Arma 3
MRH Satellite
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Update: Aug 24, 2019 @ 3:43pm

changelog v1.52.4

* Added :
- Support for ALiVE mod : the satellite will now trigger virtual ALiVE entities to spawn wherever the satellite cam is, just like when players trigger them.

- Satellite position appears inworld as a module when you are in Zeus. (Do not delete the module, otherwise ALiVE units will not spawn under the satellite.

* Tweaked :
- The camera should be less laggy for the player moving the satellite.

* Fixed:
- Satellite interface background was not well adjusted to screen.

Update: Aug 17, 2019 @ 2:50am

changelog V1.52.3

- Added MRH Sat Items Crate
- Added new model for satellite backpack
- Added compatibility with Contact DLC laptops/multiscreen rugged computer.
- Changed interface background
- Replaced laptop with A3 Contact DLC multiscreen rugged computer
- Fixed error caused by incorrect syntax in isSatMonitor.sqf
- Fixed JIP player not seeing PIP on screens.

Update: Apr 30, 2019 @ 8:33am

changelog v1.52.2
- Fixed attributes set in 3 den editor wouldn't work in MP

Update: Apr 15, 2019 @ 5:09pm

v1.52.01
-added: some objects can be set as satellite/ console screen via an option in eden attributes (vanilla laptops and screens).

Update: Apr 9, 2019 @ 4:55pm

Changelog v1.52.0

- Added missing entries in cfg.hpp
- Added cba versioning
- Backpack deployed will now use custom antenna model
- Fixed rsc map witdthRailway error
- Added some cba local handlers (trigger only on machine where script is called)
> "mrh_satellite_satBagDeployed" triggers when a backpack is deployed, passed params are [laptop,antenna]
> "mrh_satellite_satBagRepacked" triggers when bag is packed, passed param [bag]
> "mrh_satellite_lasering" triggers when lasering starts, passed param [laserObject]
> "mrh_satellite_satInPosition" triggers when sat gets in position after long range movement, passed parameter [position]
> see https://cbateam.github.io/CBA_A3/docs/files/events/fnc_addEventHandler-sqf.html for more.
> example: _handle = ["mrh_satellite_satBagDeployed", {params ["_laptop","_antenna"]; systemChat str _this}] call CBA_fnc_addEventHandler;

- objects that are satellite control consoles now have variable "MRH_Sat_isSatelliteConsole" <BOOL> true, globally known

-Objects that are satellite feed display screen (but that are not consoles) now have variable "MRH_Sat_isSatelliteScreen" <BOOL> true, globally known.

Update: May 17, 2018 @ 6:17am

hotfix:
-Init with module placed on map should now work properly.

Update: May 16, 2018 @ 4:32pm

v1.51
Should fix issues with zeus and on persistent servers.
added missing german localization parts

Update: May 13, 2018 @ 6:55am

v1.5
added:
-Foldable SATCOM Antenna
-Universal tactical display
See description for guidelines.

Update: May 2, 2018 @ 12:28pm

Possible Fix: mod usage messing up with Zeus (should work but is untested)

Update: Apr 26, 2018 @ 5:46am

-Added German Translation by [GNF] Laumi