Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

CalFree in Chains
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Update: May 3 @ 2:19pm

Version 1.0.4:

Corrected a minor inconsistency in a late romance dialogue.

Fixed an issue where a Protectorate guard could get locked inside the Mojave facility and keep you stuck in combat. Thanks to @Phobolog for both reports!

Update: Apr 10, 2022 @ 7:23am

Version 1.0.3:

Kora's "Nuke" special upgrade item can now be deployed once per run instead of once per game.

Updated an old reference to NexusMods to instead reference calfree.net.

Update: Apr 10, 2022 @ 7:15am

Update: May 6, 2020 @ 12:24pm

Version 1.0.2:

Fix a rare bug where Arelia would disappear after an argument, keeping you stuck in THE PUBLIC LIBRARY. Thanks to @The Intercep-DUH-r for the report!

Update: Apr 26, 2020 @ 9:32pm

Version 1.0.1:

During CORPORATE RAIDERS, attacking the Novatech forces won't immediately turn the Fuchi forces hostile. Fixes an issue where you could remain in turn-based mode after defeating Novatech. Thanks to @Lt. Voltaire for the report!

Update: Mar 26, 2020 @ 10:45am

Version 1.0.0, special pandemic edition:

Lowered some of the skill requirements for getting the best paydata price from Rick.

Isao's personal ability Curse Of Yomi now has a 1-RND cooldown.

Updated the ability description for Dragon's Mantle to reflect its actual behavior.

Waypoints now appear for Lina and Isao during Arelia's woodworking quest.

You can no longer try to force open the McClellan gate during CORPORATE RAIDERS if you fought the Protectorate during THE CAPITAL.

Clear all waypoints from override nodes in NIKE after lifting the lockdown.

The penultimate battle in PROCESS now ends gracefully while playing on Easy difficulty, instead of remaining in combat for too long or leaving some enemies outside a locked door.

After that same battle in PROCESS, your crew no longer takes damage after exiting combat, even if the room was not fully vented.

Enemy riggers in the final third of the game will now attack with their SMGs instead of their fists while playing on Easy difficulty.

Fixed lots of typos.

Various minor improvements to dialogues throughout the campaign.

Update: Jun 6, 2019 @ 7:19pm

Version 0.9.2:

Desorn will no longer lose his "Subdue" ability while wearing loaned armor.

Corrected some minor typos.

Update: Mar 27, 2019 @ 8:13pm

Version 0.9.1:

Players can now use the SMG Flush Target ability at skill level 5. Kora can also access this ability during the final missions if she did not previously receive the Flush Target upgrade.

Corrected the difficulty of a Drone Control skill check in THE CAPITAL. Thanks to @disastrophe for the report!

Rick now consistently offers the Class C+ Drone after you have delivered the schematics. Thanks to @disastrophe for this one, too!

Update: Jan 5, 2019 @ 9:16pm

Version 0.9.0:

Ensure that an early, required commlink conversation during NIKE occurs even if the user quickly saves and reloads at the very start of the mission. Thanks to @r_pick for finding this!

Tons and tons of little text tweaks throughout the campaign.

Update: Sep 27, 2018 @ 7:56pm

Version 0.5.3:

Slow-moving drones no longer cause the team to remain in turn-based mode after exiting the vent. Thanks to @Vorpal Spoon for the report!

Both the PC and Arelia can simultaneously have the High Mana Zone effects applied during PROCESS. Thanks to @Deltagrin for finding this!