Space Engineers

Space Engineers

Isy's Inventory Manager
Showing 51-60 of 90 entries
< 1 ... 4  5  6  7  8  9 >
Update: Aug 2, 2018 @ 2:36am

Version 1.8.6:

- Fixed: the script won't disassemble items anymore eventhough auto disassembling is turned off

Update: Jul 30, 2018 @ 12:40pm

Version 1.8.5:

- Added: the ore balancing will now sort the refining queue based on an internal yield multiplier which can be found under settings for enthusiasts. Basically this is a recalculation of yield and crafting time so that ores that yield less ingots (uranium or platinum for example) won't be always queued first even if you are in desperate need of some steel plates.
- Changed: made the keywords you can add to machines more uniform. The former "nobalance" tag was replaced with "!manual" for a manual machine. This keyword can be used for refineries, arc furnaces, assemblers, O2/H2 generators and reactors.
- Fixed: autocrafting will now recognize new items without needing to recompile the script.
- Fixed: autocrafting will no longer spam the dedicated server logs with items, it can't craft.
- Fixed: autocrafting will no longer infinitely craft items if there is not enough room to store them in the containers.
- Fixed: ore balancing will no longer shuffle the ores between refineries and back to storage.
- Fixed: ore balancing in general works more precise now even with large inventory multipliers.
- Fixed: inventory panels will no longer show empty bars if the amount of items exceeds the set quota.
- Internal: reworked the whole item, item volume and blueprint detection system. It is now more powerful and will find more stuff in more inventories so that no blueprint warnings or weird item transfer amounts will appear that often.

Update: Jul 24, 2018 @ 1:45am

Version 1.8.4:

- Fixed: subtypeName bug that came with the latest patch
- Fixed: a bug in the autocrafting that could sometimes queue too many items
- Changed: the programmable block will now show the current task and script load by default (former debugging window)
- Internal: slowed down the script timing a bit to reduce load
- Internal: rearranged and split the script tasks to reduce load even more

Update: Jun 13, 2018 @ 3:35pm

One last minute change of the last update - no version increase!

Update: Jun 13, 2018 @ 3:07pm

Version 1.8.2:

- Added: Support for widescreen and corner LCDs.
- Added: Added a keyword for manual assemblers that shouldn't be managed by the autocrafting. Append "!manual" to any assembler's name you want to manage manually.
- Changed: The main LCD panel is now defined by a keyword instead of a defined name in the script. Just append the default keyword "!IIM" to any LCD in order to show the basic informations.
- Changed: Assembler blueprints are now also gathered when autocrafting is turned off or no autocrafting LCD is present. This was needed in order keep the assembler queue sorting working without autocrafting.
- Fixed: Fixed an error in the assembler queue sorting.
- FIxed: The refinery queue is now properly sorted by the amount of needed ingots instead of the total amount of ores.

Planned for the next update:
- Multi panel LCD output.
- Detection of other instances of the inventory manager so that they don't interfere with each other.

Update: May 9, 2018 @ 2:15pm

Corrected a small bug in special container handling - no version increase.

Update: May 9, 2018 @ 6:09am

Version 1.8.1:

- Fixed some minor issues of the last update.

Update: May 9, 2018 @ 2:29am

Version 1.8.0:

- Added: Inventory item amount shown on LCDs. I never wanted to do that, but many people asked for it, so here you have it - inventory LCDs. Just add '!inventory" to a LCD panel and follow the on screen instructions to set it up.
- Added: Sorting LCD now supports multiple LCDs and custom font sizes. Also, the shwon information can now be adjusted by editing the LCD's custom data.
- Added: A refinery can now act as an arc furnace and be used by the arc priority or specialization mode by simply adding '!arc' to its name
- Added: The script can now learn itemIds from other script instances by connecting a ship with a special container to the grid.
- Added: Debugging information can now be shown in the programmable block. A new entry in 'Settings for enthusiasts' has been added to enable this.
- Changed: Oxygen Generators' conveyors will no longer be deactivated when using the ice balancing. This was done in order to ensure, that oxygen generators of ships can pull ice by themselves after undocking.
- Changed: Special containers are now shown under 'Manged blocks' on the sorting LCD instead of being counted as a sorted cargo container.
- Changed: The autocraftin/autodisassembling settings were renamed and rearranged in the config.
- Fixed: Special container list won't be removed on other grids with other known inventory manager compnents anymore.
- Fixed: Turning off ore balancing, uranium balancing or ice balancing now enables the conveyors just once.
- Fixed: The assembler queue sorting is now stored per assembler and that way properly executed every 10 seconds only.
- Removed: The option for crafting missing items for special containers was removed because it was interfering with the autocrafting.
- Internal: Changed the script timing. The script cycle now starts over every 5 seconds instead of 3. This is adjustable in 'Settings for enthusiasts'.
- Internal: Rewrote the whole script to use definitionIDs instead of strings for item names. This results in a more accurate and efficient way of handling items.
- Internal: Removed script comments to save space.
- Internal: Rearranged the itemID and blueprintID storage. Some of your blueprints have to be learned again by the script.

Update: Apr 4, 2018 @ 12:22pm

Version 1.7.2:

- Added: A script timing setting at the end of the config to control, how fast the script should run.
- Changed: Rearranged the config.
- Fixed: Turning off ice balance no longer crashes the script.

Update: Mar 29, 2018 @ 12:25pm

Version 1.7.1:

- Added: Two new toggles for ice and uranium balancing to fill / balance them even if they are turned off (offline).
- Changed: Assemblers in disassembly mode will now automatically switch back to assembly mode if they are done disassembling.
- Changed: When disassembling components via autocrafting, the assemblers are now cleaned immediately instead of stockpiling the materials.
- Fixed: Internal sorting and special container filling will no longer cause a 'script too complex' error. If the instruction count gets too high, the script will abort the current operation and continue in the next run.
- Fixed: Special container content checking does no longer require a ton of instructions. The script is now able to check at least 40 containers with about 100 items per run. If you have more of everything, the script distributes the checks over several runs.