XCOM 2
[WotC] RW Realistic Aiming Angles
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Update: Feb 27, 2018 @ 4:51pm

1. Fixes a bug sometimes detecting Far Cover where it does’t exist… ;)
2. Improves the detection/calculation of Far Cover, especially when more than one are between Shooter and Target (in which case the most view-blocking is considered)… ;)

Update: Feb 26, 2018 @ 4:58pm

1. Further calibrates the calculation of Vertical Aiming Angle Malus (Height Disadvantage), especially when the Target is very far from the high-surface border… ;)
2. Improves the correct detection of Far Cover (especially when above the Shooter)…;)
3. Makes sure that Horizontal Aiming Bonus (Good Angle) + Horizonal Aiming Bonus (Height Advantage) never cumulatively exceed the Cover Value against which they are applied (For example: -20HalfCover +12GoodAngle + 8HeightAdvantage = 0HalfCover)… ;)

Update: Feb 20, 2018 @ 5:10pm

1. Improved the choice in which Far Cover is prevented from being applied. Before it was not applied every time that the Target was already taking a Low Cover (because the Far Cover would not really partially hide the Target but partially hide his Low Cover). Now instead, when a Target taking Low Cover is also being flanked a lot (having a lot of Good Angle Bonus against him), then an existing Far Cover can help him. For example: -20LowCover +18GoodAngle -5FarCover… ;)

2. Corrected a bug sometimes miscalculating Far Cover Malus when Shooter and Target are in close proximity… ;)

Update: Feb 10, 2018 @ 3:59pm

Increased the detection accuracy of "Far Cover"... ;)

Update: Feb 8, 2018 @ 7:02pm

Last personal update before publishment while it was still a private Mini-Mod... ;)

Update: Feb 8, 2018 @ 1:49pm

Update: Feb 7, 2018 @ 5:34pm

Update: Feb 7, 2018 @ 5:26pm

Update: Feb 7, 2018 @ 5:24pm

Update: Feb 7, 2018 @ 4:26pm