ARK: Survival Evolved

ARK: Survival Evolved

TCs Auto Rewards v1.12.16
Viser 31-40 af 47 forekomster
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Opdatering: 20. apr. 2018 kl. 11:30

Major Update v1.6.0

New Features
    Added Support for Modded Dinos
  • TCsAR will now scan and add dinos to the "Modded" category in the Admin Menu. This will only work if the dev of the dino mod has linked their dinos to the map or the PrimalGameData, either by replacing Vanilla dinos or by adding their dinos to the existing dino spawners on the map (Only tested with Classic Flyers at the moment as I don't use any dino mods)

    Admins can now set Quantity of Dinos in packs
  • WARNING Due to this new option, you will need to specify a quantity on your dinos in your already existing packs. I looked at several ways to try not to have to make you do this but they all had their own issues. This was the easiest way.

    Dinos can now be marked as Multiple Choice
  • Please note that any items marked as Multiple Choice in a pack with dinos also marked as Multiple Choice will be counted towards the same quantity pool when a player purchases the pack.

    Full Logging History
  • In the Admin Menu there is now a "Logs" tab which can be used to see the last 100 events of each player.
  • On the left column, choose the player you wish to view (the first 2 slots are a group of "All Purchases" on your server and "All Admin Activity" on your server. This enables easy summary of every occuring on the server.
  • On the right is a list of the last 100 logged events (each log has a quick summary of the event).
  • Some Logs can be clicked (marked by being highlightable) to enter it to reveal the full details of the event.
  • The details should be pretty self explainatory except for Tags, due to how long they can be I display them differently. Red Tags indicate a Tag which was removed and Green Tags indicate they were added. If a Tag was already on the Pack or Player and wasn't removed it will not show in the log because it didn't receive any change.
    Events Logged
    • Anytime a Player receives their bonus or income (Logged on the Player Only)
    • Anytime a Player purchases a pack (Logged on the Player and ALL Purchases)
    • Anytime an Admin adds, updates or removes a Player or a Pack (Logged on the Admin responsible and ALL Admin Activity, Player Profile updates are also logged on the Player who received the update)
Optimizations
  • Adjusted the layout of the items in the Rewards Menu so that stats of items don't get pushed off the screen if the item is marked as Multiple Choice.
  • Optimized the code needed when a character spawns. This fixes those times where a player wouldn't get the default income set. WARNING In fixing this there may be an issue if 2 players spawn at the exact same time. Only one of the players will have the appropriate code run on their character. It should be near impossible to run into this issue due to the code only needing under 0.1 seconds to complete, but I wanted to make you all aware of this limitation regardless.

Bug Fixes
  • Fixed a bug which could allow users to purchase packs in quick succession resulting in purchases made even if they went into negative values of ARc.

Opdatering: 10. apr. 2018 kl. 0:19

Minor Update v1.5.2

Optimized Import / Export Process
  • Optimized the code generated by the exporting process by 58.6% (e.g. I had code generated the old way which was over 58000 characters. Using the new method it's down to under 34000 characters)
Add To Existing Packs While Importing
  • When importing packs you now have the option to "Add To Existing" which will add the packs to your existing packs. Be careful with overlapping PIDs, I don't have a check in place for that as of yet. Adding will allow you to import a large number of packs in separate sections which will stop admins getting kicked while trying to import large amounts of data.
Exporting Warning
  • When Exporting Pack data, the mod will warn you if you will need to import it in separate sections, and how many sections (around every 15000 characters, does not need to be exact). When separating your code, look for a ] at around the 15000 character mark, which signifies the end of a pack.
Item Stat Algorithm Refined
  • Refactored the algorithms for calculating item damage and item durability. Many items should be showing and spawning as the correct values now, This was mainly focused at weapons, but other items were affected in the process. If you find something not right with stats, let me know so I can continue to fine tune the algorithms.

Opdatering: 25. mar. 2018 kl. 19:15

Minor Update v1.5.1

Small Tweaks & Bug Fixes
  • General Play - Re-enabled the time Bonus system

Opdatering: 25. mar. 2018 kl. 14:10

Major Update v1.5.0

New Feature (Import & Export)
  • You can now import and export your packs and/or player profiles.
  • Please Note: Importing will replace packs or player profiles if you had any.
    How To - Export
  • In Admin Menu, click Export to convert all data into text from either Packs or Players depending what tab you have selected.
  • Copy the text and save it somewhere.
    How To - Import
  • In Admin Menu, paste the text of your data you want to import.
  • "Confirm Import" checkbox must be checked, then click Import.

