Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Opdatering: 16. juli 2021 kl. 1:24

- Fixed Cham Skink caps from t2 building.
- Oxyotl’s innate skill gives +2 cham skinks and +1 cham stalkers to unbrick his otherwise full caps at start.
- Fixed the badly-hidden chameleon bullet point. Stalkers now have the champion point.
- The CTT Flagellant ability is correctly applied by the Volkmar/Lector skill about Strength of the Penitent. Slight UI bug there, but it works.
- Bugfix: removed Volkmar’s factionwide skill from Arch Lectors.
- Bugfix: Vlad can access one of his capstone skills.

Opdatering: 15. juli 2021 kl. 10:54

- Bloodgreed restored to use the vanilla key and changed a bit in terms of activation, small sacrifice in terms of triggers but I’m tired of campaign enable shenanigans. Also accidentally fixed Eltharion’s weird bullshit too, probably.

Opdatering: 15. juli 2021 kl. 4:40

- Mixu again: fixed costs on Ghorros and sons.
- Robie’s Preyton: updated with the new animation and ROR. Also updated its campaign costs to 0.
- Internal: removed lines about Lost’s River&Stone Trolls, Sam’s Ghorgon and Urgat’s Jabber.

Opdatering: 15. juli 2021 kl. 0:05

- fixed infinite caps for new lzd units.

Opdatering: 14. juli 2021 kl. 15:44

- Fixed armour and speed stats on great bray shammies.
- Fixed costs on all beastie RORs.
- Fixed starting cap for beastie poison dogs.
- More or less adapted the new dorf projectile upgrades for artillery too.
- Mixu: removed old entries about the deff wizard, spellweavers, bunch of old vampires, bray shaman placeholders, Imrik, Drycha. RIP
- Still Mixu: updated Grimm with his new copter and fixed short text, also engineer mounts apparently. More or less adapted the new dorf projectile upgrades.
- ah ah short, geddit.
- Mixu again: adapted Drekla and stuff.

Opdatering: 14. juli 2021 kl. 9:36

- PSA: I actually had to restart this patch from scratch because of a crash I couldn’t find even with RPFM. I had notes but I might have missed some things I had to repeat.
- Usual stat conversion of the new stuff.
- TTC caps should work, even for the damn Ogres. More or less.
- New projectile upgrades should also be covered.
- Malagor: can into fly, updated anims, entity, ground stuff, removed compensation package.
- Updated Beastmen units to 0 campaign cost and new caps.
- CTT Beastmen Hordes are recruitable from the main horde chain, starting with 1 available cap. Each LL adds +1, maybe temporary measure. No, I couldn’t use the new panel. Old horde recruitment chain removed.
- Chameleon Stalkers are a bit arbitrary cause they’re so weird. No, don’t even try frontal assaults, they’re still skinks. Get saurus for that.
- Ogres: Maneaters got one more bit from their rules, on top of the existing immpsy. GW variant is Stubborn, pistol variant has poison attacks. Basic Ogres can’t initiate sieges. All Ogres are high threat against damage splash.
- Skink Oracle: swang a nerfbat at his skill tree. Reasoning: this is a spellcaster hero who wasn’t even a spellcaster to begin with, who defaults on a poison monster when even the debatably-balanced skink heroes have to wait for their stegs. On top of it all, I can’t understand why they piled a bunch more stuff. Gave the rider a javelin missile attack so that he doesn’t also do a second spit (bug). Removed Kroq-gar’s ability (???) from self line. Moved Sooth-saying to the tip of the self line to remove the buff to cold-blooded, which is useless in CTT. Moved the bound Comet to start the magic line, so that it unlocks all further spells investment at level 12. Removed lore attributes and the two Wom and miscast buffs. This is a bit pending.
- But hey, all Troglodons are now correctly Aquatic.
- Bullet point deletus on Chameleon, since that information is not necessary and misleading for us.
- Removed a couple bullet points from Terradon units for room.
- Updated dinosaur and other UI groupings.
- Updated entity on Malagor and Derpfire Warlocks.
Aftershocks or related to Lizardmen recruitment changes

