Starbound

Starbound

C.C.C.C.C. ("Cosmic Construction, Catalysis and Colonisation Contraptions")
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Update: Jan 19 @ 11:22pm

More interactions between liquids and the blocks in OmeRuin's Starry Planets mod.......

- Starry sand can be created by letting starry dirt absorb lava.
- Starry sand can now be broken down into two other blocks - either Geode Stone, or Silt using either poison for the former, or healing water for the latter. Beware, this process is costly and will take a LOT of liquid to be expanded just to get the desired result.

There is a possiblity of adding the ability to make these blocks to some device or the other but I have no clue how it ought to be. Ostensibly it may well be done through Alchemical Reactions. Possibly.

Update: Jan 19 @ 7:36pm

[25.20/1]
- Protectorate hunter tenant guard was bugged, but is now fixed but not properly tested.
- Fixed the inventory of the protectorate moneychanger, should be a little more balanced meaning that moneychangers who can exchange obscene amounts of pixels for 10k are more valuable and less spammy.

Update: Jan 17 @ 9:19pm

Update: Jan 17 @ 4:02pm

Update: Jan 17 @ 11:11am

Protectorate banker tenant NPC found to be bugged when attempting to use Tenantator mod to convert Glitch banker to Kirhosi, causing computer to freeze. Made amendments to corresponding .npctype to avoid this issue, namely by actually specifying dialogue to be used by Kirhosi bankers.

Update: Jan 17 @ 8:25am

Update: Jan 15 @ 1:40am

Update: Jan 12 @ 9:07am

So a quick update:

METALLURGY:
Zinc and Tin have been added to this mod, as a response to the atrocious crafting system of the Saturnians mod. I've had it as such so that,

- Zinc and Tin are required to create pewter, bronze and brass: the latter two are used in the creation of items from the Saturnians mod, with appropriate patches. Some items from that mod must be made at a furnace, not the crafting table of that mod.
- These minerals can either be leached out of plants using meliashroom spores, or otherwise by the refining of various stone blocks, using reagents from Alchemical Reactions - for instance, Geode Stone provides the highest output, but easier to find blocks like dry sand or moonstone can be refined albeit at a lower output rate.
- Bronze and brass can be made by smelting tin and zinc powder, along with pulverised copper (not the raw vanilla ore) in a furnace to produce a sheet of brass or bronze. No use beyond the Saturnians mod but who knows?
- Pewter has been added to this mod. Nothing can be done with it although there's been clamouring for a Sonic mod with blocks and furniture from that game to be replicated in Starbound. Perhaps.......

WOODWORKING:
Once more, the system used in the original Saturnians mod was horrible. I've since changed it so that various forms of wood - rough wood, refined wood, and colourful logs can be processed using the Saturning crafting station to get the sort of wood required for crafting.

There's also the case of the Starry Planets mod by Omeruin. I've had the logs from that mod be processed into ebony in the Saturnian crafting table - again, they provide a higher output of ebony wood compared to colourful logs.

BUGZAPPING:
Found some complaints by some players referring to non-existent items which crashed the game because they were referenced as the output of .recipe files. Got rid of them, it shoud work now.

DONE.
Back to modding Rise of Nations, mastering GODOT and trying to find way to survive Trump 2.0 and Najib 2,0. As well as the rise of MAGA and PAS. As well a writing shit in Chinese (sigh) as regards to RoN......

Update: Jan 12 @ 12:17am

Started uploading fixes to the Saturnians mod:

Firstly: Metallurgy. The Saturnians mod doesn't have accurate metallurgical processes, so we added 3 new components: bronze, brass and pewter - the latter being the total opposite of bronze. Tin and zinc can be refined using the catalyser but only with reagents from Alchemical Reactions.

Update: Jan 12 @ 12:11am