Project Zomboid

Project Zomboid

More Traits
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Opdatering: 9. dec. 2019 kl. 1:07

Reverted Temporarily so I can push a Build 40 branch.

Opdatering: 4. dec. 2019 kl. 23:29

Fixed Injured Trait not properly randomizing which body part to apply an injury to.
Added Superimmune and Immunocompromised traits.

Opdatering: 3. dec. 2019 kl. 8:46

Hotfix for Amputee
- New Build 41 dropped support for "DoesBodyPartHaveInjury" method in favour of "isInjured()"

Opdatering: 1. dec. 2019 kl. 20:23

Adjusted Traits to include skill bonuses for new Tailoring skill.
Ingenuitive gives the ability to manipulate generators as well, and is mutually exclusive to the generator trait.
Added Expert Driver and Student Driver perks, which give bonuses or maluses toward driving.

Opdatering: 30. nov. 2019 kl. 15:47

Fixed Prowess: Spear not being called on weapon hits.
Fixed Injured and Broke traits not working.
Changed Injured generates random injuries instead of a fixed amount.
Adjusted value of Injured and Broke traits due to its significant impact in the new Build 41 movement system.
Added Thick Blooded and Anemic traits

Opdatering: 25. nov. 2019 kl. 18:29

Hotfix: Damage values were not scaled properly to Floating point value returned from getHealth() method.

Opdatering: 25. nov. 2019 kl. 18:02

Converted All Perks to Build 41 perks.
Fixed Indefatigable not working correctly.
Fixed spelling error - Alchohol - Alcohol.
Fixed Prepared Traits - Giving correct items now.
Fixed Damage Calculation for traits that increase damage percent versus zombies.
- Note: getBodyDamage() seems to return null on Zombies ever since Build 41 update. Made me have to fiddle around for new zombie health values. Weird.
Scrounger has a higher proc chance now
Incomprehensive worth more, due to affect on loot.
Generator Perk cost 4 - > 2
Alcoholic Perk Now Warns Players when they need alcohol.
Hardy more effective now, also gives Strength instead of Fitness
Added Prowess : Spear
Buffed Action Hero due to increased lethality of zombies in Build 41
All prowess perks now give skills relevant to their weapons.
Removed Speed bonus perks until I can figure out new speed calculations.

Opdatering: 3. feb. 2019 kl. 17:07

Adjusted Blade and Blunt Prowess traits so they should no longer infinitely regenerate condition.
Bouncer Trait tweaked so that there is now a cooldown between the amount of times your player will attempt to push away enemies (Still not fully tested, and could use feedback).
Adjusted Depressive from -2 to -4 to encourage people to try out the trait with the increased value it offers.
Adjusted Self-Destructive from -3 to -4

Opdatering: 11. jan. 2019 kl. 20:51

Code Optimization Pass
Hotifx for Bouncer effect - reduced chance from 5/1000 per tick to 3/1000 per tick (60t/s)

Opdatering: 6. sep. 2018 kl. 17:05

User suggestions update. All traits in this update were ones suggested by others :)
Added: Sun Sensitivity - You experience slight pain while in broad daylight.
Added: Amputee - You can not use your secondary arm (needs testing).
Added: Action Hero - You deal more damage the more zombies there are surrounding you.
Added: Slowpoke - you move 15% more slowly.
Added: Fast - you move 15% more quickly.