Space Engineers

Space Engineers

LiDAR Guided Missile Script
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更新:2021年2月3日 @ 16時02分

  • Removed the 0.1 min limit for clearance power

更新:2020年9月17日 @ 10時30分

  • Added ability to have a timer triggered when a missile is launched - see script config for details

更新:2020年9月17日 @ 6時56分

  • Fixed issue with missile antenna being set to max broadcast range on missile launch
  • Adjusted power consumption of antenna for Check command to align with max lidar script range of 10km
  • Check command will now ensure blocks are turned on before retrieving power ratings and then turn them back off if they were off to begin with

更新:2020年9月16日 @ 14時58分

  • Removed requirement for connection block (connector / rotor / merge)
  • Added "Check" command to help users build and troubleshoot missiles

更新:2020年3月9日 @ 15時40分

  • Changed it so that both clearanceTicks and clearanceMeters must be OK before missile can turn
  • Added option to have missiles detonate on kill signal received instead of stop and idle
  • Fixed issue in GetInterceptVector() that returned an infinity vector (leading to NaN and an exception after)
  • Added timer option - script will now trigger timers at a specified distance from the target; see user settings at the top of the script for details

更新:2020年2月8日 @ 22時56分

  • Adjusted missile settings to be more stable in flight (attempt to fix issues caused by jitter)

更新:2020年1月21日 @ 6時06分

  • Fixed an issue where missile roll only activates if useSpiral is set to to true

更新:2019年12月19日 @ 13時20分

  • Removed old antenna code causing an error after the last update

更新:2019年12月3日 @ 20時39分

  • Fixed issue where batteries weren't being turned of before detaching from the firing platform
  • Reworked the initial setup to be more efficient

更新:2019年12月2日 @ 10時46分

  • Fixed bug in message handling. Messages are now received immediately and missiles launch accordingly
  • Removed angle check before firing thrusters when in space
  • Removed gravity subtraction when velocity is greater than max velocity
  • Reworked algorithm setup and added a small buffer to keep missile/target acceleration from bouncing around too much
  • Changed SecondsBeforeSpiral to DistanceBeforeSpiral. Missiles now start to spiral and roll when within a set distance from target