XCOM 2
[WOTC] Bio Beasts
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Update: Mar 15, 2019 @ 12:15pm

small update to make sure this mod plays nice with Bio Events which was also updated.

Update: Feb 10, 2019 @ 8:10pm

update to clean up some mod files and redo the Bio Faceless split animation.

Update: Jan 20, 2019 @ 6:53pm

small but needed update as i forgot to add the frost healing to the BioMedikit like the other 2 Medikits already have

Update: Jan 12, 2019 @ 11:05am

quick update to fix the animation problem we had with the Bio Medikit playing the wrong heal animation when healing a squadmate.

Update: Jan 7, 2019 @ 1:16am

updated to work with new changes to bio troops mod

Update: Dec 31, 2018 @ 8:48pm

update ive been meaning to get done for some time.

1. Bio Faceless no longer cause Rad Poisoning from their slash (its now called Elerium Poisoning)
The Lost are a direct Bio creation from the Elerium gas pods the Elders used in the first war. This same Bio Elerium is what feeds the Bio Beasts and what gives them their Bio Nature.

2. Rad Rounds are now called Elerium Rounds.

3. Medikits (as was alwasy in this mod) cure all statuses, including Elerium Poisoning. BUT no longer give a magic immunity to the soldier that has a Medikit equiped. You get poisioned, you can use that Medikit on yourself but in this mod it WILL NOT just give you a free magic immunity to poison.

4. You want that poison immunity, you upgrade to NanoMedikits from the viper (makes sense right)? And now you can heal more HP (from the NanoMedikit) as well as gain your oh so magic poison immunity.

5. Once you research the Bio Faceless corpse, youll unlock the proving grounds project Advanced Battlefield Medicine. This will upgrade all youre NonoMedikits to BioMedikits. BioMedikits give the person equiped an immunity to Elerium Poisoning on top of everything the NanoMedikit did before that, and grants +1 Medikit Charge.

6. This means IF you plan your Specialist's skills right, by the time you get BioMedikits, you can have 5 charges of healing.


There is 1 small issue with the BioMedikit visuals... which will be fixed "soon". And that is the user, tends to visually spary himself with the kit, even tho the targeted soldier does get the healing with your Gremlin.

Update: Sep 17, 2018 @ 5:00pm

Fixed a bug where the BioZerker was warping up to elevated leveles instead of climbing where/when it should. No more warping BioZerkers, they climb and dont cheat anymore, promise ;)

Update: Jun 17, 2018 @ 10:19am

just a quick update to the naming of the hidden Bio Troops. They no longer say Advent Bio Trooper and so on. Just Bio Trooper now.

Update: Jun 4, 2018 @ 7:40pm

quick small visual update to the Bio Faceless split

Update: Jun 4, 2018 @ 7:08pm

Bio Faceless claw attacks now properly give description