Crusader Kings II

Crusader Kings II

Flexible Retinue Overhaul
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Update: Aug 19, 2019 @ 12:11am

3.2.1 AZCE update merged old mod into new retinues file modded new cultural retinues to be consistent with the rest of the mod
added BYZ horse archers retinue

mod now includes vanilla tribal+horde retinues in previous version i have gutted these because i am unsure of how to balance them and i prefer my own generic retinues but now you can have both

nerfed Military Organization it is now 400% max instead of 1600% max
increased retinue cap from realm size to compensate for the reduced retinue cap from tech

NDefines.NMilitary.RETINUE_REINFORCE_RATE changed from 0.2 back down to 0.1

Update: Aug 18, 2019 @ 11:58pm

Update: Nov 16, 2018 @ 3:44am

changed 3 upper case letters to lower case letters the archive now loads yes the mod is saved (:

Update: Nov 15, 2018 @ 4:21am

re uploaded to fix steam bug did NOT work!!! ): mod dead?

Update: Nov 15, 2018 @ 3:58am

Removed Fixed from the title as it was uneeded useless information

Update: Nov 15, 2018 @ 3:29am

updated for Crusader kings 2 3.0 (PXTU)

added new cultural retinues
Romans get separate heavy infantry and pikemen retinues and Roman the HI Retinue gains an extra 10% morale
Assyrian retinue added
Coptic retinue added

Tribal retinues NOT added
new horde retinues added but NOT modified
old horde retinues dont have combat bonues bug?

moved change logs from the description to steams Change notes

Update: Nov 15, 2018 @ 3:17am

Update: Apr 23, 2018 @ 6:20am

2 updates in one day basicly everything is fixed now
all cultures correctly get their special retinue which replaces the respective generic retinue
no more bugs? please give the mod a try and if you have any sugestions let me know

Update: Apr 23, 2018 @ 6:06am

Update: Apr 23, 2018 @ 6:02am