPDLL's database tables rather than lua to fire (ignore this if you have no idea what this means).
- Potato War choice for brokering peace replaced with Gold and Food cost, scaling with era.

Decisions
- Empower the Junker Nobility bonus to Landwehr production on citizen birth replaced with +15% supply from population.
- Number of units from Award the Pour le Mérite now based on the number of Great Generals, as well as Citadels in your territory. (more AI friendly, as AI likes making Citadels)
- Award the Pour le Mérite now requires at least one Great General or Citadel.
- Award the Pour le Mérite now spawns only your best Gunpowder or Melee unit which are spawned at the capital (receiving experience and promotions from buildings, and Stalwart), and Great Generals are no longer expended.

Misc
- If the Community Events mod is activated, Frederick will use Germany's Unique Events.
- If More Unique Components for VP is installed, gets Hanse as the 4th UC.