    Minor Additions
  • Added Aberrant Gigantopithecus
  • Added Attack Drone
  • Added Defence Drone

    Small Tweaks & Bug Fixes
    • Admin Menu - Added the PID of the selected pack to the name section.

    That’s is for v1.5.0, The Import & Export system works very similar to how the old ini settings used to work for creating Packs if you are a veteran of the mod. You can manipulate the text to change the data before importing, however, if errors occur will doing this I will not help you troubleshoot as editing the data creates too many variables.

Opdatering: 13. mar. 2018 kl. 12:46

Minor Update v1.4.1

Small Tweaks & Bug Fixes
  • Admin Menu - Fixed a bug which was preventing OneTimeBuys from functioning correctly after a Dino was added to a pack
  • Admin Menu - Fixed a bug which was making packs disappear when updating it's position
  • General - Removed Nameless Queen due to it causing crashes

That’s is for v1.4.1, Just a few small bug fixes that have been irritating me.

Opdatering: 8. mar. 2018 kl. 14:35

Major Update v1.4.0

Add Dinos!!!
  • Dinos can now be added to your reward packs along side items.
  • You can change the wild level that they spawn in at
  • When a player purchases the pack, the dino will be in the form of a consumable. Once used it spawns in a wild dino of the level set and then tames it with 100% taming affinity. (e.g Level 150 wild will tame at 225) (similar to cheat forcetame)
  • I've been able to include a lot of dinos that normally wouldn't be able to be tamed like Alphas. Please keep in mind some of these creatures might not behave like a regular tamed dino

New way to remove items or dinos from packs
  • Added a "Remove" button to items & dinos which will remove it from the pack.
  • Putting a 0 in the quantity tex box will no longer remove the item.
  • This change allows items with 0 quantity which is useful for multiple choice situations where you want your players to choose between one item or another instead of getting one of each.

That’s is for v1.4.0, I'll be honest, the dinos were a pain to implement, but I think it turned out really good. Thank you so much for the continued support <3

Opdatering: 4. mar. 2018 kl. 15:05

Minor Update v1.3.1

Add Dinos *Coming Soon*tm (95% Complete)
  • I have everything inplace for dinos. I just need to test it on a live server and clean it up a little, but it's looking good so far. Really Exciting!

Small Tweaks & Bug Fixes
  • Admin Menu - Added a small function to check if the player is online when you update their profile and either remove or add the buff which records their playtime. If you have a player that doesn't seem to be getting their time recorded, you can uncheck the "Eligible For Bonus" check box, update their profile and then re-check the check box, update profile. This will clear their existing buff (if any) and re-apply it.
  • Admin Menu - Fixed a bug which removed Pack PIDs if an item was added to the pack after it was made a OneTimeBuy
  • Admin Menu - Fixed a bug which allowed you to name a pack the same as an existing pack if updating a pack
  • Admin Menu - Fixed a bug that would make a pack invisible if you attempted to position it at the end of the packs when first adding it
  • Reward Menu - Fixed a bug which would prevent the player from accessing the menu if they had a crash while viewing the menu
  • General Gameplay - Fixed a bug which prevented players from having their played time recorded on rare occasions
  • General Gameplay - Fixed a bug which allowed some players to erroneously receive ARc periodically with UseBonus=false

That’s is for v1.3.1, Just a lot of bug fixes which have been irritating me. Ready for Dinos as long as there are no major issues with this update. Cheers for the support guys :)

Opdatering: 21. feb. 2018 kl. 22:27

Major Update v1.3.0

Change Position of Packs
  • Added "Position" field to packs to allow admins to change the order of packs.

Custom Multiple Choice Items
  • Added a "Multiple Choice" option on items to allow admins to choose which items are multiple choice.
  • Please Note: If you use multiple choice on any item that has stats, the stats will be pushed out of view in the Rewards Menu. Just a visual glitch. I wanted to get feedback before attempting to fix it.

Pack Requirements
  • Added Requirements to Packs. Admins can now add custom requirements to their packs which players need to meet before being able to purchase them.
  • All Tags must be separated by a comma "," Spaces are allowed
  • Admin Only (Checkbox) = These Packs will be hidden from any player that isn't an Admin.
  • One Time Buy (Checkbox) = These Packs can only be purchased by each player once. This can be reset by Admins by removing the "PID" tag from the player they want to be able to purchase the pack again.
  • Level xx (Text Field) = These Packs require the player to reach the level that is specified. Admins can set this typing "Level 15" without quotes in the "Pack Tags" field, just replace the "15" with what ever level you want.
  • Custom Tag (Text Field) = An Admin can create what ever tag they want by typing the name in the "Pack Tags" field. If you used "Farmer" without quotes for example, only players that have the "Farmer" Tag would be able to purchase the Pack.
  • Admins can add custom tags to their Players in the Player tab.

