Arma 3
vurtual's MTVR
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Update: Mar 18, 2021 @ 4:02pm

Some fixes for the APK variant,.
Added a flatbed APK version.

Update: Mar 9, 2021 @ 8:13pm

WIP Mk23 with armor and M240

Update: Feb 27, 2020 @ 5:35pm

Added hiddenselections for the ugly green parts of the flatrack MTVRs.
Added flag proxies to all MTVRs for use with forceFlagTexture.

Update: Aug 19, 2019 @ 12:35pm

Modernized fire geometry with Tanks DLC features.
Added the extra lights used on the HMMWVs: high beams, turn signals etc.
Retouched the paint jobs to match the HMMWVs.
Switched to using my vehicle base for some common keybinds and scripts.

Update: Oct 27, 2018 @ 9:31am

Fixed visual issue with exhaust on MTVRs.
Added ACRE and TFAR radio support.
Adjusted blackout lights to match HMMWV mod.
Added HMMWV mod's turret FFV turning system. This mod now requires CBA.

Update: Jul 14, 2018 @ 11:56am

Added a 180 degree turn action for the top gunner, and increased its total turn arc: you should be able to engage enemies all 360 degrees now.
Added FFV for the front passenger, roll down the window to enable it.
Added some damage textures.
Fixed the animations in the virtual garage not working.

Update: May 6, 2018 @ 2:10pm

Fixed right door camo selection on mk23.

Fixed engine drowning not behaving properly in MP.

Added buoyancy geometry to MTVRs, they now slow down in water due to drag.

REMOVED autocenter property from MTVRs; you will have to realign them in pre-placed editor missions. (This was required for water drag behavior.)

Changed engine drown behavior to not kill the engine when overturned in shallow water.

Changed engine shifter physics to RPM ratio based, causes some changes to handling.

Update: Mar 26, 2018 @ 9:46am

Fixed the visual bug with the exhaust stack's transparency.

Added optional support for boxloader's "drive-on" system.

Added pseudo-realistic fording simulation. Vanilla's misbehaving fatal fording depth value is now 1000m. Instead, a script will damage the engine slowly if you exceed the safe fording depth of the MTVR at the engine(1.524 meters), and will completely kill the engine if you submerge the air intake(3 meters). You will be able to repair the engine back to full operation, as this only sets the engine damage to full, and does not permanently disable the vehicle, like in vanilla.

Update: Mar 7, 2018 @ 7:33pm

Added hazard signs that can be set by the user. Install/Remove with the left side "cargo tarp" box action. Cycle between the options with the front cab grill action. Signs appear on the front and back.
Comes with five signs: Flammable, Explosive (good for marking ammo cargo in ACE for secondary explosions), Toxic, Infectious Substance, and Radioactive.
Set a custom sign texture(should be a square texture, with transparency for any other shapes, eg diamond) with setObjectTexture[3,"yourtexture"]

Update: Mar 5, 2018 @ 11:16am

Added Boxloader-centric version of the 16.5-ton LHS. It has no flatrack installed, and can use the WIP Boxloader flatrack system. It does not require Boxloader itself, but will not have any flatrack features without it.