Stellaris

Stellaris

Pirate Waves 3
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Update: Jun 2, 2018 @ 9:35am

- Reuploaded because of incorrect descriptor file.

Update: Jun 2, 2018 @ 5:51am

- Increased version from 2.0.* to 2.1.*.
- Updated distance triggers syntax.
- Updated if else syntax.
- Recreated overwritten pirate events.

Update: May 2, 2018 @ 9:22am

- Disabled the marauder ships until the midgame starts to avoid getting technologies too soon.

Update: Apr 20, 2018 @ 11:37am

- Added an extra event for notification toggling: pirate_waves.51

Update: Apr 19, 2018 @ 1:33pm

- Modified a scripted trigger that checked the pirate station to check for military stations instead. Caused a bug which resulted in monthly spawned stations of the marauder type to not spawn an accompanying fleet.

Update: Apr 18, 2018 @ 1:35pm

- Rebalanced the fleet composition concerning the marauders because I'm making a dependent mod. Lowered the marauder ship chance 10%.
- If the fleet effect is called but not from the events of this mod it will spawn considerably more marauders. Actually, the chances are reversed.
- Disabled prefixes for created pirate ships.
- Added marauder countries to the ship kill counter. They will also give awards now. Weird how a marauder doesn't count as a pirate.
- Increased the rewards given for destroying the pirate ships.
- Added marauder starbase to the scripted effects.
- Added unity as reward for killing pirate ships and stations.
- Added engineering research as reward.

Update: Apr 10, 2018 @ 9:05am

- Major update. See mod description.

Update: Mar 22, 2018 @ 8:19am

- Added setting of a star flag to provide some compatibility with Vanilla pirates. When a fleet or station is created the star will block pirates from appearing for 10 years. The Vanilla script does the same but only for 5 years.

Update: Mar 15, 2018 @ 2:46pm

- Fixed a bug concerning a piece of leftover code which threw errors in rare situations.

Update: Mar 14, 2018 @ 2:42pm

- Added new event that destroys all the pirate countries, including the Vanilla ones. pirate_waves.667
- Modified the periodic spawn event to only choose systems without pirates.