New Items Added
  • Aberration Club added to Skins
  • Aberration Crossbow added to Skins
  • Aberration Metal Pick added to Skins

Small Tweaks & Bug Fixes
  • Reward Vault - Fixed a bug that prevented custom settings for Inventory Size and Disable Adding Item from saving after server restarts.
  • Rewards Menu - Fixed a bug which could have caused players to receive an incorrect quantity of items they purchased.
  • General Optimization - Optimized data flow from server to client when opening the Admin & Reward Menus. The mod should be able to handle large quantities of packs easily now (100+).

That’s is for v1.3.0, Massive Update, 3 new features, new items, bug fixes & optimizations. Provided I haven't introduced any new bugs into TCsAR in this update, I will be fully focusing on adding Dinos at this point. Cheers for using TCsAR, you guys are awesome!

Opdatering: 18. feb. 2018 kl. 5:36

Minor Update v1.2.1

Script Commands
  • ScriptCommand TCsAR SetARcTotal <SteamID> <Amount>
  • ScriptCommand TCsAR AddARcTotal <SteamID> <Amount>
  • ScriptCommand TCsAR SetARcIncome <SteamID> <Amount>
  • ScriptCommand TCsAR SetEligibleBonus <SteamID> <Boolean>
  • See Config Settings Page for more info on Script Commands.

Mod Size Optimization
  • With the help of Ghazlawl, I was able to heavily reduce the mod size and still keep all the functionality of the hardcoded item list.
  • Down from 187.761MB to 1.481MB !!!

New Items Added
  • Hesperonis Golden Egg added to Consumables
  • Super Test Meat added to Consumables
  • Also a bunch of others, but I know the top 2 were specifically asked for

Small Tweaks & Bug Fixes
  • Admin Menu - Fixed a bug which was causing the Drop Down Box of an item's Quality level to create multiple copies of it's options.
  • Rewards Menu - Fixed a bug which could have caused players to receive an incorrect quantity of items they purchased.
  • General Optimization - Cleaned up a lot of unnecessary code from the previous method of creating packs

That’s is for v1.2.1, Not a great deal of exciting stuff in this one, but the fixes and optimizations are necessary before I can continue adding new features. Next update will be focused on Multiple Choice items, positioning packs and possibly locking pack behind requirements. Depending on how difficult Multiple Choice is to implement. Thank you everyone, especially Kalisa for all the amazing suggestions to help shape TCsAR.

Opdatering: 11. feb. 2018 kl. 14:03

Major Update v1.2.0

Create, Edit & Remove Packs from within the Admin Menu
  • The DefineRewardPacks ini setting has been removed as it is no longer needed. This also means you no longer need to play with my spreadsheet.
  • Your existing Packs should remain intact. I spent a long time ensuring I didn't remove anyones packs in this process.
  • See Config Settings Page for a quick guide on how to add, edit & remove packs.

Next Stage Preparation
  • As a side effect of this update, I also have some foundations in place which will allow dinos to be included as rewards in a future update.

Small Tweaks & Bug Fixes
  • Played Time Bonus - Refactored the way this is calculated. Previously it would only process the bonus if the player logged out / died or if it ran for the full cycle. It will now properly keep track of "exactly" (within a few seconds) how long the player played for and start the timer again with that existing time. (Difficult to explain, it's just better ok)
  • Admin & Rewards Menu - Both of these are now accessible without needing to be in the same tribe. (It was pointless having it restricted to each tribe, and this allows RP'ers a better experience)

Quick Facts
  • The amount of code this mod has increased by a factor of 2 in this update
  • Due to limitations in the dev kit, I was unable to gain access to all items which would have allowed me to create the list of items dynamically at runtime. So unfortunately, I've had to hardcode a list of some items (things like Resources & Consumables). This has increased the mod size from 1.2mb to ~187mb FeelsBadMan

That’s is for v1.2.0, Wow what a massive update this was, honestly the patch notes don't do it justice. Going forward, next major update will most likely be the ability to include dinos as rewards. Cheers for the support @everyone