Space Engineers

Space Engineers

Vector Thrust 2 [old]
Viser 11-20 af 30 forekomster
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Opdatering: 24. maj 2018 kl. 11:07

made it so that text panels don't require '%VectorLCD' in the name if they have a tag

Opdatering: 24. maj 2018 kl. 10:43

added tags feature - useful for stopping your ship from trying to control other ships

Opdatering: 22. feb. 2018 kl. 18:57

instead of giving up if the grid looks like a station (has 0 mass), it runs and assumes the grid has 1kg mass.

Opdatering: 18. feb. 2018 kl. 19:39

disabled 'cruisePlane' by default

Opdatering: 18. feb. 2018 kl. 19:35

added a 'cruisePlane' option, which will make cruise mode behave more like an airplane
(nose down will make you accelerate down)


also greatly simplified the dampener code

Opdatering: 11. feb. 2018 kl. 5:15

added a default control module button for cruise mode, 'r'. more precisely, "c.cubesizemode". this can be changed the same as other control module controls

Opdatering: 10. feb. 2018 kl. 23:15

fixes:
lcd panel would not be detected till the mass changed or a recompile happened
after recompile, control module would make it run once, but still change settings
(like jetpack so you get a bunch of uncontrolled thrusters)
made the script give up trying to fly stations

changes:
new cruise mode!
this makes the craft behave similar to an airplane
added previous runtime to spinner and console log
disabled the ignoring of hidden blocks, you can enable it by editing a value in the code
(this was unintuitive, and also not documented)
changed onlyMainCockpit to true by default

Opdatering: 4. jan. 2018 kl. 17:49

some optimisations with block checking

Opdatering: 31. dec. 2017 kl. 17:16

fixed a bug with the bug fix

Opdatering: 31. dec. 2017 kl. 17:07

fixed bug where dampeners would not change with argument, if the cockpit subgrid had a thruster