Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Real Experience Mod (REM)
Mostrando 11-20 de 78 aportaciones
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Actualización: 11 NOV 2018 a las 11:37 a. m.

CAI will hire more armies.

Actualización: 9 NOV 2018 a las 1:17 p. m.

Some minor improvements.

Actualización: 3 NOV 2018 a las 4:44 p. m.

Fixed religion conversion issues.

Actualización: 3 NOV 2018 a las 2:21 p. m.

Reskinned some greek units and units of ED campaign (thanks A. Boyarsky!)

Actualización: 30 OCT 2018 a las 12:46 p. m.

1. Made technology requirements for Italic cities in HATG campaign.
2. Increased income on 1000 gold for all faction of HATG campaign.
3. Less AI armies will go to sea by transports.
4. Improved BAI formations.
5. Increased child born chance.
6. Navy in port will cause minus 5 Public Order.
7. Some other minor changes for the balance.

Actualización: 25 OCT 2018 a las 3:12 p. m.

1. Fixed technology requirements for buildings of Desert DLC factions.
2. Lowered PO penalties for cultural differences of imperium growth.
3. Improved CAI recruiting and overall behavior.

Actualización: 10 OCT 2018 a las 10:34 a. m.

Made some minor fixes.

Actualización: 9 SEP 2018 a las 3:20 a. m.

Fixed Rome recruitment in ROTR campaign.

Actualización: 8 SEP 2018 a las 2:29 p. m.

1. Rebalanced units’ AOR and garrisons in ROTR campaign.
2. Buildings effects in ROTR campaign now affect only its own province (not all provinces).
3. Made CAI to defend cities more proper.
4. Decreased political loyalty penalties.
5. Added to Cartage ability to change government type in ROTR campaign.

Actualización: 2 SEP 2018 a las 1:03 p. m.

1. Added new units of Andrew Boyarsky in ROTR campaign.
2. Made CAI attacking behavior more rational.
3. Some minor changes for the balance.