ARK: Survival Evolved

ARK: Survival Evolved

TCs Auto Rewards v1.12.16
Viser 21–30 av 47 bidrag
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Oppdatering: 18. okt. 2018 @ 6.09

Major Update v1.10.0

Major New Features
    On Screen Display
    • Text will show at the top of the screen when you receive your bonus or income.
    • Players can turn this on or off via the Rewards Menu.
    Configurable Bonus Amount
    • Each player now has their own individual Bonus Amount.
    • Admins can edit the amount via the Players Tab in the Admin Menu.
    • The first time you restart your server after the update the mod will loop through all of your players that were receiving a bonus and apply the default bonus to their profile, this will only run the first time. Afterwards each players profile will remain as you set it. New players will automatically get the default bonus (set from ini setting) applied to their profile.
    • If you have a lot of player profiles (1000+) let the mod run through this loop without accessing the menus for 30secs or so.
      Warnings:
      • As a side effect of adding these new settings, the import / export function needed to be updated to include them meaning all existing Player exports will be invalid This did NOT affect Pack exports.
      • If something goes wrong during the update your old player exports can still be used, they just need to be updated to include the new settings which can be done via text editor.

Minor New Features
    Tiered ARc Bars
    • Engram, Blueprint and Spawn Codes in config thread
    • There are now an additional 5 ARc Bars that have their own value:
      • ARc Bar (Original Gold) = 1 ARc
      • ARc Bar (Titanium) (Dark Grey) = 10 ARc
      • ARc Bar (Iridium) (Light Grey) = 50 ARc
      • ARc Bar (Platinum) (White) = 100 ARc
      • ARc Bar (Thorium) (Teal) = 500 ARc
      • ARc Bar (Khorium) (Magenta) = 1000 ARc
    New Tag for Packs
    • Limit x (e.g Limit 10)
    • Limits how many times this pack can be purchased by each player.
    • When purchased the player will receive a Tag LPIDx-y (e.g LPID1-10)
    • L = Limit Tag / PIDx = Pack ID number / y = How many purchases remaining
    • To remove the limit from a player simply remove this tag from their profile

Tweaks & Bug Fixes
  • All ScriptCommands have been changed to all lowercase (e.g cheat ScriptCommand tcsar addarc).
  • Refined the algorithm responsible for calculating damage of Swords. All Swords now spawn with their correct amount set.

Oppdatering: 11. aug. 2018 @ 22.15

Minor Update v1.9.1

Tweaks & Bug Fixes
  • Fixed a bug which caused Item Properties to become non-editable (Requires Server Update)

Oppdatering: 11. aug. 2018 @ 18.16

Major Update v1.9.0

Major New Features
    Loot Crate Consumable
    • Can be added to any pack with or without other items / dinos.
    • All loot drops now listed in the Loot Crate category.
    • Custom icons for each tier.
    • Dynamically uses current loot table (modded or vanilla & affected by server's difficulty setting).
    • 15 min spoil timer (affected by global spoil timer server setting).
    • Cannot be uploaded.
    • Does not stack.
      Warnings:
      • The consumable will lose it's ability to spawn in loot crates after a server restart (limitation of the dev kit).
      • The loot crates only work on their specific maps (i.e AB Cave Loot Crates only work on Aberration or maps which include the Aberration map files).

Minor New Features
    3 New Commands
    • cheat ScriptCommand TCsAR SetPlayerTag <SteamID> <Tag(s)>
      • Overwrites all current tags of this player using <Tag(s)>
      • Multiple tags can be set at once (e.g. Tag1,Tag2,Tag3)
    • cheat ScriptCommand TCsAR AddPlayerTag <SteamID> <Tag(s)>
      • Adds <Tag(s)> to existing tags of this player
      • Multiple tags can be added at once
    • cheat ScriptCommand TCsAR RemovePlayerTag <SteamID> <Tag>
      • Removes <Tag> from existing tags of this player
      • Technically multiple tags can be removed at once but they would need to in the same order as they appear on the player (e.g. Typing Tag1,Tag2 would not remove any tags if they were ordered Tag2,Tag1)
    New INI Setting: MaxARcAllowed
    • MaxARcAllowed=(0 default)
    • This setting will cap the amount of ARc each player can have at one time.
    • Leaving this as default 0 will cap ARc at 1000000
      Warnings:
      • I am not able to stop players from consuming ARc Bars if they reach the cap.
      • Any additional ARc Bars consumed will still be consumed but the ARc won't get added to the profile.
      • If you are planning to cap ARc, ensure you warn your players not to try to consume ARc Bars if they are at max

