Sid Meier's Civilization V

Sid Meier's Civilization V

[BNW] Civilizations of Faerun - Baldur's Gate
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Update: Oct 15, 2017 @ 5:20pm

SO. The last update broke the trait (or rather, it was already broken and I had overlooked it when updating XML from before). This update fixes the trait so it increaess the Gold Yields of Copper, Silver, Gold, and Gems.

If anything else comes up, any bugs, problems, inconsistencies, or anything else that might break the mod, please leave a comment in Bug Reports!

Update: Oct 14, 2017 @ 4:18pm

The changes in v6 accidentally made the Thieves Guild no longer unique.

This update fixes that and makes it unique to Baldur's Gate once again.

Update: Oct 14, 2017 @ 11:59am

Fixes:
--Thieves Guild now actually does what it says and reduces Enemy Spy Effectiveness by 50%.
--Uniques seemed to broken similar to Pegasus Civ in the last version of the mod, and needed to be fixed, with unique unit classes having Dummy units to properly activate overrides and enable unique status.


Clean-Up:
--XML for units have been consolidated to a single file and XML for units & building have been cleaned up of inconsistencies and values that weren't used or needed.

Update: Oct 10, 2017 @ 3:08pm

FIXED:
--Fixed Leader Select screen not properly displaying BaldursGate's unique building with one of its unique units.
--Fixed problem where other leaders were able to produce BaldursGate's unique building & units.

Update: Oct 3, 2017 @ 6:28pm

Uploaded to workshop.