Counter-Strike 2

Counter-Strike 2

Studio
Showing 1-10 of 28 entries
< 1  2  3 >
Update: Feb 22, 2020 @ 6:40am

- Update the changelog Tanooki

Update: Jan 27, 2020 @ 11:57am

Gameplay:
- Fixed players not taking damage from bomb detonation.
- Improved clipping across the map.
- Fixed bomb-stuck spots.

Visuals:
- Improved visuals of CT / T Streets

Update: Jan 19, 2020 @ 10:42pm

Gameplay:
- Fixed an issue with players boosting out of the map.

Visuals:
- Added bomb target decals to each site.

Update: Jan 14, 2020 @ 5:53am

- Fixed an issue with players and bots spawning inside of foam pit. (T-Spawn)

- Deathmatch: Spawn system has been changed from random to specific spawn placements.

Update: Jan 14, 2020 @ 5:38am

- Fixed an issue with players and bots spawning inside of foam pit. (T-Spawn)

- Deathmatch: Spawn system has been changed from random to specific spawn placements.

Update: Dec 18, 2019 @ 10:45pm

Minor update to cubemap and clipping.

Update: Dec 18, 2019 @ 12:55pm

Studio has shrunk!
The Studio team has been hard at work to address community concerns with the size of the map. Taking on this feedback, we have reduced the overall size of the map which in turn has reduced rotation times between spawns and sites.
Additonally, we aimed to keep contact point the same across the map as well as improve gameplay for each team.

// Layout:
- Middle has had a complete re-design.
- CT / T streets have been reduced in size.
- CT Spawn have been reduced in size.
- B Upper have been reduced in size.
- T Spawn alley has been removed.
- B connectors to middle have been updated.
- 3D Skybox has been updated.
- T spawn geometry has received minor update.
- B Site catwalk has been widened and updated for smoother gameplay when dropping into site.

// Audio & Visuals:
- B site cover has been changed to give player better colour callouts.
- Updated soundscapes.

//Gameplay:
- Removed the ability to throw weapons into unintended areas / out of map.
- Fixed many community bug reports.
- Improved clipping across the map.

Update: Nov 27, 2019 @ 12:14pm

- Fixed radar file.

Update: Nov 27, 2019 @ 11:52am

- Updated radar

Update: Nov 25, 2019 @ 11:42am

- Added radar callouts.
- Increased bomb explosion radius from 500 to 600.
- Reduced size of site B (Removed back stairs and adjusted site to new size).
- Adjusted cover on A and B site.
- Adjusted playable positions on Middle.
- Improved clipping across the map to provide smoother gameplay.
- Fixed community reported bomb stuck spots.
- Removed some props to improve visuals and gameplay on A / B Entrances.
- Increased lighting on Back of A.
- Added paint to back of A site boost to provide clearer visuals.