Tweaks & Bug Fixes
  • Dino Consumable is now prevented from being uploaded.
  • Fixed a bug which caused the Logs to get assigned to the wrong players.
  • Tweaked Rewards Menu layout of the packs. No longer get slightly cut off on the right side and will always stay in a grid pattern.

Oppdatering: 8. juli 2018 @ 9.25

Minor Update v1.8.1

Bug Fixes
    ARc Item Now Exists
    • Fixed a bug which made the ARc item invisible to the game.
    • I had to give it an engram to allow it to be spawnable.
    • The engram is not able to be manually unlocked
    • The item itself is not craftable anyway, even if you managed to get a blueprint of it

Oppdatering: 8. juli 2018 @ 6.54

Major Update v1.8.0

Major New Features
    Timed Unlocking of Pack Purchasing
    • Packs can now be locked for a player after they purchase it for a configurable amount of time.
    • Add the tag "Time <Number of Hours>" to the pack to enable this feature on a pack.
    • eg. Time 24 will lock the pack for 24hrs after a player purchases it.
    • More info on this feature in the Config Thread.
    Physical Representation of ARc
    • ARc can now exist in your world as a physical item in which you can carry with you or upload it to other servers.
    • Simply "use" the item to consume it and add ARc to your profile.
    • This item can be stolen from an inventory and is not tied to you in anyway until you consume it.
    • I am leaving the item as admin spawnable only because I know some admins will not want to let players transfer it.
    • Player Controlled Withdrawing
      • If you want your players to "withdraw" their ARc by themselves you can make a Pack which costs <Amount of ARc>.
      • Next, add the ARc item to the Pack which can be found in the consumable category and change the quantity to <Amount of ARc>.
      • This will let players purchase "real" ARc using their "digital" ARc.
    • Stacks to 1000.
    • Spawn Code: cheat gfi CurrencyARc 1 0 0
    • Blueprint Path: "Blueprint'/Game/Mods/TCsAutoRewards/Main/PrimalItemConsumable_TCsAR_CurrencyARc.PrimalItemConsumable_TCsAR_CurrencyARc'"

Minor New Features
    New Radial Menu Options on the Rewards Vault (Admins Only)
    • "Completely Wipe Mod Data"
    • This is mainly in place to allow admins to "reset" the mod as if they re-installed the mod. This may help with fixing issues occurring at first start up. Use at your own risk; This will COMPLETELY reset the mod, profiles and packs you have on the server. Please remember to export your data beforehand.

    • "Reinitialise Mod Data"
    • This will appear if you "Completely Wipe Mod Data". It will "install" the mod again and reinitialise it's settings (This will NOT restore profiles or packs). This will only get the mod into a state where it can function as if you installed the mod for the first time. This will take at least 5 seconds to complete, there is a lot happening in the background, please allow it to complete before trying to do anything else. There will be a notification when it's complete.

    • "Attempt Adding Missing Players"
    • This will scan for all online players and ensure they have a profile added to the system, if they don't it will add them. This is useful for those times that you completely reset the mod or if a player didn't get added when they spawned. You will not have to ask the player to die and respawn in order to get them added.

Oppdatering: 18. juni 2018 @ 1.44

Major Update v1.7.0

Major New Features
    Pagination System
    • Players are now divided in sections of 100 and displayed on pages.
    • 100 players displayed on each page.
    • The Prev and Next buttons for pages are in between the search bar and the title.
    • The buttons will display the current range of players you are viewing.
    • The buttons will automatically disable themselves when the end of your player base is reached.

