Space Engineers

Space Engineers

Isy's Inventory Manager
Showing 11-20 of 90 entries
< 1  2  3  4 ... 9 >
Update: Mar 15, 2021 @ 4:07am

Version 2.8.6:

- Changed: Assembler tasks splitting now distributes all queue items of the assembler with the most queued items to all idle assemblers equally. Before, it just split the first queue item.
- Changed: Assembler queue sorting now priorizes high queue amounts while also maintaining a minimum amount of each queued item.
- Fixed: The script won't spam "The target container is full" messages anymore.
- Fixed: Drills are now handled by the script properly. Before they were excluded because internally, their type is weapon and weapons are excluded by design.. Because KEEN! However, you can now deliberately exlude them via a new toggle in "Settings for enthusiasts".
- Internal: Removed some useless code.

Update: Mar 9, 2021 @ 12:52pm

Version 2.8.5:

- Fixed: The fontsize and padding settings on block LCDs won't get reset on world load anymore.
- Fixed: Itemtransfers weren't performed with a nearly full inventory. This was an oversight of v2.8.4.
- Fixed: Name correction didn't work on blocks with LCDs, like programmable blocks.

Update: Feb 25, 2021 @ 9:32am

Reupload.. AGAIN.. The derp is strong in me ;) Just removed some debugging markers..

Update: Feb 25, 2021 @ 9:18am

Version 2.8.4:

- Added: It is now also possible to use the [No Sorting] and [No IIM] tags in gridnames.
- Changed: The script now also detects the connector tags on ship connectors to blacklist the ship's grid from sorting or IIM completely.
- Changed: The default O2/H2 generator fill level was changed from a percentage to a "how many bottles should fit" value. Default is 1.
- Fixed: The script will no longer attempt to put bottles in tanks, when there's no room for another bottle.
- Fixed: The script will no longer steal items from higher priority containers while filling Special containers (this was reported by The_Ich - thx, buddy!).
- Internal: Some warning messages were rephrased.

Update: Feb 14, 2021 @ 1:37pm

Reupload

Update: Feb 14, 2021 @ 7:46am

Version 2.8.3:

- Added: You can now set a default autocrafting modifier for every new item, that appears in the system.
- Changed: Adding the 'D' modifier to an autocrafting item will now disassemble it even if the master auto disassemble setting is set to false.
- Changed: Hiding items from the autocrafting screen now also moves the current modifiers over to the custom data.
- Changed: Items with an autocrafting amount of 0 won't be shown on inventory LCDs anymore (unless you set a manual max amount on the inventory LCD).
- Changed: The script will now assign the largest cargo containers first instead of randomly picking any size.
- Changed: Removed the '!' in front of all LCD keywords because it was very hard to distinguish it from the capital I. Your old panels don't need to be changed!
- Changed: Container balancing will no longer use docked ship's type containers to balance the items.
- Fixed: All LCD functions can now handle rotated displays properly.
- Fixed: Zone chips will no longer be taken out of safe zone blocks.
- Fixed: Fixed a common crash, that appeared when using the inventory LCDs and your filters didn't match anything.

Update: Jun 1, 2020 @ 2:33pm

Version 2.8.2:

- Added: Dynamic script speed was added in settings for enthusiasts (enabled by default). This will slow down the script execution automatically based on a set max runtime limit in ms. By default, 0.5ms is the max execution time per script step (adjustable).
- Changed: The autocrafting P tag (priority) will now force the assemblers into assembling mode instead of waiting until disassembly finished.
- Fixed: Items with a '-' in their itemId will now properly be shown on the autocrafting LCD.
- Fixed: In some rare cases, the autocrafting LCD had double item entries when using multiple autocrafting LCDs. This is now fixed.
- FIxed: If an item is learned in a !learn-tagged assembler and was never available before, it will now properly be shown on the autocrafting LCD without a recompile of the script.

Update: May 13, 2020 @ 1:27pm

Version 2.8.1:

- Changed: If you had autocrafting enabled before but no longer have assemblers, the script will now just display a warning on startup instead of refusing to start at all.
- Fixed: Fixed a memory leak that was caused by the bottle filling method when using tanks.

Update: May 8, 2020 @ 4:30am

Version 2.8.0:

- Added: New per-item-tags for autocrafting were added! By giving the wanted item amount one of the following modifiers, you can change the way, autocrafting behaves: A - assemble only, D - disassemble only, P - always assemble first (former ! for priority), H - hide and manage in the background (item gets moved with current amount to the custom data of the first autocrafting LCD), I - hide and ignore (former negative item amount). Usage is: amount + modifier, e.g.: 100D for disassemble only above 100 items but don't assemble if below 100 items. Note: The autocrafting screen as well as the formerly hidden items are resetted due to the new changes! So make sure, that you complete your current autocrafting tasks first in order to keep your values!
- Added: The available modifiers for autocrafting are now shown on the last autocrafting screen (this can be disabled in the config).
- Added: Three new commands were added to inventory LCDs: with 'Echo', 'EchoC' (center) and 'EchoR' (right) you can add your own captions or blank lines. Usage: 'Echo My Text', 'EchoC My centered Text' or just 'Echo' (results in a blank line). This makes inventory panels more flexible and customizable.
- Changed: The 'noHeading' modifier on inventory LCDs now also removes the blank line between different items. To add it back, use one of the new introduced 'Echo' commands with no text behind it.
- Changed: The 'hideEmpty' modifier on inventory LCDs doesn't produce a warning anymore, if alle filtered items have a quantity of 0.
- Changed: When disabling the connection check or showing the [No Conveyor] tag, the tag now gets removed from the blocknames (thx for your suggestion @tubular).
- Fixed: The script will no longer crash in name correction due to an unterminated set [] (thx for your bug report jarhead).

Update: Apr 28, 2020 @ 7:11am

Version 2.7.2:

- Added: A default padding setting was added, that gets applied when a screen is initialized for the first time.
- Added: A link to the steam guide of my script was added inside the script.
- Fixed: The fixed refining list now works as intended.
- Internal: Improved some old functions and corrected some list types.