Arma 3
ZEI - Zeus and Eden Interiors
Viser 11-18 af 18 forekomster
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Opdatering: 25. mar. 2019 kl. 13:14

* Ground placement fixed.

Opdatering: 25. mar. 2019 kl. 6:44

* Objects now correctly positioned over water
* Rebuilt Garrison Module

Opdatering: 4. dec. 2018 kl. 11:52

* 3den Module Usage Fix
* UI Parameters remembered for next use
* Zeus AI Placement Fixed

Opdatering: 3. dec. 2018 kl. 10:21

* Arma 1.86 Crash fix (Thx Shukari)
* Garrision faction choice is now persistent.
* Increased wait time for Zeus Interface for ZEI Modules.
* Few templates added/updated.

Opdatering: 9. juli 2018 kl. 6:40

v1.2
* ZEI Modules now added to Zeus on dedicated host
* User templates added
* Non-zeus controls hidden in Eden
* Garrisoned units now hold position
* Option to allow building damage (allows breaking windows)

Opdatering: 29. maj 2018 kl. 5:41

* Rewrote the interior modules and added features according to feedback.
* Zeus now has the option of spawning editable interior objects to move/remove.
* Garrison module added with unit direction algorithm.
* Object Switch module added to convert Green Tanoa sandbags to Vanilla sandbags etc
* Development Section added to make it easier for people to help out.
* List Buildings module added to show missing templates.
* Save Template module added so no need to paste code now.
* Rotation on XY now supported in templates.

Opdatering: 17. jan. 2018 kl. 9:16

Tons of interiors added.

Opdatering: 31. dec. 2017 kl. 7:02