Stellaris

Stellaris

Origins Civics
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Update: Mar 14, 2018 @ 7:36pm

Version 1.36.2

BUG FIXES

  • Fixed bug with random spawn Lost Colony homeworld not spawning

Update: Mar 13, 2018 @ 8:17pm

Version 1.36.1

BUG FIXES

  • Fixed bug with Planetary Diversity patch.

Update: Mar 13, 2018 @ 7:33pm

Version 1.36

CHANGES

  • Updated Voidborne to have Habitat Upgrade planetary edict with the ability to upgrade Void Habitats and Habitats to size 15.
  • Updated Lost Colony civic to have more first contact dialogue text.
  • Added partial Russian localisation by ailitir.

BUG FIXES
  • Fixed Machine World bug for pops appearing in random locations (I hope, tested a few times).
  • Replaced event to handle Lost Colony first contact so now arriving in the empire's territory or meeting an empire's ship results in a Lost Colony first contact event.
  • Added new event to handle Lost Colony contact via star map trading (I hope, not fully tested).
  • Removed event for discovering homeworld temporarily as it was creating a strange bug in 2.0.2

Update: Feb 27, 2018 @ 8:10pm

Version 1.35

CHANGES

  • Updated to 2.0.*
  • Updated Voidborne civic to now give a 10% cost reduction to all military ships, 25% cost reduction to all civilian ships, 25% cost reduction to mining stations, 5% ship upkeep reduction, & -20% army damage. Void Habitats now cost 3000 minerals and 720 days and have no influence cost.
  • Removed restrictions on some of the Origins Civics. Now they are not all mutually exclusive.

BUG FIXES
  • Fixed Machine World bug for Determined Exterminators
  • Fixed Namelist bug for Lost Colony (*I hope).
  • Fixed missing scripted triggers for Voidborne & Codominant Evolution civic in the Additional Civic mod.

Update: Feb 25, 2018 @ 10:39am

Version 1.34

BUG FIXES

  • For Lost Colony events fixed issue with Event 0 having the wrong scope.

Update: Feb 25, 2018 @ 8:34am

Version 1.33

BUG FIXES

  • Added missing quotation mark left off in the last bug fix.

Update: Feb 25, 2018 @ 8:16am

Version 1.32

BUG FIXES

  • Fixed Voidborne civic needing Apocalypse DLC
  • See patch notes for PD patch.

Update: Feb 24, 2018 @ 6:53pm

Version 1.31

CHANGES

  • Released Voidborne Civic. Begin on a Habitat with a Habitat preference. You also have access to build a minor habitat structure (size 6) at game start.

Update: Feb 23, 2018 @ 8:00pm

Version 1.3

CHANGES

  • Updated mod to 2.0.0
  • Updated Lost Colony civic to generate star bases for the non-forced origin empire.
  • Updated Lost Colony civic to allow randomly generated origin empire to have home system mined.
  • Updated Lost Colony civic to set a name for your randomly generated homeworld.
  • Updated Lost Colony civic to correct CoM start message.
  • Updated all Nuclear civics (Vault, Nuclear, Mutation) to require Apocalypse DLC. Changed code for Nuclear civics to use the code for Post-Apocalypse Civic & Life-Seeded Civic (no longer running original code).

Update: Feb 21, 2018 @ 7:35pm

Version 1.26

CHANGES

  • Added weighting modifiers to origins civics to make them less likely to spawn.
  • Made Codominant Evolution incompatible with Inward Perfection