Team Fortress 2

Team Fortress 2

Vigil
Showing 1-8 of 8 entries
Update: Jan 31 @ 7:46pm

Update to RC7:
- Moved the middle doorway in the side house between first and second to behind the chicken wire fence, with the gate previously in that door being removed
- Adjusted some geometry in the side house between first and second to remove sightlines introduced by previous change
- Extended the rollback ramp on third and moved it closer to the point

Update: Oct 16, 2019 @ 8:12am

Update to RC6:
- Added sky-bridge above cart path to first to prevent high bombs from demomen
- Changed rock formation on first to building to prevent snipers from being able to climb up there. Roof is buildable, so snipers are able to use teleporters to get up there, although there is not as much cover on top of the building compared to the rock formation that was previously there
- Added new route into the side building leading into second from the forward hold on first
- Added new fence next to the cliff on second to add more possibility of ubers being used from tunnel
- Blocked sniper window from connector between 2nd and 3rd into 3rd, while also restructuring the connector slightly
- Extended the corner of the porch on third out to allow better holding of the point
- Streamlined flank near RED's spawn on last
- Improved clipping around the map
- Added a 5 second delay between second being capped and the front door of RED's first spawn locking, as well as a 5 second delay between third being capped and RED's spawn access from locking to aid RED's rotations

Update: May 12, 2019 @ 1:28am

Update to RC5:
- Removed perch points
- Fixed sticky bombs being able to be placed under displacements hill from 1st to 2nd
- Fixed BLU players being able to use loadout binds standing next to doors of RED's final spawn
- Changed rock clipping and raised fence next to rock on first to prevent snipers from getting on top of the rock
- Changed how the ducks operate (still random, just made it harder to cheat to find them)
- Added 9 new duck spawning positions (1 for each class of duck)
- Added/improved on other Easter Eggs

Update: Jun 28, 2018 @ 6:28pm

Update to RC4:
- Reduced sightline from locker room to lobby between 2nd and 3rd
- Clipping improvements
- Prevented stickies from being hidden under the tracks between 2nd and 3rd

Update: Jun 21, 2018 @ 6:12pm

Update to RC3:
- Filled in pit at last point
- Lowered sentry platform on last
- Added stairs to the flank room on last
- Added a prop jump to allow blu to get up the outside part of the flank room on last
- Added a high fence on the edge of the map on the flank of the last point
- Spawn time adjustments on last
- Removed the decrease in rollback time after the cart goes up the final rollback ramp
- Reduced size and adjusted position of third point rollback ramp
- Added barriers to the rocks near third point to reduce sniper abuse
- Moved entrance of house between second and third to before the crates
- Some changes to detailing

Update: Mar 1, 2018 @ 2:12pm

Update to RC2A:
- Bug fixes

Update: Feb 24, 2018 @ 9:05pm

Update to RC2:
- Blocked sightline from near third cap to exit of Locker Room
- Removed rafters above the tracks between Second and Third caps
- Added small health pack in oil
- Small changes to detailing

Update: Jan 11, 2018 @ 8:07pm

Initial Release to Workshop: Version RC1
For full changelog for previous versions, visit the TF2Maps page for the map: https://tf2maps.net/downloads/vigil.1232/updates