Total War: WARHAMMER II

Total War: WARHAMMER II

Uniforms and Heraldry of the Greenskins
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Update: Aug 11, 2021 @ 2:31pm

VERSION 8.0.3

Changes and news:

- Added Merwanor's "Texture Transparency Fixes" mod (big thanks to Merwanor)
- Integrated a compatible version of Merwanor's "Quivers for Greenskins" mod (big thanks to Merwanor)

Credit to: Merwanor

Update: Jul 19, 2021 @ 3:44pm

Update: Jul 17, 2021 @ 1:02pm

VERSION 8.0.2 (Hammers & Herdstones Update)

Changes and news:

- DB updated to new HHU

Update: Mar 19, 2021 @ 9:50am

VERSION 8.0.1 (The Rakarth Update)

Changes and news:

- Nothing changed

Update: Jan 15, 2021 @ 6:21am

- little fix

Update: Jan 10, 2021 @ 4:11pm

VERSION 8.0.0 (The Twisted & The Twilight Update)

Changes and news:

- DB updated to new TTU
- Reworked some faction banners mask textures and emblems
- New Red Eye tribe banners emblem

Update: Jun 13, 2020 @ 4:59am

VERSION 7.0.1 (Total Waaagh Update)

Changes and news:

- Bypassed, via variantmeshdefinitions and new textures, the "unit_variants_colours_tables" bug that prevents to apply customized colours to "unit variants" with new "Variant File" (that are all new factions units that don't use vanilla Variant Filename). The table mentioned above is substantially broken for all units that don't use vanilla Variant Filename (I noticed this twice in TW Forum but no one answered me ....)
- Edited some units colours
- Minor fixes


NOTICE: as mentioned above the "Unit_variants_colours_tables"is totally messed up by developers also for vanilla campaign characters variants that use this tables. So you will find that some campaign characters uniforms colours are wrong, expecially for Bretonnia characters (not my fault).

Update: Jun 11, 2020 @ 5:58pm

Update: Jun 7, 2020 @ 7:41am

- minor fixes

Update: Jun 7, 2020 @ 5:32am

VERSION 7.0 (Total Waaagh Update)

Changes and news:

- New faction banner icon and faction colours for Broken Axe tribe and Skull Crag tribe
- Added new shields variants for orcs and goblins (Bonerattlaz, Broken Axe)
- Fixed a compiling error in my Black Orcs model that I missed (now the texture I made are displayed correctly). Re-edited some faction colours.
- Edited Grimgor's armour texture (darker metal and removed the ugly red dye on feet and hands)
- Edited Azhag body textures (more sharpened wivern wing) and restored "evil sun" plaque
- Changed faction colours for Black Orc Big Boss for each tribe (they will match the colour of the Black Orcs units)
- Fixed a developers error on Boar's head armour diffuse textures (no more white faction colours on boar heads armour)

ISSUE:
I found an issue:
New "variants" (different from vanilla entries and applied to unit_variants_tables) cannot be coloured using unit_variants_colours_tables.
This problem prevent me to customize colours on selected variants.


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REMEBER: All my mods required me a lot of hours of work. It would be appreciated a donation sometimes ...


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Gigiauz