Arma 3
Actionbuilder
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Update: 26 jan 2018 om 12:02

Version 1.3.1

Performance and stability related patches to Repeater module.

Fixed:
- Repeaters did not fully support garbage collection.
- A conditional Actionpoint could block other APs from repeating.

Update: 13 jan 2018 om 3:22

Version 1.3.0

The first minor update of 2018 introduces Repeater module. This is the first time Actionbuilder receives a new module since its initial design.

Added:
- Repeater Module which allows repeating Actionpoint-systems.
- Units populating buildings are now more active on daytime compared to night hours.
- Units populating buildings go less outdoors on bad weather.
- Disable AI skill setup with RHNET_AB_L_DISABLE_SET_SKILL = true.

Changed:
- Improved module descriptions.

Fixed:
- Units will no longer wander away while populating buildings.

Update: 21 dec 2017 om 11:53

Version 1.2.0

The last minor release for the year 2017, including bigger feature additions like building populating.

Added:
- Populate buildings waypoint type.
- Force populate buildings waypoint type.
- Automatic patrolling while populating the buildings, which can be disabled.
- Custom loadouts for units.
- Custom inventories for ammo boxes and vehicles.

Changed:
- More clear descriptions for high and low priority waypoints.

Update: 6 dec 2017 om 2:27

Version 1.1.0

The first minor update including some of the requested features and tweaks.

Added:
- Register unit stances for more advanced unit placement.
- Low priority waypoints.

Changed:
- Avoid randomized portals that are being blocked by player presence.

Fixed:
- Spawned units no longer face north.

Update: 28 nov 2017 om 13:07

Version 1.0.2

Fixed:
- Removed initial velocity from non-flying planes.

Update: 28 nov 2017 om 12:52

Version 1.0.1

Changed:
- Ability to disable HC-support.

Fixed:
- Planes don't crash anymore.
- Drone planes don't crash anymore.

Update: 23 nov 2017 om 8:31

Version 1.0.0

Added:
- Replaced wrong .bikey

Update: 23 nov 2017 om 8:04

Public release.