- Sacred Kroxi secondary requirement moved to OldOnes1.
- Ancient Steggo with ion cannon has an OO pyramid requirement. ‘Basic’ Ancient Steggo downtiered to t4. Reasoning: ok, frankly I don’t understand the dinosaur tree right now. You get one ancient steggo with ion cannons before the other one, ok let’s pretend the ion cannon isn’t a game changer. Feral trog, later and on a separate chain than the OPracle. I’m not sure what the salamander types and the Saurian have to do with Sotek. I find it all very confusing from many perspectives, and it doesn’t help that there’s 15 damn buggers on those chains, shared by Nakai on different buildings.
- Caps recalculated for that chain.


- KOTBS now start with a cap of 3, pending more substantial tweaks after their recruitment changes.
Aftershocks or related to Dwarfs recruitment changes

- Removed secondary requirements from gyrocopters and organ guns, reduced it for flame cannons.
- Hammerers and Ironbreakers moved back to Hall of Oaths. Reduced secondary requirement for Hammerers to smith1.
- Irondrakes moved to the smith chain where Ham and IBs were moved, and require the engineer chain. This represents both origins of their special gear, instead of the patch changes implying they only need standard guns.
- Updated Gyro caps.
- Updated and removed some vanilla ability stat effects.
- Horrible Regeneration follows the same stat effects as normal Regen.
- Vortex from Ark of Sotek reverted to previous vanilla state cause I prefer it.
- Nerfed Thorek defeat trait from +3 ap to +1. It was basically 2.5 defeat traits in one. His own innate nerfed from +3 to +2.
- Taurox’s Brass Body ability nerfed to also reduce MA by 24. As per its description, you want more rigidity, you get more rigidity. Pending implementation of a “crack in the throat” debuff.
- Thorek’s pet ghost can crumble like the others instead of being unbreakable.
it looked shorter on google docs.
ORDINARY CHANGES
- Chameleon Skinks are one point cheaper.
- Skink Skirmishers reduced in unit size to be more controllable and less overbearing on other skinks.
- Fireleeches now have an explosion equal to chameleon stalkers’.
- DE Shades: all variants, slightly increased unit size. The geared variants now cost special2 in TTC.
- Buffed caps for dorf Rangers a bit, including Kraka Drak’s.
- Increased weapon length on chariot weapons to help animations.
- Fixed area control for Glade Captain on great stag.
- Luminark: removed forge requirement.
- Fixed cap contribution from TTT terradon chain.
- Bloodgreed now adds +8MA in any phase instead of 2/4/6.
- Removed tier changes to bst giant building.
- Wardances now are grouped together to share a cooldown, leaving alone any other ability they may get. Cooldown on the same dance is reduced to 15, so you can choose to wait for it and waste a window or switch.
- Mixu’s Shadowdancer: looking at you. Also removed vanilla Whirling Death from her, left to be the bespoke version.
- Fixed some wrong stats in the beastmen roster, e.g. wrong armour and damage values on Beastlords and Gorebulls.
- Fixed UI grouping on that norscan lord of change so he stops being a protagonist on CB.
- Fixed high threat toggle on a few more monstrous infantry and chariot units, mainly recent units like Zoats, GS Knights and new trolls.
- Master Engineer mod: updated war wagon and stank mounts. Repricing pending. Yay for unit categories crashing at the weirdest moments and making me waste hours.
- Internal: Javelin key for norscan hunters replaced to be clearer.
- Internal: removed some obsolete phase overrides for Oxy/Taurox.
- Internal: updated building chain table schema.
- Internal: removed some unnecessary lines in cap effects.
- Internal: Deleted some duplo lines.

Opdatering: 14. juni 2021 kl. 0:06

- teb pike anim update

Opdatering: 6. juni 2021 kl. 7:14

- Fixed caps for forest dragons.
- Added missing TTC caps for some speshul units.
- Removed redundant tooltip on skink chars’ Predatory Restraint.

Opdatering: 12. maj 2021 kl. 14:58

Opdatering: 12. maj 2021 kl. 7:55

- teb animation updates