Space Engineers

Space Engineers

Deuterium Fusion Reactors
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Update: Feb 24, 2020 @ 7:09pm

-block variant updates

Update: Jan 17, 2020 @ 3:14am

-fixed component cost on small grid
-fixed reactor listing in g-menu

Update: Sep 27, 2019 @ 5:34am

-processor is now back to refinery type, as I could not remove the respawn fuction from survival kit type. You can automate fuel processing by building two processors, and they will process ice > deuterium > deuterium containers.

Update: Sep 26, 2019 @ 6:49pm

-changed processor to survival kit type, which now enables it to use it's own inventory, you will have to queue up what you want to produce of deuterium, and then queue up what amount of deuterium containers you want. Very simple if you want to streamline, build two processors, one separates the ice and deuterium into deuterium, and then the other can just take the deuterium into the deuterium containers.

Update: Sep 19, 2019 @ 10:27am

Update: Sep 18, 2019 @ 7:33am

-fixed pricing
-fixed borked store items (they will reset on an economy game tick and repopulate store items)

Update: Sep 18, 2019 @ 4:15am

-update with economy additions
-changed glass to safezone material (looks cool)

Update: Jul 20, 2019 @ 2:06am

-fixed processor filling with ice
-processor now draws uranium ore and ice
(will draw U or Ice if it is the first item in the closest cargo container to the processor)

Update: Mar 16, 2019 @ 4:10am

-fixed fuel consumption issues (thanks to F15RegalEagle and Anarch Cassius for taking the time to dig into this)

Update: Feb 28, 2019 @ 3:47pm