Sid Meier's Civilization VI

Sid Meier's Civilization VI

Seeds of Growth Policy
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Update: May 31, 2020 @ 3:54pm

Fixed the Mod ID issue with saved games

Update: May 31, 2020 @ 6:15am

Updated the modinfo file to the original mod ID. Turns out it changed when I began editing the mod on my boot-camp Mac.

This should work with your old saved games!

Update: May 24, 2020 @ 5:21pm

Added Capital icon to the text.

Update: May 24, 2020 @ 11:22am

v4.0 changes: +0.5 Housing in each city changed to +1 Culture in the capital to avoid integer errors in the game code. Updated compatibiltiy with new DLCs. Renaming game files to proper Seeds of Growth names.

Update: Jan 28, 2018 @ 11:43am

v3.0 Changed +1 Culture in the Capital to +0.5 Housing as an additional bonus

Update: Jan 26, 2018 @ 9:33pm

v2.0 Added +1 Culture in the Capital to encourage you to use the policy!

Update: Jan 26, 2018 @ 5:16pm

I wanted something simple, not too overpowered, and different from the other two economic policy cards offered in the beginning of the game. The food option provides a good starting bonus to cities in your empire that need to grow faster in the early game.

v1.0 This mod should work most other mods and DLCs, unless another specifically changes the Code of Ethics civic or the Collectivization policy.