XCOM 2
[WotC] RW Realistic Aiming Angles
Viser 11-20 af 33 forekomster
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Opdatering: 27. feb. 2018 kl. 16:51

1. Fixes a bug sometimes detecting Far Cover where it does’t exist… ;)
2. Improves the detection/calculation of Far Cover, especially when more than one are between Shooter and Target (in which case the most view-blocking is considered)… ;)

Opdatering: 26. feb. 2018 kl. 16:58

1. Further calibrates the calculation of Vertical Aiming Angle Malus (Height Disadvantage), especially when the Target is very far from the high-surface border… ;)
2. Improves the correct detection of Far Cover (especially when above the Shooter)…;)
3. Makes sure that Horizontal Aiming Bonus (Good Angle) + Horizonal Aiming Bonus (Height Advantage) never cumulatively exceed the Cover Value against which they are applied (For example: -20HalfCover +12GoodAngle + 8HeightAdvantage = 0HalfCover)… ;)

Opdatering: 20. feb. 2018 kl. 17:10

1. Improved the choice in which Far Cover is prevented from being applied. Before it was not applied every time that the Target was already taking a Low Cover (because the Far Cover would not really partially hide the Target but partially hide his Low Cover). Now instead, when a Target taking Low Cover is also being flanked a lot (having a lot of Good Angle Bonus against him), then an existing Far Cover can help him. For example: -20LowCover +18GoodAngle -5FarCover… ;)

2. Corrected a bug sometimes miscalculating Far Cover Malus when Shooter and Target are in close proximity… ;)

Opdatering: 10. feb. 2018 kl. 15:59

Increased the detection accuracy of "Far Cover"... ;)

Opdatering: 8. feb. 2018 kl. 19:02

Last personal update before publishment while it was still a private Mini-Mod... ;)

Opdatering: 8. feb. 2018 kl. 13:49

Opdatering: 7. feb. 2018 kl. 17:34

Opdatering: 7. feb. 2018 kl. 17:26

Opdatering: 7. feb. 2018 kl. 17:24

Opdatering: 7. feb. 2018 kl. 16:26