Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Opdatering: 27. mar. 2021 kl. 10:00

- Actually updated sizes and costs for greenskin RORs.
- Updated Ld values on pertinent RORs too.

Opdatering: 27. mar. 2021 kl. 8:42

- Slight touch on the leadership table to make it follow a more reliable pace. LD6 is now 52 from 50, LD5 is now 44 from 45. IKR, this will basically never matter, it’s just been bugging me for ages.
- Lowered relative unit size: squig hoppers, wolf and spider riders to 70, night gobbo to 150, gobbo to 140, NG horde to 280. RoRs untouched for now.
- Entity radius for gobbos and night gobbos tweaked at .6. Previous value, together with more stuff accumulated in time, was causing them to clump together and mob individual enemies down.
- Fanatics: angle of change is now 360 degrees, they last 2 seconds less and only one use. You normally get guaranteed 3 seconds of pulping enemies before you risk being pulped yourself. Remember, those units are now cheaper. ROR version now follows the same rules.
- Speshul: Gitilla’s waaagh nerfed like the others. No survivors.
- At some point, somehow, Animosity.
- hopefully I didn’t leave test stuff around.

Opdatering: 26. mar. 2021 kl. 5:21

- TTC: added unit name equivalences for some supported units. Fixed ROR Zoats. Also added loaned caps to the sneaky Preyton for Rakarth.
- Ereth Khial landmark provides more caps.
- Some bullet points.
- Rakarth’s beast pens have been downsized dramatically because you can’t keep hundreds of beasts in the place.
- Aspect of the Birch fixed for Treekin and Treemen.
- Drycha’s deep-striking Dryads crumble with the second and third version of the ability. (internally changes the summoned unit, adds UI tooltip, changes skill effect to remove no crumble notice)
- Animation updated for the feral stegadon. Rakarth’s won’t T-pose anymore. M-pose? H-pose?

Opdatering: 23. mar. 2021 kl. 13:10

TTC fix

Opdatering: 22. mar. 2021 kl. 7:44

- We’z speshul update with that wolf git, that boar git and those buildingits. Snotlings tweaked and hard capped at 12 cause I CBA.
- TEB: Eustaquio has a magical spear weapon by default.

Opdatering: 21. mar. 2021 kl. 16:50

- Another TTC update, transferred to campaign/mods/

Opdatering: 20. mar. 2021 kl. 16:11

- Scrap upgrade ability Padded Shields now slows down the unit and gets ditched if it routs, like the description actually says.
- TTC update, let’s hope nothing explodes.

Opdatering: 20. mar. 2021 kl. 4:14

- Extra Ranks I and II, disabled while moving like III.
- Greenskin upgrades: removed cost increase, but intensity of their buffs reduced to around two-thirds or half, or penalties were included. For example screw that +25 armour noise, reduced to +10, or liquor flasks also causing -4 MD. Context: AI gets these for free, some effects were just too overbearing, and I think Kislev Reborn has the right idea of having side effects. Let’s see how this fares.

Opdatering: 19. mar. 2021 kl. 2:24

- Kemmy: updated faction key for hordes
- Feral Cold Ones: fixed assumption for hp, lowered to ‘infantry’ like with warhounds.
- Fixed upkeep on new FLC units.
- Fixed bullet points on new FLC units.

Opdatering: 18. mar. 2021 kl. 13:17

- Moxi: updated with Kramm the Grig new runelord dude, slayer dudes, anim changes.