Optimisations
    Refactored the Search System for players
    • Due to the client now only receiving data for 100 players, the search system has been moved to the server to allow searches of the entire player base no matter which page of players you have selected rather than just the current 100 you are viewing.
    Refactored Player Data Logistics
    • Player Data is now handled in small chunks when transferred to the client from the server.
    • Huge optimisation for servers running a large player base.
    Default Admin Screen
    • When the Admin Menu is first opened, it will not open a category until the user clicks on a tab on the right.
    • This ensures the client is not receiving unneccessary data.

Minor New Features
    Search System for Items and Dinos
    • When adding items or dinos to Packs, you can now use the search system to find what you need.
    • Requires at least 3 characters.
    • Still requires you to click on the appropriate category to expand it.
    • It can handle multiple categories open while searching which can be useful if you aren't sure which category the item is in.

Oppdatering: 15. juni 2018 @ 16.38

Minor Update v1.6.4

Bug Timmy Fixes
    Manually Adding Dinos Actually Works Now
    • In my haste to get the last update out, I made a crucial error which would have stopped anyone from adding dinos manually using the Blueprint Path. All fixed now
    Manual Modded Dino Entry
    • Added a way to manually enter blueprint paths for modded dinos (same as the add item section).
    • When adding dinos to a pack you will see a text field where you can add a dinos Blueprint Path which can be found from the spawn code for the dino.
    • All dinos added using this method will be in the Modded Dinos catagory
    • The mod will not allow duplicates of dinos to be added.
    • The mod will remember the dinos you've added even after server restarts.
    • This is an experimental feature; it may not work for every modded dino.
    • The dino MUST be a child of PrimalDinoCharacter_BP for it to work.
    • Please note: This is a band-aid fix for modded dinos, I will still be working on a more automated solution.

Oppdatering: 15. juni 2018 @ 5.09

Minor Update v1.6.3

New Features
    Search Player by Name
    • In the Admin Menu there is now a search bar for players
    • Requires at least 3 characters to start searching; this reduces performance issues on high player count servers.
    Manual Modded Dino Entry
    • Added a way to manually enter blueprint paths for modded dinos (same as the add item section).
    • When adding dinos to a pack you will see a text field where you can add a dinos Blueprint Path which can be found from the spawn code for the dino.
    • All dinos added using this method will be in the Modded Dinos catagory
    • The mod will not allow duplicates of dinos to be added.
    • The mod will remember the dinos you've added even after server restarts.
    • This is an experimental feature; it may not work for every modded dino.
    • The dino MUST be a child of PrimalDinoCharacter_BP for it to work.
    • Please note: This is a band-aid fix for modded dinos, I will still be working on a more automated solution.

Oppdatering: 11. juni 2018 @ 23.46

Minor Update v1.6.2

New Features
    Implemented Section Importing for Player Data
  • Essentially this works exactly the same as the section importing on Pack Data.
  • If you want to add players to your existing players, just ensure to select "Add to Existing" when importing.
  • The symbol used to separate each player is a $

    Bug Fixes
    • Fixed a bug which was causing the StartingAmount ini setting to function incorrectly and in some cases causing BonusAmount to also function incorrectly.

Oppdatering: 23. mai 2018 @ 3.52

Minor Update v1.6.1

New Features
    Added New INI Setting - StartingAmount=<Amount>
  • This will set a default Starting Amount for new players that join the server. When a Player first gets added to the system (i.e They log on for the first time) the mod will automatically give the player this amount of ARc.

    Reworked Import/Export Functions
  • Importing and Exporting Packs will now remember the Quantity of Dinos and whether it is a Multiple Choice or not (Please Note: Old Exports will no longer work, if you are using this feature to make a backup of your packs (add you should be) you will need to re-export them using the updated version)

    Bug Fixes
    • Negative values can no longer be used by players in the Rewards Menu for multiple choice Items or Dinos. Quantities are now clamped between 0 and the maximum that the admin has set.

    Side Note: I attempted to fix the RCON issue with Script Commands, from what I have gathered I would need to do a lot more work to allow Script Commands to work with RCON. Currently Script Commands need to be executed by players, it will not function otherwise. RCON needs some sort of backend server to function which I'm not comfortable doing (same reason why I will not be working on getting clusters to work)