Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Legendary Lords 1
Showing 201-210 of 230 entries
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Update: Jan 27, 2018 @ 5:11am

Update: Jan 26, 2018 @ 4:25am

- Bretonnian leaders will now get chivalry from their innate skills, like any other Bretonnian lord
- Thorek Ironbrow and Katarin the Ice Queen received some skill tree improvements and made them more compatible with JR's Skill mod
- Elspeth & Katarin now have lord level magic skills
- Theodore and Luthor aren't unique agents anymore, making this mod more compatible with other mods.
- Empire factions got some minor changes to their starting units, nothing too op

Update: Jan 23, 2018 @ 1:22pm

Update: Jan 11, 2018 @ 11:04am

Update: Jan 11, 2018 @ 10:09am

Removed everyting from that previous patch

Update: Jan 10, 2018 @ 9:31am

- Thorek Ironbrow has now been updated for game 2
- Elspeth von Draken's and Theodore Bruckner's broken abilities have now been fixed
- Diplomacy changes for Karak Azul, Red Fangs & Grimgor
Grimgor doesn't start at war with Red Fangs, so Rotgut won't be fighting a war on two fronts,Grimgor will start at war with Bloody Spears & Karak Azul now.

Update: Jan 4, 2018 @ 1:04pm

Update: Dec 30, 2017 @ 10:45am

Update: Dec 21, 2017 @ 11:41am

Elspeth is now immortal, even if you confed her

Update: Dec 19, 2017 @ 6:41am

⚪ Adalhard de Lyonesse is now finally customised, also he is most likely the last old world faction leader i'll do, for now

⚪ Boris now starts with a unique captain, Vorn Thugenheim, he does have 1 unique item and starts with a unique banner, but other than that he is nothing special.

⚪ Khazrak's 2nd army was moved a little bit and AI Middenland has a small 2nd army defending the south.

⚪ Fixed the previously broken last names