Arma 3
Hunter'z Persistency Module
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Update: Mar 5, 2024 @ 4:26pm

Update: Mar 5, 2024 @ 8:22am

- Fixed an issue where when ACE medical persistency is enabled, any medication that was active in a player character upon disconnect, could have unpredictable effects on rejoining the server after a server restart, due to ACE using the server uptime for calculating how long a medication should last in the system. A fix is now put in place to ensure the calculations are made correctly in any situation. Any existing save where players have medication in them, may cause weird things to happen to those players now, until the player respawns once.

Update: Nov 24, 2023 @ 12:57pm

Update: Nov 24, 2023 @ 12:33pm

Update: Nov 24, 2023 @ 8:16am

- Added backward compatibility for existing save files so they can work as expected together with the last patch.

Update: Nov 24, 2023 @ 6:34am

- Fixed compatibility issues with the latest ACE medical update causing problems with the mod upon loading.

Update: Jan 4, 2023 @ 11:51am

- Added "Hz_pers_nextSaveTime" variable to allow for checking when the next autosave will be in serverTime.

Update: Oct 13, 2022 @ 11:45am

- Added new module option to allow displaying a loading screen to players during the initial load delay until the game is fully loaded from a save file.

Update: May 18, 2022 @ 2:07am

- Fixed a critical bug causing the loading of save files to error out and not work.

Update: Jan 26, 2022 @ 10:24am

- Restored persistency of water level of water sources. Apparently it stopped working due to a change in prefix of a variable after the ACEX-ACE merger...