Ravenfield

Ravenfield

RF_DUST2
Viser 1-9 af 9 forekomster
Opdatering: 30. apr. 2018 kl. 6:00

[ver1.06]

* [experimental]: visual lift-up;
* [experimental]: missing meshes added;
* [experimental]: given starting advantage to CTs (even with that, it's quite easy to win when in 50b5s conditions (b - bots, s - seconds to respawn);
* [experimental]: added some "planks" for bot's to use for alternative B site's CP approach).

Opdatering: 15. apr. 2018 kl. 8:21

[ver1.05a]

* Tweaked "experimental" map to make bots not to act as stupid (but that's very little, because bots are way over-the-top stupid for single player game, that Ravenfield is).

Opdatering: 15. apr. 2018 kl. 5:19

[ver1.05]

* "Experimental" version added. It's just more detailed iteration of my original version with more rooms, to hide and spawn in.

Opdatering: 7. apr. 2018 kl. 12:41

[ver1.04]

* Control point zones added;
* Protection radiuses tweaked;
* Custom actor models added.

Opdatering: 24. jan. 2018 kl. 5:53

[ver1.03]

* Added ambience audio (ripped from CS GO de_dust2 (current official Valve's map as of 18.01.24));
* Tweaked location of respawn point;
* Increased amount of respawn points around some flags.

Opdatering: 23. jan. 2018 kl. 11:43

[ver1.03]

* Fixed postition of cetain boxes in B site.

Opdatering: 19. jan. 2018 kl. 7:46

[ver1.02]

* optimization;
* tweaked color palette.

Opdatering: 17. jan. 2018 kl. 4:05

[ver1.01]

* added some missing materials;
* added some more details;
* (probably) fixed spawning of soldiers below the surface.

Opdatering: 14. jan. 2018 kl. 23:45

[ver1]

* release of v1.