STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Galactic Conquest Custom Edition (UGC CE) - No Consortium and More !
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Update: Nov 4, 2017 @ 1:18am

Fixes...

- Adjusted some tactical camera settings.
- Fixed a texture bug with the selection ring.

Update: Oct 31, 2017 @ 2:05pm

- MP GC maps should now have pirates but with no AI.

- Added models names to some other vehicles/spaceships/...
- Tweaked the Tantive IV and made it available in skirmish and GC. (This could have broken the story mission where the Tantive is supposed to be though.)
- Heroes respawn time increased from 36 to 120 seconds.
- Luke Skywalker is now also able to destroy the Deathstar II, since there's a bug where Rogue Squadron doesn't always respawn.
- Granted one acclamator as a garrison for the lvl 3 empire station.
- Granted 1 victory destroyer instead of 1 acclamator for lvl 4 empire station.
- Granted 2 Victory Destroyers indstead of 2 acclamators, 1 more Tartan Cruiser, 1 more Interceptor squadron and 1 more bomber squadron to the lvl 5 Empire station.

Update: Oct 29, 2017 @ 2:14pm

I said near future...

- Menu overlay redone.
- Added the original UGC Galactic Maps to the selection.
- Changed some strings for a more polished product.

What's next ?
- I don't know, really, I've done everything I wanted...
- Few extras.

Update: Oct 29, 2017 @ 8:55am

THE VISUAL UPDATE

- New UI Colour !
--> - Almost everything is blue again.
--> - Font color hasn't changed because I didn't find how to change it.
--> - Some parts of the UI come from EaW. (Adds a bit of nostalgia!)
--> - Few parts remains unchanged because I didn't find them or missed them. (And most of them or not really a visual problem, so they might not change at all.)
--> - Some graphical effects have been resized and enhanced. (Explosions, selection ring,...)
- Added to all 4 weapons hardpoints of the Interdictor Cruiser 15 HP, for a total of 65.
- Added 50 HP for a total of 400 to the turbolaser hardpoints of the Alliance Assault Frigate.
- Replaced the Tie Fighter Squadrons by Interceptor Squadrons for the Acclamator Frigate.

Update: Oct 27, 2017 @ 9:01am

Multiplayer Fixin', Yaaaay.
Update was supposed to come with other things, but anyway.

- Scaled down the space unit cap down to 60 from 120 for the Rebels.
- Scaled down the space unit cap down to 50 from 100 for the Empire.
- AI in GC should build more defences.
- Multiplayer GC maybe works this time. (No more AI and pirates though, that's how it works, sorry.)
- Duro and Polis Massa GC maps have been adjusted.
- Tython has now some ruins again, thanks to the awesome work of RadicalEdward2 !

Update: Oct 24, 2017 @ 9:53am

THE MP UPDATE

- Fixed the deadly parsing error. AI is back to its full modded potential !
- Fixed a bug where the Interdictor and the Nebulon-B frigate were indestructible.
- Price of production of the T4B tank brigade in the GC is now also increase from 1400 to 1800.
- ALL UGC MAPS for the Empire and the Alliance now are only Empire vs Rebels !
- You rebel scum ! We have only one planet to start with now ! "The Galaxy Awaits" GC map is now available with only one planet as a starting point !
- Prepare your internet connection ! MULTIPLAYER IS HERE. All UGC MAPS have now a multiplayer equivalent.
- ALL CG MAPS, SinglePlayer and MultiPlayer, have working AI for the Hutts and the Pirates. (Multiplayer AI might not work)
- Custom music now also applies for the Empire. (Oddly enough I didn't find the Consortium musicevents file...)
- Minor changes on Polis Massa map in order to fix some bugs.
- Adjusted scale of bombing run units. (From 1.0 to 2.0.)
- Scaled up the Venator Cruiser from 1.2 to 1.6
- Added V-Wings squadrons as a garrison for the Venator.
- Scaled the V-wings down from 0.7 to 0.3.
- Enabled the Executor in skirmish battles.
- Completed the names of the rebel fighters with their exact model names. (Will probably do it for the Empire as well.)
- Kashyyyk has now the original GC map again.

Update: Oct 18, 2017 @ 7:18am

- Added 150 shield points for the Interdictor frigate for a total of 950.
- Added 300 HP to the Interdictor cruiser for a total of 1000.
- Gave 1 Interceptor Squadron as a garrison for the Interdictor.
- Scaled up Interdictor cruiser from 0.9 to 1.2.
- Added 300 HP to AT-ATs for a total of 1300.
- Increased production time for the T4B tank brigade from 23 to 25 seconds.
- Increased production cost for the T4B tank brigade from 1400 to 1800.
- Added a new custom squadron to the rebels, called the Rebel Shock Squadron. 1 officer, 8 soldiers and 6 plex. Only available in the GC for an unknown reason.

What's next :
- More construction options in skirmish.
- The UI colour, although you will have to wait a couple months for this one.
- Whatever I think to be cool.
- Fix of the preview images not matching the map.

Update: Oct 15, 2017 @ 6:40am

Hotfix due to the SWEAW update. Other updates are sheduled !

- InfrastructureGalacticEquations.xml located in Data\XML\AI\PerceptualEquations was somehow faulty. Thank to Almine2 for making me gain a LOT of time !

What's next ?
- Upscaling the Interdictor and its HP and giving him garrison.
- Add HP to AT-ATs
- Increase production cost of T4B tanks
- Fixing few maps not matching their preview.

Update: Oct 6, 2017 @ 1:06pm

Added 15 HP for a total of 75 to the B-WING unit.
Added 3 X-Wings and 2 Y-Wings squadrons as a garrison for the MC80 Cruisers.
Added 2 X-Wings, 2 A-Wings, 1 Y-Wings and 2 B-Wings squadrons as garrison for Home One.
Added 1 Z95 Squadron as garrison for Nebulon-B frigate.
Added 100 Shield points for a total of 1000 to the Rebel Assault Frigate
Added 200 HP for a total of 3200 to the Rebel Assault Frigate. Hardpoints unchanged.
Changed shield recharge rate of the Rebel Assault Frigate from 63 to 65.

I've also tweaked the AI, Hard GC should be quite Hardcore, didn't have the time to really test it all. Tell me if there's major issues.
- Enemy should attack more often.
- Enemy should be sometimes quite crazy.
- I have no real idea what it'll do.

Update: Oct 5, 2017 @ 8:29am

Always check what you modify before uploading kid. ALWAYS.

- Fixed ridiculously small minimap in both space and ground battles.