Arma 3
SigSound ArmA 3
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Opdatering: 1. juni 2020 kl. 0:47

attempting to fix an issue I am experiencing of the audio 'dropping out' during firefights.

Opdatering: 1. juni 2020 kl. 0:45

Opdatering: 25. apr. 2020 kl. 13:22

Vast coding changes have been made, such as consolidating all weapon configs into a single pbo, neatening the mod structure to make further developments much easier.
Replaced bullet glass hits.
Tweaked Reflection volumes and distances.
Beefed up most closure type sounds.
Made new bulletflyby sounds.
Reworked the SD distant shots.

Probably a bunch of other things I fixed or made changes but forgot about.

More to come!

Please report any bugs you find in the comments

Opdatering: 20. aug. 2019 kl. 1:40

Opdatering: 20. aug. 2019 kl. 1:33

fixed a bunch of stuff that Contact had broke

replaced East forest walking footsteps

still tweaking everything to do with reflections

Opdatering: 26. maj 2019 kl. 5:32

added icons for the mod and subsequent replacement mods

tweaked values for reflections, distant shots and explosions

known issue(s): done my best to change the sounds of clusterbomb explosions but cant for the life of me change the bloody things, so far anyway.

Opdatering: 29. mar. 2019 kl. 8:28

changed P90 sounds

fixed issues with most SMG's not having 3rd person sounds (Vermin, Protector, etc.)

Opdatering: 14. mar. 2019 kl. 19:36

reworked reflections

probably a bunch of other stuff ive done but cant remember

Opdatering: 4. jan. 2019 kl. 7:01

fixed bombs being no longer selectable due to an obsolete classname (Thx BIS!)
rebalancing the levels of mortar impacts, 50cal firing, tank cannon firing.

Opdatering: 21. dec. 2018 kl. 23:10

fixed p90 sounds