Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
Viser 151-160 af 419 forekomster
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Opdatering: 26. jan. 2020 kl. 10:12

- Fixed an issue with buggy DLC masks, affecting the skaven weapon dump (t2 weapon teams).
- Stormvermin now require the t2 weapon dump instead of the t3 engineer level. Quicker and helps substantiate the bug fix above, as a DLC non-owner would see it devoid of units.

Opdatering: 18. jan. 2020 kl. 6:16

- Actually converted Spider Hatchlings.
- Fixed armour and hp on Lahmian Lord+dragon.
- Fixed Strigoi Bloodline Lord’s not dealing poison.
- Gyrocopter bullet point “Thwoppa Downtown!” renamed “Ack-Ack!”, hopefully for a less obscure reference.
- Minor bullet point fixes.
- Minor armour audio sound fixes.

Opdatering: 11. jan. 2020 kl. 5:07

- Removed PLACEHOLDERs from some ability descriptions.
- TTC: liz blessed units that stepped into the next rarity bracket don’t also cost one extra pip.

Opdatering: 29. dec. 2019 kl. 5:02

- Malus’s self-damage thingies reduced by 40%.
- Moxillon: updated building caps after building changes.

Opdatering: 27. dec. 2019 kl. 6:23

- Removed old fixes for TK RoRs unit sets.
- Minor text changes on a few bullet points.
- Cap effects re-standardized without the “for” particle. Some other fixes.
- Morghur causes Fear and has an extra wound, nudge to his 6E rules.
- Khazrak is cheaper.
- Bowmen stakes: added a further condition to prevent use if moving.
- TTC: Carroburgers to 1 pip.
- TTC: Morghur can recruit Chaos Spawns as rare1 instead of rare2.
- Mixu: Lord Waffles is as cheap as Mazda.
- Unit pack: Night Runner hordes exempt from Eshin extra costs.

Opdatering: 15. dec. 2019 kl. 3:36

- ROR lord rank requirements: moved the Triads up to level 26, Council Guard down to 13.
- Lost/Speshul: fixed and updated stats/entities for a couple gits.

Opdatering: 13. dec. 2019 kl. 12:40

- Stirland’s Revenge unit size upped to 90 from 80, cost follow-up.
- Free Company can into fire whilst moving, for real this time.
- Warp-grinders: increased building damage.
- Mixu: fixed lack of Volley Fire on Laurelorn WWs. Fixed some costs on his rors.

Opdatering: 12. dec. 2019 kl. 13:00

- Fixed entity speed on Kharibisbdisbf and Ark Basti.
- New chariots correctly have Bumpy Ride.

Opdatering: 12. dec. 2019 kl. 8:06

POST-PATCH
- Adapted new content. Only a few of the unusual or noteworthy changes will be listed, the rest should be fairly conventional CTTfication, including global and TTC caps.
- GOOD NEWS! CA enabled a UI for global caps for all cultures! Never thought I’d be happy about the Dread Saurian.
- Eshin Triads converted to small squad of assassins with heavier mass. Capped at 1 in MP. New bullet point.
- Weeping Blades correctly count as magic weapons (Death Runners and new stuff).
- Master Assassin and Snikch’s movement speed inspired by M7 in storm of chaos.
- Edits on new main chain basic recruitments: Delf Corsairs NOT recruitable from t1 ports. Dreadspears moved to t3 main chains, added back to barracks from t1. Miners moved to t3 main chains (for now no cap contribution, need to re-assess), added back to barracks from t1.
- Additions to that system: Dreadspears are accompanied by Bleakswords. Will experiment with expanding it to more factions.
- Baddus’s sword is considered giving Regeneration like in vanilla. Healing nerfed to the usual amount. Baseline assumes a +1S sword as well. Extra damage comes from his innate abilities.
- Baddus’s Blood Price and Daemon Curse can only be used above 50% hp to avoid accidental suicide by razor blade.
- YES, THE MEDUSA’S MORALE SUCKS deal with it somehow. She keeps Terror like the Tomb Scorp.
- Medusa Scooter’s auras nerfed in MA and MD values.
- Medusa autocharge trigger range slightly reduced so she doesn’t Leroy Jenkins mid-missile range.
- Non-final conversion of Sep Stalker and Medusa gazes. Non-final conversion of globe mortars and temporarily none of the ror globe mortar.
- Re-calibrating Cauldron attacks due to hidden animations that made it and would make it overperform.
- Re-tiered some units in the Skaven weapon team chain.


UNRELATED UPDATES
- Kholek can into attacking walls. Time for some house renovation.
- Removed orc hordes from Skarsnik’s custom battle.
- All 3W+ monstrous infantry/cavalry/chariots standardized to now be focused by characters/other monsters instead of getting splash damage. ELI5 this should help single entities against them.
- Some fixes on that thing too.
- Hand of the Shadow Bro Dude uses a more practical longbow profile.
- Malekith on chariot uses the correct weapon profile.
- Dreadlords on bad pegasus use the correct attack profile.
- Both Chaos chariots use the correct weapon profile.
- Fixed Gotrek not having a speed override.
- Fixed some wrong stats on Minotaurs.
- Fixed MD on Archy+Dorghar.
- Fixed some old values on Stormvermin hordes.
- Tweaked Queek’s weapon profile towards more damage, better ap ratio and an anti-dwarf contact effect.
- Khalida is cheaper.
- Tomb Kings on steed are 1 base point cheaper! You can thank me later.
- SETTRA uses the correct weapon profiles.
- Tomb Princes use the correct weapon profiles.
- Fixed unit size of qb eternal guard.
- ROR sep stalkers deal melee poison attacks.
- Cap contribution: +1 Rat Ogres from monster chain.
- Updated animations used by Mixu’s Adalhard.
- Fixed MD on ROTL Shieldbreakers Hordes.
- Various bullet points added.
- Charge Defence bullet points unified to avoid clutter and improve visual compatibility.
- Improved tooltip for Good ranged accuracy.
- “Improved Ranged Armour Piercing” tooltip changed to Decent* for brevity and similarity to the melee ap.
- Renamed Greatsword/Hammer Infantry etc unit groupings into Great Weapon Whatever.
- Added colouring and icons to some contact effect tooltips.




INTERNAL
- Land units abilities: removed some obsolete mixu/cfu lines. Updated some mixu keys.
- Main units: updated some old VO, camera keys
- Cleaned up obsolete overrides on a few mixu abilities.
- Custom battle perms: updated tables, updated umbrella faction keys.
- Moved Alastair back to a main unit hero grouping so it doesn’t glitch on the new campaign only thing.

Opdatering: 23. nov. 2019 kl. 8:35

- TEB: updated custom battle keys and some hidden effects.