Counter-Strike 2

Counter-Strike 2

Studio
Viser 21-28 af 28 forekomster
< 1  2  >
Opdatering: 10. jan. 2018 kl. 10:12

-Removed plant pots
-Other misc stuff

Opdatering: 9. jan. 2018 kl. 14:41

- Fixed a ton of small things
- Added more details in lower route to B
(Final final update before mapcore contest finale)

Opdatering: 31. dec. 2017 kl. 8:34

- Optimization:
Major improvement to users using Low, Medium and High shader settings.
We have now added the same optimization as the recent Dust 2, by removing props on certain settings, users will have a much more fluid and smooth experience (FPS INCREASE).
- Shader settings set to Very High will show all props in the map.
- Shader settings set to Medium / High will show only the most important props and some minor detail props.
- Shader settings set to Low will show only important props and no minor detail props.

- Added general optimizations for all props on the map.
- Improved area portals, hints and skips.

- A Site:
- Changed some over-powered sightlines between CT and T Entrance (un-intended sightline to outside T street).
- Adjusted prop positions on site to fix a few troublesome spots.
- Adjusted prop positions under scaffolding (Fixed players getting stuck on props)
- Improved clipping in various locations around site (Under scaffolding site, Site itself, etc...).
- Fixed reported visual errors caused by decals.
- Fixed prop fade issues on a few props.
- Stopped bullet penetration on CT Entrance Box (Now gives CT a solid cover when entering the bombsite).
- Fixed chickens spawning in the floor on A Site.

- B Site:
- Blocked LOS between Lower and CT Spawn (Added ply wood / Raised garage door in compensation).
- Added Grenade clips to outside areas / Poles on site (Each team can now use grenades more consistently on site).
- Improved visibility in Upper area of Site (Removed clutter).
- Changed plant-zone colour to make the site clearer for players.
- Blocked some positions commonly used for hiding that were un-intended.
- Changed cover by Garage door entrance slightly to improve balance.
- Raised up hiding position by Stairs / Garage door to allow more of the player model to be seen (No-longer just a headshot angle).
- Smoothed out clipping on Site stairs and back CT corner.
- Removed a crate outside of bombsite zone to allow players on-site to be safer.
- Adjusted props in areas outside of play-zone to stop confusion of which areas are playable and are not.

- Middle:
- Removed AC Unit in middle boost.
- Added bomb reset trigger in boost to stop users greifing other players.
- Improved clipping in Middle (Players can now jump up ontop of the fountain from the lower segment as well as other areas).
- Removed bench model players were getting consistently stuck on.

- Prop / Vent Room:
- Completely re-made lighting in this area.
- Removed pallets and misc objects in a corner of the room (No-longer hiding position).
- Adjusted position of a table and props surrounding it to provide better visuals onto middle for T side.
- Adjusted prop positions on wood-working tables to give better sightlines onto middle.
- Removed odd metal bench and clipping (which was awkward to get around).
- Changed vent grate positions inside vent to stop players hiding and catching other players off-guard.
- Removed bad chair model that players would get stuck on.

- T Alley / Street:
- Removed ladder on back of truck outside T Spawn (Still climbable and boostable to counter Mid connector)
- Improved visuals on exterior building.
- Fixed clipping issues with bombs becoming stuck inside vent models.
- Added small particles around some props to make the environment more immersive.

- T Route to B:
- Completely re-made lighting in these areas.
- Updated visuals in lower paths (New materials, Models and detailing).
- Added breakable glass above waterfall.
- Added new poster in replacement for old frame only model.
- Removed some props that caused visual errors when approaching from T side.

- T Spawn:
- Improved clipping on matresses next to spawn itself (No-longer able to pixel walk).
- Fixed pixel walk on outside ac unit.
- Fixed a boostable position inside building (Which did not make sense logically).
- Changed solidity of props outside T spawn.
- Stopped a solo-boost angle onto outside awning on T spawn.

- Other:
- Improved visuals on exterior building to be slightly more interesting (T Entrance to B and Middle building).
- Improved clipping across the entire map.
- Fixed more bomb / player stuck positions.
- Improved visuals on majority of custom assets (Fixed long time lighting issue present on a lot of models).

- Special Thanks (In this update):
- Hollandje AND TanookiSuit3: You both really helped step up the mark with the quality of the map and on the optimization for this final pass.
- Terri: Thanks to your informative video (and FaceIT graph data), me and the rest of the team went through each point and made adjustments where we believed they were needed! Thanks.
- ALiVE and Llamas: Thanks to both of you for your consistent bug reports in the forums to the team! Massive props to you both for being so dedicated in finding bugs!
- Everyone who reported issues found within the map through our discussion board and comments on the workshop, you all helped improve the map by reporting any issues found!
- FACEIT and MAPCORE: Thanks to both of these organisations working together, the contest finalists were able to have lots of playtests on their maps. Studio had 31 Matches on EU servers alone! Thanks to this data and player feedback we were able to improve the map in all areas.

Opdatering: 15. dec. 2017 kl. 9:53

Gameplay:
- Removed Middle chicken.
- Fixed more clipping issues.

Visuals:
- Upgraded a variety of different areas. (A, B, GFX Room, Outside areas.)
- Added new posters.

Opdatering: 29. nov. 2017 kl. 18:00

Gameplay:
- Fixed a few lighting issues causing brighter locations (blinding white)
- Added Chickens
- Fixed a few more bomb stuck positions and clipping issues.

Visuals:
- Added a few new props to replace old custom models.
- Fixed a few visual errors causing darker textures.

Small notes:
- We have reduced the map file size further, and plan to keep doing this!
- This is also the last update before the MAPCORE contest's first deadline. (Wish us luck!)

Opdatering: 24. nov. 2017 kl. 14:59

Gameplay:
- Added Deathmatch Gamemode
- Added Arms Race Gamemode
- Fixed over 30 Bomb stuck spots.
- Fixed a lot of clipping issues found around the map.
- Added small amount of cover to B Site Walkway to make it safer for T's to leave upper.
- Disabled collisions of props above B Site. (Grenades will now be more consistent.)
- Disabled collisions of Window Bars in Upper B Site. (Grenades will now be more consistent.)
- Removed Red Toolbox covering CT Entrance doorframe. (Door is now more wall-bangable)

Visuals:
- Added bomb site signs for both teams. (Graffiti sprays indicating which way to go.)
- Added more details to CT Spawn.
- Adjusted all red doors to dark grey (To stop players assuming they open because of colour).
- Reduced brightness of lights in Lower Route to B to be less blinding for players.
- Changed floor colour for A Site plant zone. (Now red tile instead of grey.)

Small notes:
- Reduced map file size. This will become even smaller overtime!
- Special Thanks to everyone reporting bugs found within the map! Couldn't have done it without you amazing people!

Opdatering: 20. nov. 2017 kl. 13:34

Patch notes:
Gameplay:
- Fixed a wide range of clipping issues found around the map
- Fixed out of map exploits using multiple boosts
- Opened A Site skybox to allow more exotic grenade usage

Visuals:
- Improved visual quality on a variety of textures and models
- Reduced Tree sway
- Adjusted B Bombsite box colours (Players can now identify site cover by colour)
- Fixed decals not showing on a variety of models. (More improvements to this are coming)

Future patch contents:
- Fix unintended bombsite plant positions on A and B
- Additional detail added to T Lower route ceiling on-route towards B
- Additional improvements to lighting across the map
- Further optimisation to provide players with better performence.

Opdatering: 18. nov. 2017 kl. 10:57